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runtime: avoid futile mark worker acquisition

During the GC mark phase, one of the first behaviors of findRunnable is
to check if it should execute a GC mark worker. Mark workers often run
for many milliseconds in a row, so programs that invoke the scheduler
more frequently will see that condition trigger only a tiny fraction of
the time.

Obtaining a mark worker from the gcBgMarkWorkerPool involves a CAS on a
single memory location that's shared across the process. When GOMAXPROCS
is large, the resulting contention can waste a significant amount of CPU
time. But a sufficiently large GOMAXPROCS also means there's no need for
fractional mark workers, making it easier to check ahead of time if we
need to run a worker.

Check, without committing to a particular worker, whether we would even
want to run one.

For #68399

Change-Id: I5d8578c2101ee20a8a4156a029584356095ea118
Reviewed-on: https://go-review.googlesource.com/c/go/+/602477
Reviewed-by: Michael Pratt <mpratt@google.com>
Auto-Submit: Rhys Hiltner <rhys.hiltner@gmail.com>
Reviewed-by: Michael Knyszek <mknyszek@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
This commit is contained in:
Rhys Hiltner 2024-08-01 11:15:30 -07:00 committed by Gopher Robot
parent 2caf638e2f
commit e50913cefc

View File

@ -752,6 +752,17 @@ func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) {
return nil, now
}
if c.dedicatedMarkWorkersNeeded.Load() <= 0 && c.fractionalUtilizationGoal == 0 {
// No current need for dedicated workers, and no need at all for
// fractional workers. Check before trying to acquire a worker; when
// GOMAXPROCS is large, that can be expensive and is often unnecessary.
//
// When a dedicated worker stops running, the gcBgMarkWorker loop notes
// the need for the worker before returning it to the pool. If we don't
// see the need now, we wouldn't have found it in the pool anyway.
return nil, now
}
// Grab a worker before we commit to running below.
node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop())
if node == nil {