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mirror of https://github.com/golang/go synced 2024-11-26 08:58:09 -07:00

sync: use atomic.Uint64 for WaitGroup state

So it's guaranteed to have 64-bit alignment, simplify the code without
losing any performance:

name                     old time/op    new time/op    delta
WaitGroupUncontended-8     3.84ns ± 2%    3.82ns ± 1%   ~     (p=0.159 n=10+10)
WaitGroupAddDone-8         33.2ns ± 3%    33.0ns ± 3%   ~     (p=0.564 n=9+10)
WaitGroupAddDoneWork-8     39.3ns ± 1%    39.3ns ± 1%   ~     (p=1.000 n=8+9)
WaitGroupWait-8            0.70ns ± 3%    0.70ns ± 2%   ~     (p=0.720 n=9+10)
WaitGroupWaitWork-8        7.93ns ± 1%    7.99ns ± 3%   ~     (p=0.271 n=10+10)
WaitGroupActuallyWait-8     135ns ± 2%     135ns ± 1%   ~     (p=0.897 n=10+10)

Change-Id: I446b53fa92873419aadd592f45e51398f8ad8652
Reviewed-on: https://go-review.googlesource.com/c/go/+/424835
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Keith Randall <khr@google.com>
Reviewed-by: Cherry Mui <cherryyz@google.com>
Run-TryBot: Cuong Manh Le <cuong.manhle.vn@gmail.com>
This commit is contained in:
Cuong Manh Le 2022-08-19 00:31:07 +07:00
parent e51b3ae0ee
commit ee833ed72e

View File

@ -23,27 +23,8 @@ import (
type WaitGroup struct {
noCopy noCopy
// 64-bit value: high 32 bits are counter, low 32 bits are waiter count.
// 64-bit atomic operations require 64-bit alignment, but 32-bit
// compilers only guarantee that 64-bit fields are 32-bit aligned.
// For this reason on 32 bit architectures we need to check in state()
// if state1 is aligned or not, and dynamically "swap" the field order if
// needed.
state1 uint64
state2 uint32
}
// state returns pointers to the state and sema fields stored within wg.state*.
func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
if unsafe.Alignof(wg.state1) == 8 || uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
// state1 is 64-bit aligned: nothing to do.
return &wg.state1, &wg.state2
} else {
// state1 is 32-bit aligned but not 64-bit aligned: this means that
// (&state1)+4 is 64-bit aligned.
state := (*[3]uint32)(unsafe.Pointer(&wg.state1))
return (*uint64)(unsafe.Pointer(&state[1])), &state[0]
}
state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.
sema uint32
}
// Add adds delta, which may be negative, to the WaitGroup counter.
@ -60,9 +41,7 @@ func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
// new Add calls must happen after all previous Wait calls have returned.
// See the WaitGroup example.
func (wg *WaitGroup) Add(delta int) {
statep, semap := wg.state()
if race.Enabled {
_ = *statep // trigger nil deref early
if delta < 0 {
// Synchronize decrements with Wait.
race.ReleaseMerge(unsafe.Pointer(wg))
@ -70,14 +49,14 @@ func (wg *WaitGroup) Add(delta int) {
race.Disable()
defer race.Enable()
}
state := atomic.AddUint64(statep, uint64(delta)<<32)
state := wg.state.Add(uint64(delta) << 32)
v := int32(state >> 32)
w := uint32(state)
if race.Enabled && delta > 0 && v == int32(delta) {
// The first increment must be synchronized with Wait.
// Need to model this as a read, because there can be
// several concurrent wg.counter transitions from 0.
race.Read(unsafe.Pointer(semap))
race.Read(unsafe.Pointer(&wg.sema))
}
if v < 0 {
panic("sync: negative WaitGroup counter")
@ -93,13 +72,13 @@ func (wg *WaitGroup) Add(delta int) {
// - Adds must not happen concurrently with Wait,
// - Wait does not increment waiters if it sees counter == 0.
// Still do a cheap sanity check to detect WaitGroup misuse.
if *statep != state {
if wg.state.Load() != state {
panic("sync: WaitGroup misuse: Add called concurrently with Wait")
}
// Reset waiters count to 0.
*statep = 0
wg.state.Store(0)
for ; w != 0; w-- {
runtime_Semrelease(semap, false, 0)
runtime_Semrelease(&wg.sema, false, 0)
}
}
@ -110,13 +89,11 @@ func (wg *WaitGroup) Done() {
// Wait blocks until the WaitGroup counter is zero.
func (wg *WaitGroup) Wait() {
statep, semap := wg.state()
if race.Enabled {
_ = *statep // trigger nil deref early
race.Disable()
}
for {
state := atomic.LoadUint64(statep)
state := wg.state.Load()
v := int32(state >> 32)
w := uint32(state)
if v == 0 {
@ -128,16 +105,16 @@ func (wg *WaitGroup) Wait() {
return
}
// Increment waiters count.
if atomic.CompareAndSwapUint64(statep, state, state+1) {
if wg.state.CompareAndSwap(state, state+1) {
if race.Enabled && w == 0 {
// Wait must be synchronized with the first Add.
// Need to model this is as a write to race with the read in Add.
// As a consequence, can do the write only for the first waiter,
// otherwise concurrent Waits will race with each other.
race.Write(unsafe.Pointer(semap))
race.Write(unsafe.Pointer(&wg.sema))
}
runtime_Semacquire(semap)
if *statep != 0 {
runtime_Semacquire(&wg.sema)
if wg.state.Load() != 0 {
panic("sync: WaitGroup is reused before previous Wait has returned")
}
if race.Enabled {