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sync: use atomic.Uint64 for WaitGroup state
So it's guaranteed to have 64-bit alignment, simplify the code without losing any performance: name old time/op new time/op delta WaitGroupUncontended-8 3.84ns ± 2% 3.82ns ± 1% ~ (p=0.159 n=10+10) WaitGroupAddDone-8 33.2ns ± 3% 33.0ns ± 3% ~ (p=0.564 n=9+10) WaitGroupAddDoneWork-8 39.3ns ± 1% 39.3ns ± 1% ~ (p=1.000 n=8+9) WaitGroupWait-8 0.70ns ± 3% 0.70ns ± 2% ~ (p=0.720 n=9+10) WaitGroupWaitWork-8 7.93ns ± 1% 7.99ns ± 3% ~ (p=0.271 n=10+10) WaitGroupActuallyWait-8 135ns ± 2% 135ns ± 1% ~ (p=0.897 n=10+10) Change-Id: I446b53fa92873419aadd592f45e51398f8ad8652 Reviewed-on: https://go-review.googlesource.com/c/go/+/424835 TryBot-Result: Gopher Robot <gobot@golang.org> Reviewed-by: Keith Randall <khr@google.com> Reviewed-by: Cherry Mui <cherryyz@google.com> Run-TryBot: Cuong Manh Le <cuong.manhle.vn@gmail.com>
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@ -23,27 +23,8 @@ import (
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type WaitGroup struct {
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type WaitGroup struct {
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noCopy noCopy
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noCopy noCopy
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// 64-bit value: high 32 bits are counter, low 32 bits are waiter count.
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state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.
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// 64-bit atomic operations require 64-bit alignment, but 32-bit
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sema uint32
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// compilers only guarantee that 64-bit fields are 32-bit aligned.
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// For this reason on 32 bit architectures we need to check in state()
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// if state1 is aligned or not, and dynamically "swap" the field order if
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// needed.
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state1 uint64
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state2 uint32
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}
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// state returns pointers to the state and sema fields stored within wg.state*.
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func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
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if unsafe.Alignof(wg.state1) == 8 || uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
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// state1 is 64-bit aligned: nothing to do.
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return &wg.state1, &wg.state2
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} else {
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// state1 is 32-bit aligned but not 64-bit aligned: this means that
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// (&state1)+4 is 64-bit aligned.
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state := (*[3]uint32)(unsafe.Pointer(&wg.state1))
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return (*uint64)(unsafe.Pointer(&state[1])), &state[0]
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}
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}
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}
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// Add adds delta, which may be negative, to the WaitGroup counter.
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// Add adds delta, which may be negative, to the WaitGroup counter.
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@ -60,9 +41,7 @@ func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
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// new Add calls must happen after all previous Wait calls have returned.
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// new Add calls must happen after all previous Wait calls have returned.
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// See the WaitGroup example.
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// See the WaitGroup example.
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func (wg *WaitGroup) Add(delta int) {
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func (wg *WaitGroup) Add(delta int) {
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statep, semap := wg.state()
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if race.Enabled {
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if race.Enabled {
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_ = *statep // trigger nil deref early
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if delta < 0 {
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if delta < 0 {
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// Synchronize decrements with Wait.
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// Synchronize decrements with Wait.
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race.ReleaseMerge(unsafe.Pointer(wg))
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race.ReleaseMerge(unsafe.Pointer(wg))
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@ -70,14 +49,14 @@ func (wg *WaitGroup) Add(delta int) {
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race.Disable()
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race.Disable()
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defer race.Enable()
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defer race.Enable()
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}
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}
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state := atomic.AddUint64(statep, uint64(delta)<<32)
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state := wg.state.Add(uint64(delta) << 32)
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v := int32(state >> 32)
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v := int32(state >> 32)
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w := uint32(state)
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w := uint32(state)
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if race.Enabled && delta > 0 && v == int32(delta) {
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if race.Enabled && delta > 0 && v == int32(delta) {
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// The first increment must be synchronized with Wait.
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// The first increment must be synchronized with Wait.
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// Need to model this as a read, because there can be
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// Need to model this as a read, because there can be
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// several concurrent wg.counter transitions from 0.
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// several concurrent wg.counter transitions from 0.
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race.Read(unsafe.Pointer(semap))
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race.Read(unsafe.Pointer(&wg.sema))
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}
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}
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if v < 0 {
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if v < 0 {
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panic("sync: negative WaitGroup counter")
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panic("sync: negative WaitGroup counter")
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@ -93,13 +72,13 @@ func (wg *WaitGroup) Add(delta int) {
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// - Adds must not happen concurrently with Wait,
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// - Adds must not happen concurrently with Wait,
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// - Wait does not increment waiters if it sees counter == 0.
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// - Wait does not increment waiters if it sees counter == 0.
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// Still do a cheap sanity check to detect WaitGroup misuse.
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// Still do a cheap sanity check to detect WaitGroup misuse.
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if *statep != state {
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if wg.state.Load() != state {
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panic("sync: WaitGroup misuse: Add called concurrently with Wait")
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panic("sync: WaitGroup misuse: Add called concurrently with Wait")
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}
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}
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// Reset waiters count to 0.
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// Reset waiters count to 0.
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*statep = 0
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wg.state.Store(0)
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for ; w != 0; w-- {
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for ; w != 0; w-- {
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runtime_Semrelease(semap, false, 0)
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runtime_Semrelease(&wg.sema, false, 0)
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}
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}
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}
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}
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@ -110,13 +89,11 @@ func (wg *WaitGroup) Done() {
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// Wait blocks until the WaitGroup counter is zero.
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// Wait blocks until the WaitGroup counter is zero.
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func (wg *WaitGroup) Wait() {
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func (wg *WaitGroup) Wait() {
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statep, semap := wg.state()
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if race.Enabled {
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if race.Enabled {
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_ = *statep // trigger nil deref early
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race.Disable()
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race.Disable()
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}
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}
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for {
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for {
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state := atomic.LoadUint64(statep)
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state := wg.state.Load()
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v := int32(state >> 32)
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v := int32(state >> 32)
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w := uint32(state)
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w := uint32(state)
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if v == 0 {
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if v == 0 {
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@ -128,16 +105,16 @@ func (wg *WaitGroup) Wait() {
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return
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return
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}
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}
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// Increment waiters count.
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// Increment waiters count.
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if atomic.CompareAndSwapUint64(statep, state, state+1) {
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if wg.state.CompareAndSwap(state, state+1) {
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if race.Enabled && w == 0 {
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if race.Enabled && w == 0 {
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// Wait must be synchronized with the first Add.
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// Wait must be synchronized with the first Add.
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// Need to model this is as a write to race with the read in Add.
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// Need to model this is as a write to race with the read in Add.
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// As a consequence, can do the write only for the first waiter,
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// As a consequence, can do the write only for the first waiter,
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// otherwise concurrent Waits will race with each other.
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// otherwise concurrent Waits will race with each other.
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race.Write(unsafe.Pointer(semap))
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race.Write(unsafe.Pointer(&wg.sema))
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}
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}
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runtime_Semacquire(semap)
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runtime_Semacquire(&wg.sema)
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if *statep != 0 {
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if wg.state.Load() != 0 {
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panic("sync: WaitGroup is reused before previous Wait has returned")
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panic("sync: WaitGroup is reused before previous Wait has returned")
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}
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}
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if race.Enabled {
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if race.Enabled {
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