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[dev.ssa] cmd/compile/ssa: refine type equality in cse
The correct way to compare gc.Types is Eqtype, rather than pointer equality. Introduce an Equal method for ssa.Type to allow us to use it. In the cse pass, use a type's string to build the coarse partition, and then use Type.Equal during refinement. This lets the cse pass do a better job. In the ~20% of the standard library that SSA can compile, the number of common subexpressions recognized by the cse pass increases from 27,550 to 32,199 (+17%). The number of nil checks eliminated increases from 75 to 115 (+50%). Change-Id: I0bdbfcf613ca6bc2ec987eb19b6b1217b51f3008 Reviewed-on: https://go-review.googlesource.com/11451 Reviewed-by: Keith Randall <khr@golang.org>
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@ -23,6 +23,14 @@ func (t *Type) Alignment() int64 {
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return int64(t.Align)
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}
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func (t *Type) Equal(u ssa.Type) bool {
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x, ok := u.(*Type)
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if !ok {
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return false
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}
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return Eqtype(t, x)
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}
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func (t *Type) IsBoolean() bool {
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return t.Etype == TBOOL
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}
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@ -47,7 +47,6 @@ Rewrites
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and which need code generated, and do the code generation.
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Common-Subexpression Elimination
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- Canonicalize types.
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- Make better decision about which value in an equivalence class we should
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choose to replace other values in that class.
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- Can we move control values out of their basic block?
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@ -24,15 +24,10 @@ func cse(f *Func) {
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// It starts with a coarse partition and iteratively refines it
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// until it reaches a fixed point.
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// Make initial partition based on opcode/type/aux/auxint/nargs
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// TODO(khr): types are not canonical, so we split unnecessarily.
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// For example, all pointer types are distinct. Fix this.
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// As a data point, using v.Type.String() instead of
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// v.Type here (which is unsound) allows removal of
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// about 50% more nil checks in the nilcheck elim pass.
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// Make initial partition based on opcode/type-name/aux/auxint/nargs
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type key struct {
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op Op
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typ Type
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typ string
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aux interface{}
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auxint int64
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nargs int
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@ -40,7 +35,7 @@ func cse(f *Func) {
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m := map[key]eqclass{}
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for _, b := range f.Blocks {
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for _, v := range b.Values {
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k := key{v.Op, v.Type, v.Aux, v.AuxInt, len(v.Args)}
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k := key{v.Op, v.Type.String(), v.Aux, v.AuxInt, len(v.Args)}
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m[k] = append(m[k], v)
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}
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}
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@ -74,7 +69,7 @@ func cse(f *Func) {
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for j := 1; j < len(e); {
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w := e[j]
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for i := 0; i < len(v.Args); i++ {
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if valueEqClass[v.Args[i].ID] != valueEqClass[w.Args[i].ID] {
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if valueEqClass[v.Args[i].ID] != valueEqClass[w.Args[i].ID] || !v.Type.Equal(w.Type) {
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// w is not equivalent to v.
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// remove w from e
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e, e[j] = e[:len(e)-1], e[len(e)-1]
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@ -26,6 +26,7 @@ type Type interface {
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PtrTo() Type // given T, return *T
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String() string
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Equal(Type) bool
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}
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// Stub implementation for now, until we are completely using ../gc:Type
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@ -59,6 +60,14 @@ func (t *TypeImpl) String() string { return t.Name }
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func (t *TypeImpl) Elem() Type { panic("not implemented"); return nil }
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func (t *TypeImpl) PtrTo() Type { panic("not implemented"); return nil }
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func (t *TypeImpl) Equal(u Type) bool {
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x, ok := u.(*TypeImpl)
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if !ok {
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return false
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}
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return x == t
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}
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var (
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// shortcuts for commonly used basic types
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TypeInt8 = &TypeImpl{Size_: 1, Align: 1, Integer: true, Signed: true, Name: "int8"}
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