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go/build: include Import objects in Script Inputs
This has the effect of making goinstall rebuild a package's dependencies when they are newer than the current package object. R=rsc CC=golang-dev https://golang.org/cl/4627051
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@ -35,6 +35,18 @@ func Build(tree *Tree, pkg string, info *DirInfo) (*Script, os.Error) {
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return nil, err
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}
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// add import object files to list of Inputs
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for _, pkg := range info.Imports {
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t, p, err := FindTree(pkg)
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if err != nil && err != ErrNotFound {
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// FindTree should always be able to suggest an import
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// path and tree. The path must be malformed
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// (for example, an absolute or relative path).
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return nil, os.NewError("build: invalid import: " + pkg)
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}
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s.addInput(filepath.Join(t.PkgDir(), p+".a"))
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}
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// .go files to be built with gc
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gofiles := b.abss(info.GoFiles...)
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s.addInput(gofiles...)
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