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exp/spacewar: fix build.
R=rsc CC=golang-dev https://golang.org/cl/2265042
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parent
44b3b20524
commit
d181625b9c
@ -47,10 +47,11 @@ func main() {
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log.Exitf("av.Init: %s", err)
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}
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go quitter(w.QuitChan())
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kc := make(chan int)
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go demuxEvents(w, kc)
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var m SpacewarPDP1
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m.Init(w)
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m.Init(w, kc)
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m.PC = 4
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f := bytes.NewBuffer([]byte(spacewarCode))
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if err = m.Load(f); err != nil {
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@ -65,8 +66,13 @@ func main() {
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log.Exitf("step: %s", err)
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}
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func quitter(c <-chan bool) {
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<-c
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func demuxEvents(w draw.Window, kc chan int) {
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for event := range w.EventChan() {
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switch e := event.(type) {
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case draw.KeyEvent:
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kc <- e.Key
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}
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}
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os.Exit(0)
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}
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@ -78,7 +84,7 @@ type SpacewarPDP1 struct {
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pdp1.M
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nframe int
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frameTime int64
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ctxt draw.Context
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ctxt draw.Window
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dx, dy int
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screen draw.Image
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ctl pdp1.Word
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@ -95,9 +101,9 @@ func min(a, b int) int {
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return b
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}
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func (m *SpacewarPDP1) Init(ctxt draw.Context) {
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func (m *SpacewarPDP1) Init(ctxt draw.Window, kc chan int) {
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m.ctxt = ctxt
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m.kc = ctxt.KeyboardChan()
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m.kc = kc
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m.screen = ctxt.Screen()
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m.dx = m.screen.Bounds().Dx()
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m.dy = m.screen.Bounds().Dy()
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