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https://github.com/golang/go
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time: make After use fewer goroutines and host processes.
With credit to Gustavo Niemeyer, who hinted at this approach in #go-nuts. R=adg, rsc, niemeyer, r CC=golang-dev https://golang.org/cl/3416043
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@ -7,8 +7,26 @@ package time
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import (
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import (
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"os"
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"os"
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"syscall"
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"syscall"
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"sync"
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"container/heap"
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)
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)
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// The event type represents a single After event.
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type event struct {
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t int64 // The absolute time that the event should fire.
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c chan<- int64 // The channel to send on.
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sleeping bool // A sleeper is sleeping for this event.
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}
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type eventHeap []*event
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var events eventHeap
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var eventMutex sync.Mutex
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func init() {
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events.Push(&event{1 << 62, nil, true}) // sentinel
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}
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// Sleep pauses the current goroutine for at least ns nanoseconds.
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// Sleep pauses the current goroutine for at least ns nanoseconds.
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// Higher resolution sleeping may be provided by syscall.Nanosleep
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// Higher resolution sleeping may be provided by syscall.Nanosleep
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// on some operating systems.
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// on some operating systems.
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@ -17,18 +35,6 @@ func Sleep(ns int64) os.Error {
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return err
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return err
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}
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}
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// After waits at least ns nanoseconds before sending the current time
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// on the returned channel.
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func After(ns int64) <-chan int64 {
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t := Nanoseconds()
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ch := make(chan int64, 1)
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go func() {
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t, _ = sleep(t, ns)
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ch <- t
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}()
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return ch
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}
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// sleep takes the current time and a duration,
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// sleep takes the current time and a duration,
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// pauses for at least ns nanoseconds, and
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// pauses for at least ns nanoseconds, and
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// returns the current time and an error.
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// returns the current time and an error.
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@ -44,3 +50,87 @@ func sleep(t, ns int64) (int64, os.Error) {
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}
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}
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return t, nil
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return t, nil
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}
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}
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// After waits at least ns nanoseconds before sending the current time
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// on the returned channel.
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func After(ns int64) <-chan int64 {
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c := make(chan int64, 1)
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t := ns + Nanoseconds()
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eventMutex.Lock()
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t0 := events[0].t
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heap.Push(events, &event{t, c, false})
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if t < t0 {
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go sleeper()
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}
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eventMutex.Unlock()
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return c
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}
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// sleeper continually looks at the earliest event in the queue, marks it
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// as sleeping, waits until it happens, then removes any events
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// in the queue that are due. It stops when it finds an event that is
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// already marked as sleeping. When an event is inserted before the first item,
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// a new sleeper is started.
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//
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// Scheduling vagaries mean that sleepers may not wake up in
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// exactly the order of the events that they are waiting for,
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// but this does not matter as long as there are at least as
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// many sleepers as events marked sleeping (invariant). This ensures that
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// there is always a sleeper to service the remaining events.
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//
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// A sleeper will remove at least the event it has been waiting for
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// unless the event has already been removed by another sleeper. Both
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// cases preserve the invariant described above.
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func sleeper() {
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eventMutex.Lock()
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e := events[0]
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for !e.sleeping {
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t := Nanoseconds()
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if dt := e.t - t; dt > 0 {
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e.sleeping = true
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eventMutex.Unlock()
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if nt, err := sleep(t, dt); err != nil {
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// If sleep has encountered an error,
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// there's not much we can do. We pretend
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// that time really has advanced by the required
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// amount and lie to the rest of the system.
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t = e.t
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} else {
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t = nt
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}
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eventMutex.Lock()
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e = events[0]
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}
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for t >= e.t {
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e.c <- t
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heap.Pop(events)
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e = events[0]
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}
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}
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eventMutex.Unlock()
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}
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func (eventHeap) Len() int {
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return len(events)
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}
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func (eventHeap) Less(i, j int) bool {
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return events[i].t < events[j].t
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}
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func (eventHeap) Swap(i, j int) {
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events[i], events[j] = events[j], events[i]
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}
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func (eventHeap) Push(x interface{}) {
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events = append(events, x.(*event))
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}
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func (eventHeap) Pop() interface{} {
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// TODO: possibly shrink array.
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n := len(events) - 1
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e := events[n]
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events[n] = nil
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events = events[0:n]
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return e
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}
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@ -8,6 +8,7 @@ import (
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"os"
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"os"
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"syscall"
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"syscall"
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"testing"
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"testing"
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"sort"
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. "time"
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. "time"
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)
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)
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@ -36,3 +37,60 @@ func TestAfter(t *testing.T) {
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t.Fatalf("After(%d) expect >= %d, got %d", delay, min, end)
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t.Fatalf("After(%d) expect >= %d, got %d", delay, min, end)
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}
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}
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}
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}
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func TestAfterTick(t *testing.T) {
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const (
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Delta = 100 * 1e6
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Count = 10
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)
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t0 := Nanoseconds()
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for i := 0; i < Count; i++ {
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<-After(Delta)
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}
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t1 := Nanoseconds()
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ns := t1 - t0
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target := int64(Delta * Count)
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slop := target * 2 / 10
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if ns < target-slop || ns > target+slop {
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t.Fatalf("%d ticks of %g ns took %g ns, expected %g", Count, float64(Delta), float64(ns), float64(target))
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}
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}
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var slots = []int{5, 3, 6, 6, 6, 1, 1, 2, 7, 9, 4, 8, 0}
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type afterResult struct {
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slot int
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t int64
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}
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func await(slot int, result chan<- afterResult, ac <-chan int64) {
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result <- afterResult{slot, <-ac}
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}
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func TestAfterQueuing(t *testing.T) {
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const (
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Delta = 100 * 1e6
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)
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// make the result channel buffered because we don't want
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// to depend on channel queueing semantics that might
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// possibly change in the future.
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result := make(chan afterResult, len(slots))
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t0 := Nanoseconds()
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for _, slot := range slots {
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go await(slot, result, After(int64(slot)*Delta))
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}
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sort.SortInts(slots)
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for _, slot := range slots {
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r := <-result
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if r.slot != slot {
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t.Fatalf("after queue got slot %d, expected %d", r.slot, slot)
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}
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ns := r.t - t0
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target := int64(slot * Delta)
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slop := int64(Delta) / 10
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if ns < target-slop || ns > target+slop {
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t.Fatalf("after queue slot %d arrived at %g, expected %g", slot, float64(ns), float64(target))
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}
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}
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}
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