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cmd/link: do not use GO_LDSO when cross compile

GO_LDSO is a setting that is set when the toolchain is build. It
only makes sense to use it on the host platform. Do not use it
when targetting a different platform.

In the past it was not a problem as GO_LDSO was almost always
unset. Now, with CL 301989 it is almost always set (maybe we want
to revisit it).

Fixes #47760.

Change-Id: I2704b9968781f46e2d2f8624090db19689b1a32f
Reviewed-on: https://go-review.googlesource.com/c/go/+/343010
Trust: Cherry Mui <cherryyz@google.com>
Run-TryBot: Cherry Mui <cherryyz@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@golang.org>
This commit is contained in:
Cherry Mui 2021-08-17 17:21:03 -04:00
parent a2a9a7b513
commit ddfcc02352

View File

@ -16,6 +16,7 @@ import (
"fmt" "fmt"
"internal/buildcfg" "internal/buildcfg"
"path/filepath" "path/filepath"
"runtime"
"sort" "sort"
"strings" "strings"
) )
@ -1745,7 +1746,7 @@ func asmbElf(ctxt *Link) {
sh.Flags = uint64(elf.SHF_ALLOC) sh.Flags = uint64(elf.SHF_ALLOC)
sh.Addralign = 1 sh.Addralign = 1
if interpreter == "" && buildcfg.GO_LDSO != "" { if interpreter == "" && buildcfg.GOOS == runtime.GOOS && buildcfg.GOARCH == runtime.GOARCH && buildcfg.GO_LDSO != "" {
interpreter = buildcfg.GO_LDSO interpreter = buildcfg.GO_LDSO
} }