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reflect: fix register ABI spill space calculation
Currently this does things the old way by computing the number of registers, but we're going to be using their ABI0 layout for the spill space for now. Change-Id: Ibcef1ee48fd834af7cbdaabe704bcabe066ed358 Reviewed-on: https://go-review.googlesource.com/c/go/+/293011 Run-TryBot: Michael Knyszek <mknyszek@google.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Cherry Zhang <cherryyz@google.com> Trust: Michael Knyszek <mknyszek@google.com>
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@ -334,8 +334,7 @@ func newAbiDesc(t *funcType, rcvr *rtype) abiDesc {
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//
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// TODO(mknyszek): Remove this when we no longer have
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// caller reserved spill space.
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spillInt := uintptr(0)
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spillFloat := uintptr(0)
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spill := uintptr(0)
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// Compute gc program & stack bitmap for stack arguments
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stackPtrs := new(bitVector)
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@ -351,21 +350,19 @@ func newAbiDesc(t *funcType, rcvr *rtype) abiDesc {
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stackPtrs.append(0)
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}
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} else {
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spillInt += ptrSize
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spill += ptrSize
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}
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}
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for _, arg := range t.in() {
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i, f := in.iregs, in.fregs
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stkStep := in.addArg(arg)
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if stkStep != nil {
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addTypeBits(stackPtrs, stkStep.stkOff, arg)
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} else {
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i, f = in.iregs-i, in.fregs-f
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spillInt += uintptr(i) * ptrSize
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spillFloat += uintptr(f) * abi.EffectiveFloatRegSize
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spill = align(spill, uintptr(arg.align))
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spill += arg.size
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}
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}
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spill := align(spillInt+spillFloat, ptrSize)
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spill = align(spill, ptrSize)
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// From the input parameters alone, we now know
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// the stackCallArgsSize and retOffset.
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