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runtime/debug: export SetMemoryLimit

This change also adds an end-to-end test for SetMemoryLimit as a
testprog.

Fixes #48409.

Change-Id: I102d64acf0f36a43ee17b7029e8dfdd1ee5f057d
Reviewed-on: https://go-review.googlesource.com/c/go/+/397018
Reviewed-by: Michael Pratt <mpratt@google.com>
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
This commit is contained in:
Michael Anthony Knyszek 2022-03-30 22:18:43 +00:00 committed by Michael Knyszek
parent 91f863013e
commit f01c20bf2b
5 changed files with 208 additions and 2 deletions

1
api/next/48409.txt Normal file
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@ -0,0 +1 @@
pkg runtime/debug, func SetMemoryLimit(int64) int64 #48409

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@ -87,7 +87,11 @@ func ReadGCStats(stats *GCStats) {
// SetGCPercent returns the previous setting.
// The initial setting is the value of the GOGC environment variable
// at startup, or 100 if the variable is not set.
// A negative percentage disables garbage collection.
// This setting may be effectively reduced in order to maintain a memory
// limit.
// A negative percentage effectively disables garbage collection, unless
// the memory limit is reached.
// See SetMemoryLimit for more details.
func SetGCPercent(percent int) int {
return int(setGCPercent(int32(percent)))
}
@ -175,3 +179,61 @@ func WriteHeapDump(fd uintptr)
// If SetTraceback is called with a level lower than that of the
// environment variable, the call is ignored.
func SetTraceback(level string)
// SetMemoryLimit provides the runtime with a soft memory limit.
//
// The runtime undertakes several processes to try to respect this
// memory limit, including adjustments to the frequency of garbage
// collections and returning memory to the underlying system more
// aggressively. This limit will be respected even if GOGC=off (or,
// if SetGCPercent(-1) is executed).
//
//
// The input limit is provided as bytes, and includes all memory
// mapped, managed, and not released by the Go runtime. Notably, it
// does not account for space used by the Go binary and memory
// external to Go, such as memory managed by the underlying system
// on behalf of the process, or memory managed by non-Go code inside
// the same process. Examples of excluded memory sources include: OS
// kernel memory held on behalf of the process, memory allocated by
// C code, and memory mapped by syscall.Mmap (because it is not
// managed by the Go runtime).
//
// More specifically, the following expression accurately reflects
// the value the runtime attempts to maintain as the limit:
//
// runtime.MemStats.Sys - runtime.MemStats.HeapReleased
//
// or in terms of the runtime/metrics package:
//
// /memory/classes/total:bytes - /memory/classes/heap/released:bytes
//
// A zero limit or a limit that's lower than the amount of memory
// used by the Go runtime may cause the garbage collector to run
// nearly continuously. However, the application may still make
// progress.
//
// The memory limit is always respected by the Go runtime, so to
// effectively disable this behavior, set the limit very high.
// math.MaxInt64 is the canonical value for disabling the limit,
// but values much greater than the available memory on the underlying
// system work just as well.
//
// See https://go.dev/doc/gc-guide for a detailed guide explaining
// the soft memory limit in more detail, as well as a variety of common
// use-cases and scenarios.
//
// The initial setting is math.MaxInt64 unless the GOMEMLIMIT
// environment variable is set, in which case it provides the initial
// setting. GOMEMLIMIT is a numeric value in bytes with an optional
// unit suffix. The supported suffixes include B, KiB, MiB, GiB, and
// TiB. These suffixes represent quantities of bytes as defined by
// the IEC 80000-13 standard. That is, they are based on powers of
// two: KiB means 2^10 bytes, MiB means 2^20 bytes, and so on.
//
// SetMemoryLimit returns the previously set memory limit.
// A negative input does not adjust the limit, and allows for
// retrieval of the currently set memory limit.
func SetMemoryLimit(limit int64) int64 {
return setMemoryLimit(limit)
}

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@ -904,3 +904,31 @@ func countpwg(n *int, ready *sync.WaitGroup, teardown chan bool) {
*n--
countpwg(n, ready, teardown)
}
func TestMemoryLimit(t *testing.T) {
if testing.Short() {
t.Skip("stress test that takes time to run")
}
if runtime.NumCPU() < 4 {
t.Skip("want at least 4 CPUs for this test")
}
got := runTestProg(t, "testprog", "GCMemoryLimit")
want := "OK\n"
if got != want {
t.Fatalf("expected %q, but got %q", want, got)
}
}
func TestMemoryLimitNoGCPercent(t *testing.T) {
if testing.Short() {
t.Skip("stress test that takes time to run")
}
if runtime.NumCPU() < 4 {
t.Skip("want at least 4 CPUs for this test")
}
got := runTestProg(t, "testprog", "GCMemoryLimitNoGCPercent")
want := "OK\n"
if got != want {
t.Fatalf("expected %q, but got %q", want, got)
}
}

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@ -159,7 +159,7 @@ func gcinit() {
// Initialize GC pacer state.
// Use the environment variable GOGC for the initial gcPercent value.
// Use the environment variable GOMEMLIMIT for the initial memoryLimit value.
gcController.init(readGOGC(), maxInt64)
gcController.init(readGOGC(), readGOMEMLIMIT())
work.startSema = 1
work.markDoneSema = 1

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@ -6,9 +6,12 @@ package main
import (
"fmt"
"math"
"os"
"runtime"
"runtime/debug"
"runtime/metrics"
"sync"
"sync/atomic"
"time"
"unsafe"
@ -21,6 +24,8 @@ func init() {
register("GCPhys", GCPhys)
register("DeferLiveness", DeferLiveness)
register("GCZombie", GCZombie)
register("GCMemoryLimit", GCMemoryLimit)
register("GCMemoryLimitNoGCPercent", GCMemoryLimitNoGCPercent)
}
func GCSys() {
@ -303,3 +308,113 @@ func GCZombie() {
runtime.KeepAlive(keep)
runtime.KeepAlive(zombies)
}
func GCMemoryLimit() {
gcMemoryLimit(100)
}
func GCMemoryLimitNoGCPercent() {
gcMemoryLimit(-1)
}
// Test SetMemoryLimit functionality.
//
// This test lives here instead of runtime/debug because the entire
// implementation is in the runtime, and testprog gives us a more
// consistent testing environment to help avoid flakiness.
func gcMemoryLimit(gcPercent int) {
if oldProcs := runtime.GOMAXPROCS(4); oldProcs < 4 {
// Fail if the default GOMAXPROCS isn't at least 4.
// Whatever invokes this should check and do a proper t.Skip.
println("insufficient CPUs")
return
}
debug.SetGCPercent(gcPercent)
const myLimit = 256 << 20
if limit := debug.SetMemoryLimit(-1); limit != math.MaxInt64 {
print("expected MaxInt64 limit, got ", limit, " bytes instead\n")
return
}
if limit := debug.SetMemoryLimit(myLimit); limit != math.MaxInt64 {
print("expected MaxInt64 limit, got ", limit, " bytes instead\n")
return
}
if limit := debug.SetMemoryLimit(-1); limit != myLimit {
print("expected a ", myLimit, "-byte limit, got ", limit, " bytes instead\n")
return
}
target := make(chan int64)
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
sinkSize := int(<-target / memLimitUnit)
for {
if len(memLimitSink) != sinkSize {
memLimitSink = make([]*[memLimitUnit]byte, sinkSize)
}
for i := 0; i < len(memLimitSink); i++ {
memLimitSink[i] = new([memLimitUnit]byte)
// Write to this memory to slow down the allocator, otherwise
// we get flaky behavior. See #52433.
for j := range memLimitSink[i] {
memLimitSink[i][j] = 9
}
}
// Again, Gosched to slow down the allocator.
runtime.Gosched()
select {
case newTarget := <-target:
if newTarget == math.MaxInt64 {
return
}
sinkSize = int(newTarget / memLimitUnit)
default:
}
}
}()
var m [2]metrics.Sample
m[0].Name = "/memory/classes/total:bytes"
m[1].Name = "/memory/classes/heap/released:bytes"
// Don't set this too high, because this is a *live heap* target which
// is not directly comparable to a total memory limit.
maxTarget := int64((myLimit / 10) * 8)
increment := int64((myLimit / 10) * 1)
for i := increment; i < maxTarget; i += increment {
target <- i
// Check to make sure the memory limit is maintained.
// We're just sampling here so if it transiently goes over we might miss it.
// The internal accounting is inconsistent anyway, so going over by a few
// pages is certainly possible. Just make sure we're within some bound.
// Note that to avoid flakiness due to #52433 (especially since we're allocating
// somewhat heavily here) this bound is kept loose. In practice the Go runtime
// should do considerably better than this bound.
bound := int64(myLimit + 16<<20)
start := time.Now()
for time.Now().Sub(start) < 200*time.Millisecond {
metrics.Read(m[:])
retained := int64(m[0].Value.Uint64() - m[1].Value.Uint64())
if retained > bound {
print("retained=", retained, " limit=", myLimit, " bound=", bound, "\n")
panic("exceeded memory limit by more than bound allows")
}
runtime.Gosched()
}
}
if limit := debug.SetMemoryLimit(math.MaxInt64); limit != myLimit {
print("expected a ", myLimit, "-byte limit, got ", limit, " bytes instead\n")
return
}
println("OK")
}
// Pick a value close to the page size. We want to m
const memLimitUnit = 8000
var memLimitSink []*[memLimitUnit]byte