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exp/draw fast path for glyph images.
To draw.Draw a 32x32 image.Alpha 10000 times, Before: 633ms with 10000 mallocs After: 49ms with 0 mallocs These times are just blitting an image.Alpha, and do not include rasterizing a glyph's vector contours to an image.Alpha. The "generic" test case in draw_test.go tests this fast path. R=rsc CC=golang-dev https://golang.org/cl/1122043
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@ -62,7 +62,12 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
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if dst0, ok := dst.(*image.RGBA); ok {
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if op == Over {
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// TODO(nigeltao): Implement a fast path for font glyphs (i.e. when mask is an image.Alpha).
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if mask0, ok := mask.(*image.Alpha); ok {
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if src0, ok := src.(image.ColorImage); ok {
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drawGlyphOver(dst0, r, src0, mask0, mp)
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return
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}
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}
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} else {
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if mask == nil {
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if src0, ok := src.(image.ColorImage); ok {
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@ -147,6 +152,43 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
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}
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}
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func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *image.Alpha, mp Point) {
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x0, x1 := r.Min.X, r.Max.X
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y0, y1 := r.Min.Y, r.Max.Y
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cr, cg, cb, ca := src.RGBA()
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cr >>= 16
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cg >>= 16
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cb >>= 16
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ca >>= 16
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for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 {
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for x, mx := x0, mp.X; x != x1; x, mx = x+1, mx+1 {
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ma := uint32(mask.Pixel[my][mx].A)
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if ma == 0 {
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continue
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}
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ma |= ma << 8
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dr := uint32(dst.Pixel[y][x].R)
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dg := uint32(dst.Pixel[y][x].G)
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db := uint32(dst.Pixel[y][x].B)
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da := uint32(dst.Pixel[y][x].A)
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// dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].
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// We work in 16-bit color, and so would normally do:
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// dr |= dr << 8
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// and similarly for dg, db and da, but instead we multiply a
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// (which is a 16-bit color, ranging in [0,65535]) by 0x101.
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// This yields the same result, but is fewer arithmetic operations.
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const M = 1<<16 - 1
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a := M - (ca * ma / M)
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a *= 0x101
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dr = (dr*a + cr*ma) / M
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dg = (dg*a + cg*ma) / M
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db = (db*a + cb*ma) / M
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da = (da*a + ca*ma) / M
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dst.Pixel[y][x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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func drawFill(dst *image.RGBA, r Rectangle, src image.ColorImage) {
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if r.Dy() < 1 {
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return
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