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[release-branch.go1.15-security] cmd/go: pass resolved CC, GCCGO to cgo
This makes sure the go command and cgo agree about exactly which compiler is being used. This issue was reported by RyotaK. Fixes CVE-2021-3115. Change-Id: If171c5c8b2523efb5ea2d957e5ad1380a038149c Reviewed-on: https://team-review.git.corp.google.com/c/golang/go-private/+/949416 Reviewed-by: Ian Lance Taylor <iant@google.com> Reviewed-by: Jay Conrod <jayconrod@google.com> (cherry picked from commit 4cf399ca38587a6e4a3e85b494cd9a9b4cc53378) Reviewed-on: https://team-review.git.corp.google.com/c/golang/go-private/+/955293 Reviewed-by: Katie Hockman <katiehockman@google.com>
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@ -56,6 +56,9 @@ type Builder struct {
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id sync.Mutex
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toolIDCache map[string]string // tool name -> tool ID
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buildIDCache map[string]string // file name -> build ID
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cgoEnvOnce sync.Once
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cgoEnvCache []string
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}
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// NOTE: Much of Action would not need to be exported if not for test.
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@ -1080,10 +1080,8 @@ func (b *Builder) vet(a *Action) error {
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return err
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}
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env := b.cCompilerEnv()
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if cfg.BuildToolchainName == "gccgo" {
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env = append(env, "GCCGO="+BuildToolchain.compiler())
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}
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// TODO(rsc): Why do we pass $GCCGO to go vet?
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env := b.cgoEnv()
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p := a.Package
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tool := VetTool
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@ -2014,6 +2012,24 @@ func (b *Builder) cCompilerEnv() []string {
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return []string{"TERM=dumb"}
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}
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// cgoEnv returns environment variables to set when running cgo.
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// Some of these pass through to cgo running the C compiler,
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// so it includes cCompilerEnv.
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func (b *Builder) cgoEnv() []string {
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b.cgoEnvOnce.Do(func() {
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cc, err := exec.LookPath(b.ccExe()[0])
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if err != nil || filepath.Base(cc) == cc { // reject relative path
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cc = "/missing-cc"
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}
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gccgo := GccgoBin
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if filepath.Base(gccgo) == gccgo { // reject relative path
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gccgo = "/missing-gccgo"
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}
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b.cgoEnvCache = append(b.cCompilerEnv(), "CC="+cc, "GCCGO="+gccgo)
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})
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return b.cgoEnvCache
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}
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// mkdir makes the named directory.
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func (b *Builder) Mkdir(dir string) error {
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// Make Mkdir(a.Objdir) a no-op instead of an error when a.Objdir == "".
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@ -2603,13 +2619,13 @@ func (b *Builder) cgo(a *Action, cgoExe, objdir string, pcCFLAGS, pcLDFLAGS, cgo
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// along to the host linker. At this point in the code, cgoLDFLAGS
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// consists of the original $CGO_LDFLAGS (unchecked) and all the
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// flags put together from source code (checked).
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cgoenv := b.cCompilerEnv()
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cgoenv := b.cgoEnv()
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if len(cgoLDFLAGS) > 0 {
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flags := make([]string, len(cgoLDFLAGS))
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for i, f := range cgoLDFLAGS {
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flags[i] = strconv.Quote(f)
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}
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cgoenv = []string{"CGO_LDFLAGS=" + strings.Join(flags, " ")}
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cgoenv = append(cgoenv, "CGO_LDFLAGS="+strings.Join(flags, " "))
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}
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if cfg.BuildToolchainName == "gccgo" {
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@ -2824,7 +2840,7 @@ func (b *Builder) dynimport(a *Action, p *load.Package, objdir, importGo, cgoExe
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if p.Standard && p.ImportPath == "runtime/cgo" {
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cgoflags = []string{"-dynlinker"} // record path to dynamic linker
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}
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return b.run(a, p.Dir, p.ImportPath, b.cCompilerEnv(), cfg.BuildToolexec, cgoExe, "-dynpackage", p.Name, "-dynimport", dynobj, "-dynout", importGo, cgoflags)
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return b.run(a, p.Dir, p.ImportPath, b.cgoEnv(), cfg.BuildToolexec, cgoExe, "-dynpackage", p.Name, "-dynimport", dynobj, "-dynout", importGo, cgoflags)
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}
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// Run SWIG on all SWIG input files.
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