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https://github.com/golang/go
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type switches
errors R=rsc DELTA=150 (74 added, 34 deleted, 42 changed) OCL=35647 CL=35650
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@ -628,6 +628,28 @@ func Compare(a, b []byte) int {
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}
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</pre>
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<p>
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A switch can also be used to discover the dynamic type of an interface
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variable. Such a <em>type switch</em> uses the syntax of a type
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assertion with the keyword <code>type</code> inside the parentheses.
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If the switch declares a variable in the expression, the variable will
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have the corresponding type in each clause.
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</p>
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<pre>
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switch t := interfaceValue.(type) {
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default:
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fmt.Printf("unexpected type");
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case bool:
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fmt.Printf("boolean %t\n", t);
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case int:
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fmt.Printf("integer %d\n", t);
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case *bool:
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fmt.Printf("pointer to boolean %t\n", *t);
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case *int:
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fmt.Printf("pointer to integer %d\n", *t);
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}
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</pre>
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<h2 id="functions">Functions</h2>
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<h3 id="multiple-returns">Multiple return values</h3>
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@ -1350,101 +1372,9 @@ By the way, the idea of using <code>Write</code> on a slice of bytes
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is implemented by <code>bytes.Buffer</code>.
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</p>
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<h2>More to come</h2>
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<h2>Interfaces</h2>
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<!---
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<h2 id="idioms">Idioms</h2>
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<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
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<pre>
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header, body, checksum := buf[0:20], buf[20:n-4], buf[n-4:n];
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</pre>
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<h2 id="errors">Errors</h2>
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<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
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<p>
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Especially in libraries, functions tend to have multiple error modes.
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Instead of returning a boolean to signal success,
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return an <code>os.Error</code> that describes the failure.
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Even if there is only one failure mode now,
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there may be more later.
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</p>
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<h3 id="error-context">Return structured errors</h3>
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Implementations of <code>os.Error</code> should
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describe the error and provide context.
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For example, <code>os.Open</code> returns an <code>os.PathError</code>:
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<a href="http://go/godoc/src/pkg/os/file.go">http://go/godoc/src/pkg/os/file.go</a>:
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<pre>
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// PathError records an error and the operation and
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// file path that caused it.
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type PathError struct {
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Op string;
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Path string;
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Error Error;
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}
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func (e *PathError) String() string {
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return e.Op + " " + e.Path + ": " + e.Error.String();
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}
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</pre>
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<p>
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<code>PathError</code>'s <code>String</code> formats
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the error nicely, including the operation and file name
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tha failed; just printing the error generates a
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message, such as
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</p>
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<pre>
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open /etc/passwx: no such file or directory
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</pre>
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<p>
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that is useful even if printed far from the call that
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triggered it.
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</p>
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<p>
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Callers that care about the precise error details can
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use a type switch or a type guard to look for specific
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errors and extract details. For <code>PathErrors</code>
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this might include examining the internal <code>Error</code>
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to see if it is <code>os.EPERM</code> or <code>os.ENOENT</code>,
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for instance.
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</p>
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<h2 id="types">Programmer-defined types</h2>
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<p>Packages that export only a single type can
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shorten <code>NewTypeName</code> to <code>New</code>;
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the vector constructor is
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<code>vector.New</code>, not <code>vector.NewVector</code>.
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</p>
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<p>
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A type that is intended to be allocated
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as part of a larger struct may have an <code>Init</code> method
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that must be called explicitly.
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Conventionally, the <code>Init</code> method returns
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the object being initialized, to make the constructor trivial:
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</p>
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<a href="xxx">go/src/pkg/container/vector/vector.go</a>:
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<pre>
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func New(len int) *Vector {
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return new(Vector).Init(len)
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}
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</pre>
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<h2 id="interfaces">Interfaces</h2>
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<h3 id="accept-interface-values">Accept interface values</h3>
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buffered i/o takes a Reader, not an os.File. XXX
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@ -1473,6 +1403,116 @@ XXX
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<h3 id="fdsa">Use anonymous fields to incorporate an implementation</h3>
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XXX
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--->
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<h2 id="errors">Errors</h2>
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<p>
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Library routines must often return some sort of error indication to
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the caller. As mentioned earlier, Go's multivalue return makes it
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easy to return a detailed error description alongside the normal
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return value. By convention, errors have type <code>os.Error</code>,
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a simple interface.
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</p>
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<pre>
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type Error interface {
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String() string;
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}
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</pre>
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<p>
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A library writer is free to implement this interface with a
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richer model under the covers, making it possible not only
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to see the error but also to provide some context.
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For example, <code>os.Open</code> returns an <code>os.PathError</code>.
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</p>
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<pre>
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// PathError records an error and the operation and
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// file path that caused it.
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type PathError struct {
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Op string; // "open", "unlink", etc.
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Path string; // The associated file.
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Error Error; // Returned by the system call.
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}
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func (e *PathError) String() string {
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return e.Op + " " + e.Path + ": " + e.Error.String();
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}
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</pre>
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<p>
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<code>PathError</code>'s <code>String</code> generates
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a string like this:
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</p>
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<pre>
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open /etc/passwx: no such file or directory
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</pre>
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<p>
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Such an error, which includes the problematic file name, the
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operation, and the operating system error it triggered, is useful even
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if printed far from the call that caused it;
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it is much more informative than the plain
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"no such file or directory".
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</p>
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<p>
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Callers that care about the precise error details can
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use a type switch or a type assertion to look for specific
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errors and extract details. For <code>PathErrors</code>
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this might include examining the internal <code>Error</code>
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field for recoverable failures.
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</p>
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<pre>
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for try := 0; try < 2; try++ {
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file, err := os.Open(filename, os.O_RDONLY, 0);
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if err == nil {
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return
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}
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if e, ok := err.(*os.PathError); ok && e.Error == os.ENOSPC {
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deleteTempFiles(); // Recover some space.
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continue
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}
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return
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}
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</pre>
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<h2>Testing</h2>
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<h2>More to come</h2>
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<!---
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<h2 id="idioms">Idioms</h2>
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<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
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<pre>
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header, body, checksum := buf[0:20], buf[20:n-4], buf[n-4:n];
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</pre>
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<h2 id="types">Programmer-defined types</h2>
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<p>Packages that export only a single type can
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shorten <code>NewTypeName</code> to <code>New</code>;
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the vector constructor is
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<code>vector.New</code>, not <code>vector.NewVector</code>.
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</p>
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<p>
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A type that is intended to be allocated
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as part of a larger struct may have an <code>Init</code> method
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that must be called explicitly.
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Conventionally, the <code>Init</code> method returns
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the object being initialized, to make the constructor trivial:
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</p>
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<a href="xxx">go/src/pkg/container/vector/vector.go</a>:
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<pre>
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func New(len int) *Vector {
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return new(Vector).Init(len)
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}
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</pre>
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<h2>Data-Driven Programming</h2>
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