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cleanup pass before big edits
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@ -3,7 +3,7 @@
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<p>
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This document gives tips for writing clear, idiomatic Go code
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and points out common mistakes to avoid.
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and points out common mistakes.
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It augments the <a href="go_spec.html">language specification</a>
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and the <a href="go_tutorial.html">tutorial</a>, both of which you
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should read first.
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@ -12,7 +12,7 @@ should read first.
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<h3 id="read">Read good code</h3>
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<p>
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The first step towards learning to write good code is to read good code.
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The first step in learning to write good code is to read good code.
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The <a href="/src/pkg/">Go package sources</a>
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are intended to serve not
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only as the core library but also as examples of how to
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@ -22,9 +22,18 @@ use the language. Read them and follow their example.
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<h3 id="be-consistent">Be consistent</h3>
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<p>
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Consistency makes programs easy to read.
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If a program says the same thing twice,
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it should say it the same way both times.
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Programmers often want their style to be distinctive,
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writing loops backwards or using custom spacing and
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naming conventions. Such idiosyncracies come at a
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price, however: by making the code look different,
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they make it harder to understand.
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Consistency trumps personal
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expression in programming.
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</p>
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<p>
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If a program does the same thing twice,
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it should do it the same way both times.
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Conversely, if two different sections of a
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program look different, the reader will
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expect them to do different things.
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@ -50,51 +59,39 @@ for i := n-1; i >= 0; i-- {
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</pre>
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<p>
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The convention in most languages (including Go)
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The convention
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is to count up unless to do so would be incorrect.
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A loop that counts down implicitly says “something
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special is happening here.”
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A reader who finds a program in which some
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loops count up and the rest count down
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will spend time trying to understand why.
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Don't run loops backwards unless it's necessary.
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</p>
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<p>
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Loop direction is just one
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programming decision which a programmer
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may be tempted to be distinctive:
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tabs or spaces, choice of variable names,
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choice of method names, whether a type
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has a constructor, what tests look like, and on and on.
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As in the loop example, inconsistency
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sows confusion, and wastes time.
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programming decision that must be made
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consistently; others include
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formatting, naming variables and methods,
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whether a type
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has a constructor, what tests look like, and so on.
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Why is this variable called <code>n</code> here and <code>cnt</code> there?
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Why is the <code>Log</code> constructor <code>CreateLog</code> when
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the <code>List</code> constructor is <code>NewList</code>?
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Why is this data structure initialized using
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a structure literal when that one
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is initialized using individual assignments?
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And so on.
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These questions distract from the important one:
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what does the code do?
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Moreover, internal consistency is important not only within a single file,
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but also within the the surrounding source files.
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Being consistent about little things
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lets readers concentrate on big ones.
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</p>
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<p>
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This document describes how to use Go effectively and idiomatically
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so that a programmer seeing your code for
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the first time can focus on what it does
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and not why it is inconsistent with typical Go practices.
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Consistency trumps every item listed below.
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When editing code, read the surrounding context
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and try to mimic it as much as possible, even if it
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disagrees with the rules here.
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It should not be possible to tell which lines
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you wrote or edited based on style alone.
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Consistency about little things
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lets readers concentrate on big ones.
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</p>
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<h2 id="formatting">Formatting</h2>
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@ -103,21 +100,26 @@ you wrote or edited based on style alone.
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Formatting issues are the most contentious
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but the least consequential.
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People adapt to different formatting styles,
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even if at first the styles “look weird,”
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but they shouldn't be asked to.
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Everyone
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should use the same formatting; as in English,
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consistent punctuation and spacing make the
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text easier to read.
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Most of the local formatting style can be
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picked up by reading existing Go programs (see above),
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picked up by reading existing Go programs,
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but to make them explicit here are some common points.
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</p>
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<h3 id="tabs">Use tabs</h3>
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<p>
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The local style is to use tabs, not spaces, for indentation.
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Use tabs, not spaces, for indentation.
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</p>
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<h3 id="columns">Don't worry about columnation</h3>
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<p>
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Let tools such as <code>gofmt</code> take care of lining things up.
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</p>
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<h3 id="white-space">Trim trailing white space</h3>
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@ -126,12 +128,12 @@ The local style is to use tabs, not spaces, for indentation.
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There should be no trailing white space at the end of lines.
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</p>
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<h3 id="line-wrapping">Don't wrap lines mechanically</h3>
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<h3 id="line-wrapping">Don't wrap lines</h3>
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<p>
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Go has no 80-character limit. Don't bother with fancy line
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wrapping just because a line is wider than a punched card.
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If you must wrap a line, indent with an extra tab.
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If a line is too long, indent with an extra tab.
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</p>
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<h3 id="parens">Omit parentheses in control structures</h3>
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@ -187,7 +189,7 @@ func Quote(s string) string {
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</pre>
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<p>
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The complete English sentence form admits
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Use of complete English sentences admits
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a wider variety of automated presentations.
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</p>
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@ -338,8 +340,8 @@ hdr, body, checksum := buf[0:20], buf[20:len(buf)-4], buf[len(buf)-4:len(buf)];
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<h3 id="else">Omit needless else bodies</h3>
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<p>
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If an <code>if</code> body doesn't flow off the end of the
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body—that is, the body ends in <code>break</code>, <code>continue</code>,
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When an <code>if</code> statement doesn't flow into the next statement—that is,
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the body ends in <code>break</code>, <code>continue</code>,
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<code>goto</code>, or <code>return</code>—omit the <code>else</code>.
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</p>
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@ -434,6 +436,16 @@ There is no need to pass a pointer to a return value.
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<h2 id="errors">Errors</h2>
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<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
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<p>
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Especially in libraries, functions tend to have multiple error modes.
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Instead of returning a boolean to signal success,
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return an <code>os.Error</code> that describes the failure.
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Even if there is only one failure mode now,
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there may be more later.
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</p>
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<h3 id="handle-errors-first">Handle errors first</h3>
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<p>
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@ -446,28 +458,18 @@ so that there is <a href="#else">no need for an explicit else</a>.
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<pre>
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if len(name) == 0 {
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return;
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return os.EINVAL;
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}
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if IsDir(name) {
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return;
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return os.EISDIR;
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}
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return;
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return err;
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}
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codeUsing(f);
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</pre>
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<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
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<p>
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Few functions have just one failure mode.
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Instead of returning a boolean to signal success,
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return an <code>os.Error</code> that describes the failure.
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Even if there is only one failure mode now,
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there may be more later.
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</p>
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<h3 id="error-context">Return structured errors</h3>
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Implementations of <code>os.Error</code>s should
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