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cmd/compile: simplify keydup
Use a type switch instead of calling Val.Ctype (which in turn just uses a type switch anyway). Use continue statements to simplify the control flow. Change-Id: I65c139d706d4d78e5b4ce09d1b1505a3e424496b Reviewed-on: https://go-review.googlesource.com/21173 Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
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@ -12,7 +12,6 @@ import (
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const (
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UINF = 100
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PRIME1 = 3
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BADWIDTH = -1000000000
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MaxStackVarSize = 10 * 1024 * 1024
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)
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@ -2782,27 +2782,26 @@ func keydup(n *Node, hash map[uint32][]*Node) {
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return // we don't check variables
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}
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const PRIME1 = 3
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var h uint32
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switch n.Val().Ctype() {
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switch v := n.Val().U.(type) {
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default: // unknown, bool, nil
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h = 23
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case CTINT, CTRUNE:
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h = uint32(n.Val().U.(*Mpint).Int64())
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case *Mpint:
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h = uint32(v.Int64())
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case CTFLT:
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d := n.Val().U.(*Mpflt).Float64()
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x := math.Float64bits(d)
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case *Mpflt:
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x := math.Float64bits(v.Float64())
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for i := 0; i < 8; i++ {
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h = h*PRIME1 + uint32(x&0xFF)
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x >>= 8
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}
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case CTSTR:
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h = 0
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s := n.Val().U.(string)
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for i := 0; i < len(s); i++ {
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h = h*PRIME1 + uint32(s[i])
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case string:
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for i := 0; i < len(v); i++ {
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h = h*PRIME1 + uint32(v[i])
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}
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}
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@ -2810,25 +2809,19 @@ func keydup(n *Node, hash map[uint32][]*Node) {
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for _, a := range hash[h] {
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cmp.Op = OEQ
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cmp.Left = n
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b := false
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if a.Op == OCONVIFACE && orign.Op == OCONVIFACE {
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if Eqtype(a.Left.Type, n.Type) {
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cmp.Right = a.Left
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evconst(&cmp)
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if cmp.Op == OLITERAL {
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// Sometimes evconst fails. See issue 12536.
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b = cmp.Val().U.(bool)
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}
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}
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} else if Eqtype(a.Type, n.Type) {
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cmp.Right = a
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evconst(&cmp)
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if cmp.Op == OLITERAL {
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b = cmp.Val().U.(bool)
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}
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a = a.Left
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}
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if b {
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if !Eqtype(a.Type, n.Type) {
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continue
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}
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cmp.Right = a
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evconst(&cmp)
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if cmp.Op != OLITERAL {
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// Sometimes evconst fails. See issue 12536.
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continue
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}
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if cmp.Val().U.(bool) {
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Yyerror("duplicate key %v in map literal", n)
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return
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}
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