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runtime: deallocate specials before deallocating the underlying object.
R=dvyukov CC=golang-codereviews https://golang.org/cl/48840043
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@ -180,16 +180,18 @@ runtime·free(void *v)
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runtime·printf("free %p: not an allocated block\n", v);
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runtime·throw("free runtime·mlookup");
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}
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size = s->elemsize;
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sizeclass = s->sizeclass;
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if(raceenabled)
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runtime·racefree(v);
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// Find size class for v.
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sizeclass = s->sizeclass;
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if(s->specials != nil)
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runtime·freeallspecials(s, v, size);
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c = m->mcache;
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if(sizeclass == 0) {
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// Large object.
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size = s->npages<<PageShift;
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*(uintptr*)(s->start<<PageShift) = (uintptr)0xfeedfeedfeedfeedll; // mark as "needs to be zeroed"
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// Must mark v freed before calling unmarkspan and MHeap_Free:
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// they might coalesce v into other spans and change the bitmap further.
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@ -203,7 +205,6 @@ runtime·free(void *v)
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c->local_largefree += size;
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} else {
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// Small object.
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size = runtime·class_to_size[sizeclass];
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if(size > sizeof(uintptr))
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((uintptr*)v)[1] = (uintptr)0xfeedfeedfeedfeedll; // mark as "needs to be zeroed"
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// Must mark v freed before calling MCache_Free:
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@ -213,8 +214,6 @@ runtime·free(void *v)
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c->local_nsmallfree[sizeclass]++;
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runtime·MCache_Free(c, v, sizeclass, size);
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}
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if(s->specials != nil)
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runtime·freeallspecials(s, v, size);
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m->mallocing = 0;
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}
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