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runtime: create setGCPercent method for gcControllerState
This change breaks out the computations done by setGCPercent into a method on gcControllerState for easier testing later. It leaves behind the global implementation details. For #44167. Change-Id: I3b0cf1475b032fcd4ebbd01cf4e80de0b55ce7b0 Reviewed-on: https://go-review.googlesource.com/c/go/+/306602 Trust: Michael Knyszek <mknyszek@google.com> Run-TryBot: Michael Knyszek <mknyszek@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Michael Pratt <mpratt@google.com>
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@ -255,7 +255,7 @@ func (c *gcControllerState) init(gcPercent int32) {
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c.heapMarked = uint64(float64(c.heapMinimum) / (1 + c.triggerRatio))
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// This will also compute and set the GC trigger and goal.
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_ = setGCPercent(gcPercent)
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c.setGCPercent(gcPercent)
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}
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// startCycle resets the GC controller's state and computes estimates
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@ -784,19 +784,31 @@ func gcEffectiveGrowthRatio() float64 {
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return egogc
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}
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// setGCPercent updates gcPercent and all related pacer state.
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// Returns the old value of gcPercent.
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//
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// The world must be stopped, or mheap_.lock must be held.
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func (c *gcControllerState) setGCPercent(in int32) int32 {
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assertWorldStoppedOrLockHeld(&mheap_.lock)
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out := c.gcPercent
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if in < 0 {
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in = -1
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}
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c.gcPercent = in
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c.heapMinimum = defaultHeapMinimum * uint64(c.gcPercent) / 100
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// Update pacing in response to gcPercent change.
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c.commit(c.triggerRatio)
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return out
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}
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//go:linkname setGCPercent runtime/debug.setGCPercent
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func setGCPercent(in int32) (out int32) {
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// Run on the system stack since we grab the heap lock.
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systemstack(func() {
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lock(&mheap_.lock)
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out = gcController.gcPercent
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if in < 0 {
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in = -1
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}
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gcController.gcPercent = in
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gcController.heapMinimum = defaultHeapMinimum * uint64(gcController.gcPercent) / 100
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// Update pacing in response to gcPercent change.
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gcController.commit(gcController.triggerRatio)
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out = gcController.setGCPercent(in)
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unlock(&mheap_.lock)
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})
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