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changing documentation to say IdleTimeout is the maximum amount to of time to wait as per the code review comments
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@ -2523,7 +2523,7 @@ type Server struct {
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// let Handlers make decisions on a per-request basis.
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WriteTimeout time.Duration
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// IdleTimeout is the amount of time to wait for the
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// IdleTimeout is the maximum amount of time to wait for the
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// next request when keep-alives are enabled. If IdleTimeout
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// is zero, the value of ReadTimeout is used. If both are
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// zero, there is no timeout.
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