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- unifying rules for var decls, short var decls, and assignments

DELTA=39  (4 added, 15 deleted, 20 changed)
OCL=33639
CL=33649
This commit is contained in:
Robert Griesemer 2009-08-21 11:25:00 -07:00
parent 005509e367
commit ef45e64afc

View File

@ -1547,41 +1547,41 @@ var (
</pre>
<p>
If there are expressions, their number must be equal
to the number of identifiers, and the n<sup>th</sup> variable
is initialized to the value of the n<sup>th</sup> expression.
Otherwise, each variable is initialized to the <i>zero</i>
of the type (§<a href="#The_zero_value">The zero value</a>).
The expressions can be general expressions; they need not be constants.
If a list of expressions is given, the variables are initialized
by assigning those expressions to the variables (§<a href="#Assignments">Assignments</a>).
Otherwise, each variable is initialized to its <i>zero value</i>
<a href="#The_zero_value">The zero value</a>).
</p>
<p>
Either the type or the expression list must be present. If the
type is present, it sets the type of each variable and the expressions
(if any) must be assignment-compatible to that type. If the type
is absent, the variables take the types of the corresponding
expressions.
If the type is present, each variable is given that type.
Otherwise, the types are deduced from the assignment
of the expression list.
</p>
<p>
If the type is absent and the corresponding expression is a constant
expression of ideal integer or ideal float type, the type of the
declared variable is <code>int</code> or <code>float</code>
respectively:
expression of ideal integer, float, or string type, the type of the
declared variable is <code>int</code>, <code>float</code>,
or <code>string</code> respectively:
</p>
<pre>
var i = 0 // i has type int
var f = 3.1415 // f has type float
var s = "OMDB" // s has type string
</pre>
<h3 id="Short_variable_declarations">Short variable declarations</h3>
A <i>short variable declaration</i> uses the syntax
A <i>short variable declaration</i> uses the syntax:
<pre class="ebnf">
ShortVarDecl = IdentifierList ":=" ExpressionList .
</pre>
and is shorthand for the declaration syntax
It is a shorthand for a regular variable declaration with
initializer expressions but no types:
<pre class="grammar">
"var" IdentifierList = ExpressionList .
@ -1591,24 +1591,11 @@ and is shorthand for the declaration syntax
i, j := 0, 10;
f := func() int { return 7; }
ch := make(chan int);
</pre>
<p>
Unlike regular variable declarations, short variable declarations
can be used, by analogy with tuple assignment (§<a href="#Assignments">Assignments</a>), to
receive the individual elements of a multi-valued expression such
as a call to a multi-valued function. In this form, the ExpressionList
must be a single such multi-valued expression, the number of
identifiers must equal the number of values, and the declared
variables will be assigned the corresponding values.
</p>
<pre>
r, w := os.Pipe(fd); // os.Pipe() returns two values
</pre>
<p>
A short variable declaration may redeclare variables provided they
Unlike regular variable declarations, a short variable declaration may redeclare variables provided they
were originally declared in the same block with the same type, and at
least one of the variables is new. As a consequence, redeclaration
can only appear in a multi-variable short declaration.
@ -3133,7 +3120,9 @@ assigns the first value to <code>x</code> and the second to <code>y</code>.
<p>
In the second form, the number of operands on the left must equal the number
of expressions on the right, each of which must be single-valued.
of expressions on the right, each of which must be single-valued, and the
<i>n</i>th expression on the right is assigned to the <i>n</i>th
operand on the left.
The expressions on the right are evaluated before assigning to
any of the operands on the left, but otherwise the evaluation
order is unspecified.
@ -4141,7 +4130,7 @@ func main() {
When memory is allocated to store a value, either through a declaration
or <code>new()</code>, and no explicit initialization is provided, the memory is
given a default initialization. Each element of such a value is
set to the zero value for its type: <code>false</code> for booleans,
set to the <i>zero value</i> for its type: <code>false</code> for booleans,
<code>0</code> for integers, <code>0.0</code> for floats, <code>""</code>
for strings, and <code>nil</code> for pointers and interfaces.
This initialization is done recursively, so for instance each element of an