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image/draw: optimize out some bounds checks.

We could undoubtedly squeeze even more out of these loops, and in the
long term, a better compiler would be smarter with bounds checks, but in
the short term, this small change is an easy win.

benchmark                      old ns/op     new ns/op     delta
BenchmarkFillOver-8            1619470       1323192       -18.29%
BenchmarkCopyOver-8            1129369       1062787       -5.90%
BenchmarkGlyphOver-8           420070        378608        -9.87%

On github.com/golang/freetype/truetype's BenchmarkDrawString:
benchmark                 old ns/op     new ns/op     delta
BenchmarkDrawString-8     9561435       8807019       -7.89%

Change-Id: Ib1c6271ac18bced85e0fb5ebf250dd57d7747e75
Reviewed-on: https://go-review.googlesource.com/14093
Reviewed-by: Rob Pike <r@golang.org>
This commit is contained in:
Nigel Tao 2015-08-31 13:38:13 +10:00
parent 754d4c052a
commit e424d59680

View File

@ -240,15 +240,15 @@ func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
i1 := i0 + r.Dx()*4
for y := r.Min.Y; y != r.Max.Y; y++ {
for i := i0; i < i1; i += 4 {
dr := uint32(dst.Pix[i+0])
dg := uint32(dst.Pix[i+1])
db := uint32(dst.Pix[i+2])
da := uint32(dst.Pix[i+3])
dr := &dst.Pix[i+0]
dg := &dst.Pix[i+1]
db := &dst.Pix[i+2]
da := &dst.Pix[i+3]
dst.Pix[i+0] = uint8((dr*a/m + sr) >> 8)
dst.Pix[i+1] = uint8((dg*a/m + sg) >> 8)
dst.Pix[i+2] = uint8((db*a/m + sb) >> 8)
dst.Pix[i+3] = uint8((da*a/m + sa) >> 8)
*dr = uint8((uint32(*dr)*a/m + sr) >> 8)
*dg = uint8((uint32(*dg)*a/m + sg) >> 8)
*db = uint8((uint32(*db)*a/m + sb) >> 8)
*da = uint8((uint32(*da)*a/m + sa) >> 8)
}
i0 += dst.Stride
i1 += dst.Stride
@ -310,18 +310,18 @@ func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.
sb := uint32(spix[i+2]) * 0x101
sa := uint32(spix[i+3]) * 0x101
dr := uint32(dpix[i+0])
dg := uint32(dpix[i+1])
db := uint32(dpix[i+2])
da := uint32(dpix[i+3])
dr := &dpix[i+0]
dg := &dpix[i+1]
db := &dpix[i+2]
da := &dpix[i+3]
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - sa) * 0x101
dpix[i+0] = uint8((dr*a/m + sr) >> 8)
dpix[i+1] = uint8((dg*a/m + sg) >> 8)
dpix[i+2] = uint8((db*a/m + sb) >> 8)
dpix[i+3] = uint8((da*a/m + sa) >> 8)
*dr = uint8((uint32(*dr)*a/m + sr) >> 8)
*dg = uint8((uint32(*dg)*a/m + sg) >> 8)
*db = uint8((uint32(*db)*a/m + sb) >> 8)
*da = uint8((uint32(*da)*a/m + sa) >> 8)
}
d0 += ddelta
s0 += sdelta
@ -471,18 +471,18 @@ func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask
}
ma |= ma << 8
dr := uint32(dst.Pix[i+0])
dg := uint32(dst.Pix[i+1])
db := uint32(dst.Pix[i+2])
da := uint32(dst.Pix[i+3])
dr := &dst.Pix[i+0]
dg := &dst.Pix[i+1]
db := &dst.Pix[i+2]
da := &dst.Pix[i+3]
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - (sa * ma / m)) * 0x101
dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)
*dr = uint8((uint32(*dr)*a + sr*ma) / m >> 8)
*dg = uint8((uint32(*dg)*a + sg*ma) / m >> 8)
*db = uint8((uint32(*db)*a + sb*ma) / m >> 8)
*da = uint8((uint32(*da)*a + sa*ma) / m >> 8)
}
i0 += dst.Stride
i1 += dst.Stride