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gotest: use build.ArchChar()
R=golang-dev, r CC=golang-dev https://golang.org/cl/5480060
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@ -114,13 +114,6 @@ func Fatalf(s string, args ...interface{}) {
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os.Exit(2)
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os.Exit(2)
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}
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}
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// theChar is the map from architecture to object character.
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var theChar = map[string]string{
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"arm": "5",
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"amd64": "6",
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"386": "8",
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}
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// addEnv adds a name=value pair to the environment passed to subcommands.
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// addEnv adds a name=value pair to the environment passed to subcommands.
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// If the item is already in the environment, addEnv replaces the value.
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// If the item is already in the environment, addEnv replaces the value.
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func addEnv(name, value string) {
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func addEnv(name, value string) {
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@ -143,9 +136,10 @@ func setEnvironment() {
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GOARCH = runtime.GOARCH
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GOARCH = runtime.GOARCH
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}
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}
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addEnv("GOARCH", GOARCH)
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addEnv("GOARCH", GOARCH)
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O = theChar[GOARCH]
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var err error
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if O == "" {
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O, err = build.ArchChar(GOARCH)
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Fatalf("unknown architecture %s", GOARCH)
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if err != nil {
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Fatalf("unknown architecture: %s", err)
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}
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}
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// Commands and their flags.
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// Commands and their flags.
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