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gob: allow Decode(nil) and have it just discard the next value.
Fixes #1489. R=rsc CC=golang-dev https://golang.org/cl/4187046
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@ -153,9 +153,13 @@ func (dec *Decoder) decodeTypeSequence(isInterface bool) typeId {
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// Decode reads the next value from the connection and stores
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// it in the data represented by the empty interface value.
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// The value underlying e must be the correct type for the next
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// If e is nil, the value will be discarded. Otherwise,
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// the value underlying e must either be the correct type for the next
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// data item received, and must be a pointer.
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func (dec *Decoder) Decode(e interface{}) os.Error {
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if e == nil {
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return dec.DecodeValue(nil)
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}
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value := reflect.NewValue(e)
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// If e represents a value as opposed to a pointer, the answer won't
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// get back to the caller. Make sure it's a pointer.
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@ -169,7 +173,8 @@ func (dec *Decoder) Decode(e interface{}) os.Error {
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// DecodeValue reads the next value from the connection and stores
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// it in the data represented by the reflection value.
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// The value must be the correct type for the next
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// data item received.
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// data item received, or it may be nil, which means the
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// value will be discarded.
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func (dec *Decoder) DecodeValue(value reflect.Value) os.Error {
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// Make sure we're single-threaded through here.
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dec.mutex.Lock()
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@ -179,7 +184,11 @@ func (dec *Decoder) DecodeValue(value reflect.Value) os.Error {
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dec.err = nil
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id := dec.decodeTypeSequence(false)
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if id >= 0 {
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dec.err = dec.decodeValue(id, value)
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// A nil value means "ignore the data". Since it's already read into
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// the decoder's buffer, all we need to do is not bother to decode it.
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if value != nil {
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dec.err = dec.decodeValue(id, value)
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}
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}
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return dec.err
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}
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@ -384,6 +384,57 @@ func TestInterfaceIndirect(t *testing.T) {
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}
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}
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func TestDecodeIntoEmptyStruct(t *testing.T) {
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type Empty struct{}
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empty := &Empty{}
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode(&struct{ A int }{23})
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(empty)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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}
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func TestStructDecodeIntoNil(t *testing.T) {
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nonempty := &struct{ A int }{23}
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode(nonempty)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(nil)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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if b.Len() != 0 {
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t.Fatalf("%d bytes remain after decode", b.Len())
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}
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}
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func TestSingletonDecodeIntoNil(t *testing.T) {
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b := new(bytes.Buffer)
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enc := NewEncoder(b)
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err := enc.Encode("hello world")
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if err != nil {
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t.Fatal("encode error:", err)
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}
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dec := NewDecoder(b)
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err = dec.Decode(nil)
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if err != nil {
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t.Fatal("encode error:", err)
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}
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if b.Len() != 0 {
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t.Fatalf("%d bytes remain after decode", b.Len())
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}
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}
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// Another bug from golang-nuts, involving nested interfaces.
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type Bug0Outer struct {
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Bug0Field interface{}
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