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runtime: abstract indexing of arena index
Accessing the arena index is about to get slightly more complicated. Abstract this away into a set of functions for going back and forth between addresses and arena slice indexes. For #23862. Change-Id: I0b20e74ef47a07b78ed0cf0a6128afe6f6e40f4b Reviewed-on: https://go-review.googlesource.com/95496 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Rick Hudson <rlh@golang.org>
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@ -492,9 +492,9 @@ func dumpparams() {
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for i, ha := range mheap_.arenas {
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if ha != nil {
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if arenaStart == 0 {
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arenaStart = uintptr(i) * heapArenaBytes
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arenaStart = arenaBase(uint(i))
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}
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arenaEnd = uintptr(i+1) * heapArenaBytes
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arenaEnd = arenaBase(uint(i)) + heapArenaBytes
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}
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}
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dumpint(uint64(arenaStart))
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@ -451,9 +451,12 @@ func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) {
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if hint.down {
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p -= n
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}
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if p+n < p || p+n >= memLimit-1 {
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if p+n < p {
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// We can't use this, so don't ask.
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v = nil
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} else if arenaIndex(p+n-1) >= uint(len(mheap_.arenas)) {
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// Outside addressable heap. Can't use.
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v = nil
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} else {
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v = sysReserve(unsafe.Pointer(p), n)
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}
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@ -497,11 +500,23 @@ func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) {
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hint.next, mheap_.arenaHints = mheap_.arenaHints, hint
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}
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if v := uintptr(v); v+size < v || v+size >= memLimit-1 {
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// This should be impossible on most architectures,
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// but it would be really confusing to debug.
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print("runtime: memory allocated by OS [", hex(v), ", ", hex(v+size), ") exceeds address space limit (", hex(int64(memLimit)), ")\n")
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throw("memory reservation exceeds address space limit")
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// Check for bad pointers or pointers we can't use.
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{
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var bad string
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p := uintptr(v)
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if p+size < p {
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bad = "region exceeds uintptr range"
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} else if arenaIndex(p) >= uint(len(mheap_.arenas)) {
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bad = "base outside usable address space"
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} else if arenaIndex(p+size-1) >= uint(len(mheap_.arenas)) {
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bad = "end outside usable address space"
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}
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if bad != "" {
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// This should be impossible on most architectures,
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// but it would be really confusing to debug.
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print("runtime: memory allocated by OS [", hex(p), ", ", hex(p+size), ") not in usable address space: ", bad, "\n")
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throw("memory reservation exceeds address space limit")
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}
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}
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if uintptr(v)&(heapArenaBytes-1) != 0 {
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@ -513,7 +528,7 @@ func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) {
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mapped:
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// Create arena metadata.
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for ri := uintptr(v) / heapArenaBytes; ri < (uintptr(v)+size)/heapArenaBytes; ri++ {
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for ri := arenaIndex(uintptr(v)); ri <= arenaIndex(uintptr(v)+size-1); ri++ {
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if h.arenas[ri] != nil {
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throw("arena already initialized")
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}
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@ -335,7 +335,7 @@ func (m *markBits) advance() {
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func heapBitsForAddr(addr uintptr) heapBits {
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// 2 bits per word, 4 pairs per byte, and a mask is hard coded.
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off := addr / sys.PtrSize
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arena := addr / heapArenaBytes
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arena := arenaIndex(addr)
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ha := mheap_.arenas[arena]
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// The compiler uses a load for nil checking ha, but in this
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// case we'll almost never hit that cache line again, so it
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@ -971,7 +971,7 @@ func heapBitsSetType(x, size, dataSize uintptr, typ *_type) {
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// machine instructions.
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outOfPlace := false
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if (x+size-1)/heapArenaBytes != uintptr(h.arena) {
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if arenaIndex(x+size-1) != uint(h.arena) {
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// This object spans heap arenas, so the bitmap may be
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// discontiguous. Unroll it into the object instead
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// and then copy it out.
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@ -99,6 +99,8 @@ type mheap struct {
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// arenas is the heap arena index. arenas[va/heapArenaBytes]
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// points to the metadata for the heap arena containing va.
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//
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// Use arenaIndex to compute indexes into this array.
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//
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// For regions of the address space that are not backed by the
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// Go heap, the arena index contains nil.
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//
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@ -407,6 +409,24 @@ func (sc spanClass) noscan() bool {
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return sc&1 != 0
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}
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// arenaIndex returns the mheap_.arenas index of the arena containing
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// metadata for p. If p is outside the range of valid heap addresses,
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// it returns an index larger than len(mheap_.arenas).
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//
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// It is nosplit because it's called by spanOf and several other
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// nosplit functions.
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//
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//go:nosplit
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func arenaIndex(p uintptr) uint {
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return uint(p / heapArenaBytes)
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}
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// arenaBase returns the low address of the region covered by heap
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// arena i.
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func arenaBase(i uint) uintptr {
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return uintptr(i) * heapArenaBytes
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}
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// inheap reports whether b is a pointer into a (potentially dead) heap object.
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// It returns false for pointers into _MSpanManual spans.
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// Non-preemptible because it is used by write barriers.
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@ -446,10 +466,14 @@ func inHeapOrStack(b uintptr) bool {
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//
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//go:nosplit
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func spanOf(p uintptr) *mspan {
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if p < minLegalPointer || p/heapArenaBytes >= uintptr(len(mheap_.arenas)) {
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if p < minLegalPointer {
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return nil
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}
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ha := mheap_.arenas[p/heapArenaBytes]
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ri := arenaIndex(p)
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if ri >= uint(len(mheap_.arenas)) {
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return nil
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}
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ha := mheap_.arenas[ri]
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if ha == nil {
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return nil
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}
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@ -463,7 +487,7 @@ func spanOf(p uintptr) *mspan {
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//
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//go:nosplit
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func spanOfUnchecked(p uintptr) *mspan {
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return mheap_.arenas[p/heapArenaBytes].spans[(p/pageSize)%pagesPerArena]
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return mheap_.arenas[arenaIndex(p)].spans[(p/pageSize)%pagesPerArena]
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}
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// spanOfHeap is like spanOf, but returns nil if p does not point to a
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@ -738,18 +762,18 @@ func (h *mheap) allocManual(npage uintptr, stat *uint64) *mspan {
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// setSpan modifies the span map so spanOf(base) is s.
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func (h *mheap) setSpan(base uintptr, s *mspan) {
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h.arenas[base/heapArenaBytes].spans[(base/pageSize)%pagesPerArena] = s
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h.arenas[arenaIndex(base)].spans[(base/pageSize)%pagesPerArena] = s
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}
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// setSpans modifies the span map so [spanOf(base), spanOf(base+npage*pageSize))
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// is s.
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func (h *mheap) setSpans(base, npage uintptr, s *mspan) {
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p := base / pageSize
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ha := h.arenas[p/pagesPerArena]
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ha := h.arenas[arenaIndex(base)]
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for n := uintptr(0); n < npage; n++ {
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i := (p + n) % pagesPerArena
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if i == 0 {
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ha = h.arenas[(p+n)/pagesPerArena]
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ha = h.arenas[arenaIndex(base+n*pageSize)]
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}
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ha.spans[i] = s
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}
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