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doc/articles/image_draw.html: Change ColorImage to Uniform

Fixes #3474.

R=nigeltao
CC=golang-dev
https://golang.org/cl/6048050
This commit is contained in:
Benny Siegert 2012-04-19 11:04:42 +10:00 committed by Nigel Tao
parent 5694ebf057
commit e03dd509d4

View File

@ -89,7 +89,7 @@ interface which has a <code>Set</code> method.
<p> <p>
To fill a rectangle with a solid color, use an <code>image.Uniform</code> To fill a rectangle with a solid color, use an <code>image.Uniform</code>
source. The <code>ColorImage</code> type re-interprets a <code>Color</code> as a source. The <code>Uniform</code> type re-interprets a <code>Color</code> as a
practically infinite-sized <code>Image</code> of that color. For those practically infinite-sized <code>Image</code> of that color. For those
familiar with the design of Plan 9's draw library, there is no need familiar with the design of Plan 9's draw library, there is no need
for an explicit "repeat bit" in Go's slice-based image types; the for an explicit "repeat bit" in Go's slice-based image types; the
@ -189,7 +189,7 @@ To draw an image through a circular mask with center <code>p</code> and radius
<p> <p>
To draw a font glyph in blue starting from a point <code>p</code>, draw with To draw a font glyph in blue starting from a point <code>p</code>, draw with
an <code>image.ColorImage</code> source and an <code>image.Alpha mask</code>. For an <code>image.Uniform</code> source and an <code>image.Alpha mask</code>. For
simplicity, we aren't performing any sub-pixel positioning or simplicity, we aren't performing any sub-pixel positioning or
rendering, or correcting for a font's height above a baseline. rendering, or correcting for a font's height above a baseline.
</p> </p>