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[dev.regabi] cmd/compile/internal: add internal ABI specification

This adds a document specifying the internal ABI (specifically the
calling convention). This document lives in the Go tree (rather than
the proposal repository) because the intent is for it to track the
reality in the compiler.

Updates #40724.

Change-Id: I583190080cd7d8cb1084f616fd1384d0f1f25725
Reviewed-on: https://go-review.googlesource.com/c/go/+/285292
Trust: Austin Clements <austin@google.com>
Reviewed-by: Michael Knyszek <mknyszek@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Austin Clements 2021-01-21 10:19:21 -05:00
parent 6a4739ccc5
commit cabffc199d

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# Go internal ABI specification
This document describes Gos internal application binary interface
(ABI), known as ABIInternal.
This ABI is *unstable* and will change between Go versions.
If youre writing assembly code, please instead refer to Gos
[assembly documentation](/doc/asm.html), which describes Gos stable
ABI, known as ABI0.
All functions defined in Go source follow ABIInternal.
However, ABIInternal and ABI0 functions are able to call each other
through transparent *ABI wrappers*, described in the [internal calling
convention proposal](https://golang.org/design/27539-internal-abi).
Go uses a common ABI design across all architectures.
We first describe the common ABI, and then cover per-architecture
specifics.
*Rationale*: For the reasoning behind using a common ABI across
architectures instead of the platform ABI, see the [register-based Go
calling convention proposal](https://golang.org/design/40724-register-calling).
## Argument and result passing
Function calls pass arguments and results using a combination of the
stack and machine registers.
Each argument or result is passed either entirely in registers or
entirely on the stack.
Because access to registers is generally faster than access to the
stack, arguments and results are preferentially passed in registers.
However, any argument or result that contains a non-trivial array or
does not fit entirely in the remaining available registers is passed
on the stack.
Each architecture defines a sequence of integer registers and a
sequence of floating-point registers.
At a high level, arguments and results are recursively broken down
into values of base types and these base values are assigned to
registers from these sequences.
Arguments and results can share the same registers, but do not share
the same stack space.
Beyond the arguments and results passed on the stack, the caller also
reserves spill space on the stack for all register-based arguments
(but does not populate this space).
The receiver, arguments, and results of function or method F are
assigned to registers using the following algorithm:
1. Start with the full integer and floating-point register sequences
and an empty stack frame.
1. If F is a method, assign Fs receiver.
1. For each argument A of F, assign A.
1. Align the stack frame offset to the architectures pointer size.
1. Reset to the full integer and floating-point register sequences
(but do not reset the stack frame).
1. For each result R of F, assign R.
1. Align the stack frame offset to the architectures pointer size.
1. For each register-assigned receiver and argument of F, let T be its
type and stack-assign an empty value of type T.
This is the argument's (or receiver's) spill space.
1. Align the stack frame offset to the architectures pointer size.
Assigning a receiver, argument, or result V works as follows:
1. Register-assign V.
1. If step 1 failed, undo all register and stack assignments it
performed and stack-assign V.
Register-assignment of a value V of underlying type T works as follows:
1. If T is a boolean or integral type that fits in an integer
register, assign V to the next available integer register.
1. If T is an integral type that fits in two integer registers, assign
the least significant and most significant halves of V to the next
two available integer registers, respectively.
1. If T is a floating-point type and can be represented without loss
of precision in a floating-point register, assign V to the next
available floating-point register.
1. If T is a complex type, recursively register-assign its real and
imaginary parts.
1. If T is a pointer type, map type, channel type, or function type,
assign V to the next available integer register.
1. If T is a string type, interface type, or slice type, recursively
register-assign Vs components (2 for strings and interfaces, 3 for
slices).
1. If T is a struct type, recursively register-assign each field of V.
1. If T is an array type of length 0, do nothing.
1. If T is an array type of length 1, recursively register-assign its
one element.
1. If T is an array type of length > 1, fail.
1. If there is no available integer or floating-point register
available above, fail.
1. If any recursive assignment above fails, this register-assign fails.
Stack-assignment of a value V of underlying type T works as follows:
1. Align the current stack frame offset to Ts alignment.
1. Append V to the stack frame.
(Note that any non-zero-sized struct type that ends in a zero-sized
field is implicitly padded with 1 byte to prevent past-the-end
pointers.
This applies to all structs, not just those passed as arguments.)
The following diagram shows what the resulting argument frame looks
like on the stack:
+------------------------------+
| . . . |
| 2nd reg argument spill space |
| 1st reg argument spill space |
| <pointer-sized alignment> |
| . . . |
| 2nd stack-assigned result |
| 1st stack-assigned result |
| <pointer-sized alignment> |
| . . . |
| 2nd stack-assigned argument |
| 1st stack-assigned argument |
| stack-assigned receiver |
+------------------------------+ ↓ lower addresses
(Note that, while stack diagrams conventionally have address 0 at the
bottom, if this were expressed as a Go struct the fields would appear
in the opposite order, starting with the stack-assigned receiver.)
To perform a call, the caller reserves space starting at the lowest
address in its stack frame for the call stack frame, stores arguments
in the registers and argument stack slots determined by the above
algorithm, and performs the call.
At the time of a call, spill slots, result stack slots, and result
registers are assumed to be uninitialized.
Upon return, the callee must have stored results to all result
registers and result stack slots determined by the above algorithm.
There are no callee-save registers, so a call may overwrite any
register that doesnt have a fixed meaning, including argument
registers.
### Example
The function `func f(a1 uint8, a2 [2]uintptr, a3 uint8) (r1 struct { x
uintptr; y [2]uintptr }, r2 string)` has the following argument frame
layout on a 64-bit host with hypothetical integer registers R0R9:
+-------------------+ 48
| alignment padding | 42
| a3 argument spill | 41
| a1 argument spill | 40
| r1 result | 16
| a2 argument | 0
+-------------------+
On entry: R0=a1, R1=a3
On exit: R0=r2.base, R1=r2.len
There are several things to note in this example.
First, a2 and r1 are stack-assigned because they contain arrays.
The other arguments and results are register-assigned.
Result r2 is decomposed into its components, which are individually
register-assigned.
On the stack, the stack-assigned arguments appear below the
stack-assigned results, which appear below the argument spill area.
Only arguments, not results, are assigned a spill area.
### Rationale
Each base value is assigned to its own register to optimize
construction and access.
An alternative would be to pack multiple sub-word values into
registers, or to simply map an argument's in-memory layout to
registers (this is common in C ABIs), but this typically adds cost to
pack and unpack these values.
Modern architectures have more than enough registers to pass all
arguments and results this way for nearly all functions (see the
appendix), so theres little downside to spreading base values across
registers.
Arguments that cant be fully assigned to registers are passed
entirely on the stack in case the callee takes the address of that
argument.
If an argument could be split across the stack and registers and the
callee took its address, it would need to be reconstructed in memory,
a process that would be proportional to the size of the argument.
Non-trivial arrays are always passed on the stack because indexing
into an array typically requires a computed offset, which generally
isnt possible with registers.
Arrays in general are rare in function signatures (only 0.7% of
functions in the Go 1.15 standard library and 0.2% in kubelet).
We considered allowing array fields to be passed on the stack while
the rest of an arguments fields are passed in registers, but this
creates the same problems as other large structs if the callee takes
the address of an argument, and would benefit <0.1% of functions in
kubelet (and even these very little).
We make exceptions for 0 and 1-element arrays because these dont
require computed offsets, and 1-element arrays are already decomposed
in the compilers SSA.
The stack assignment algorithm above is equivalent to Gos stack-based
ABI0 calling convention if there are zero architecture registers.
This is intended to ease the transition to the register-based internal
ABI and make it easy for the compiler to generate either calling
convention.
An architecture may still define register meanings that arent
compatible with ABI0, but these differences should be easy to account
for in the compiler.
The algorithm reserves spill space for arguments in the callers frame
so that the compiler can generate a stack growth path that spills into
this reserved space.
If the callee has to grow the stack, it may not be able to reserve
enough additional stack space in its own frame to spill these, which
is why its important that the caller do so.
These slots also act as the home location if these arguments need to
be spilled for any other reason, which simplifies traceback printing.
There are several options for how to lay out the argument spill space.
We chose to lay out each argument in its type's usual memory layout
but to separate the spill space from the regular argument space.
Using the usual memory layout simplifies the compiler because it
already understands this layout.
Also, if a function takes the address of a register-assigned argument,
the compiler must spill that argument to memory in its usual in-memory
layout and it's more convenient to use the argument spill space for
this purpose.
Alternatively, the spill space could be structured around argument
registers.
In this approach, the stack growth spill path would spill each
argument register to a register-sized stack word.
However, if the function takes the address of a register-assigned
argument, the compiler would have to reconstruct it in memory layout
elsewhere on the stack.
The spill space could also be interleaved with the stack-assigned
arguments so the arguments appear in order whether they are register-
or stack-assigned.
This would be close to ABI0, except that register-assigned arguments
would be uninitialized on the stack and there's no need to reserve
stack space for register-assigned results.
We expect separating the spill space to perform better because of
memory locality.
Separating the space is also potentially simpler for `reflect` calls
because this allows `reflect` to summarize the spill space as a single
number.
Finally, the long-term intent is to remove reserved spill slots
entirely allowing most functions to be called without any stack
setup and easing the introduction of callee-save registers and
separating the spill space makes that transition easier.
## Closures
A func value (e.g., `var x func()`) is a pointer to a closure object.
A closure object begins with a pointer-sized program counter
representing the entry point of the function, followed by zero or more
bytes containing the closed-over environment.
Closure calls follow the same conventions as static function and
method calls, with one addition. Each architecture specifies a
*closure context pointer* register and calls to closures store the
address of the closure object in the closure context pointer register
prior to the call.
## Software floating-point mode
In "softfloat" mode, the ABI simply treats the hardware as having zero
floating-point registers.
As a result, any arguments containing floating-point values will be
passed on the stack.
*Rationale*: Softfloat mode is about compatibility over performance
and is not commonly used.
Hence, we keep the ABI as simple as possible in this case, rather than
adding additional rules for passing floating-point values in integer
registers.
## Architecture specifics
This section describes per-architecture register mappings, as well as
other per-architecture special cases.
### amd64 architecture
The amd64 architecture uses the following sequence of 9 registers for
integer arguments and results:
RAX, RBX, RCX, RDI, RSI, R8, R9, R10, R11
It uses X0 X14 for floating-point arguments and results.
*Rationale*: These sequences are chosen from the available registers
to be relatively easy to remember.
Registers R12 and R13 are permanent scratch registers.
R15 is a scratch register except in dynamically linked binaries.
*Rationale*: Some operations such as stack growth and reflection calls
need dedicated scratch registers in order to manipulate call frames
without corrupting arguments or results.
Special-purpose registers are as follows:
| Register | Call meaning | Body meaning |
| --- | --- | --- |
| RSP | Stack pointer | Fixed |
| RBP | Frame pointer | Fixed |
| RDX | Closure context pointer | Scratch |
| R12 | None | Scratch |
| R13 | None | Scratch |
| R14 | Current goroutine | Scratch |
| R15 | GOT reference temporary | Fixed if dynlink |
| X15 | Zero value | Fixed |
TODO: We may start with the existing TLS-based g and move to R14
later.
*Rationale*: These register meanings are compatible with Gos
stack-based calling convention except for R14 and X15, which will have
to be restored on transitions from ABI0 code to ABIInternal code.
In ABI0, these are undefined, so transitions from ABIInternal to ABI0
can ignore these registers.
*Rationale*: For the current goroutine pointer, we chose a register
that requires an additional REX byte.
While this adds one byte to every function prologue, it is hardly ever
accessed outside the function prologue and we expect making more
single-byte registers available to be a net win.
*Rationale*: We designate X15 as a fixed zero register because
functions often have to bulk zero their stack frames, and this is more
efficient with a designated zero register.
#### Stack layout
The stack pointer, RSP, grows down and is always aligned to 8 bytes.
The amd64 architecture does not use a link register.
A function's stack frame is laid out as follows:
+------------------------------+
| return PC |
| RBP on entry |
| ... locals ... |
| ... outgoing arguments ... |
+------------------------------+ ↓ lower addresses
The "return PC" is pushed as part of the standard amd64 `CALL`
operation.
On entry, a function subtracts from RSP to open its stack frame and
saves the value of RBP directly below the return PC.
A leaf function that does not require any stack space may omit the
saved RBP.
The Go ABI's use of RBP as a frame pointer register is compatible with
amd64 platform conventions so that Go can inter-operate with platform
debuggers and profilers.
#### Flags
The direction flag (D) is always cleared (set to the “forward”
direction) at a call.
The arithmetic status flags are treated like scratch registers and not
preserved across calls.
All other bits in RFLAGS are system flags.
The CPU is always in MMX technology state (not x87 mode).
*Rationale*: Go on amd64 uses the XMM registers and never uses the x87
registers, so it makes sense to assume the CPU is in MMX mode.
Otherwise, any function that used the XMM registers would have to
execute an EMMS instruction before calling another function or
returning (this is the case in the SysV ABI).
At calls, the MXCSR control bits are always set as follows:
| Flag | Bit | Value | Meaning |
| --- | --- | --- | --- |
| FZ | 15 | 0 | Do not flush to zero |
| RC | 14/13 | 0 (RN) | Round to nearest |
| PM | 12 | 1 | Precision masked |
| UM | 11 | 1 | Underflow masked |
| OM | 10 | 1 | Overflow masked |
| ZM | 9 | 1 | Divide-by-zero masked |
| DM | 8 | 1 | Denormal operations masked |
| IM | 7 | 1 | Invalid operations masked |
| DAZ | 6 | 0 | Do not zero de-normals |
The MXCSR status bits are callee-save.
*Rationale*: Having a fixed MXCSR control configuration allows Go
functions to use SSE operations without modifying or saving the MXCSR.
Functions are allowed to modify it between calls (as long as they
restore it), but as of this writing Go code never does.
The above fixed configuration matches the process initialization
control bits specified by the ELF AMD64 ABI.
The x87 floating-point control word is not used by Go on amd64.
## Future directions
### Spill path improvements
The ABI currently reserves spill space for argument registers so the
compiler can statically generate an argument spill path before calling
into `runtime.morestack` to grow the stack.
This ensures there will be sufficient spill space even when the stack
is nearly exhausted and keeps stack growth and stack scanning
essentially unchanged from ABI0.
However, this wastes stack space (the median wastage is 16 bytes per
call), resulting in larger stacks and increased cache footprint.
A better approach would be to reserve stack space only when spilling.
One way to ensure enough space is available to spill would be for
every function to ensure there is enough space for the function's own
frame *as well as* the spill space of all functions it calls.
For most functions, this would change the threshold for the prologue
stack growth check.
For `nosplit` functions, this would change the threshold used in the
linker's static stack size check.
Allocating spill space in the callee rather than the caller may also
allow for faster reflection calls in the common case where a function
takes only register arguments, since it would allow reflection to make
these calls directly without allocating any frame.
The statically-generated spill path also increases code size.
It is possible to instead have a generic spill path in the runtime, as
part of `morestack`.
However, this complicates reserving the spill space, since spilling
all possible register arguments would, in most cases, take
significantly more space than spilling only those used by a particular
function.
Some options are to spill to a temporary space and copy back only the
registers used by the function, or to grow the stack if necessary
before spilling to it (using a temporary space if necessary), or to
use a heap-allocated space if insufficient stack space is available.
These options all add enough complexity that we will have to make this
decision based on the actual code size growth caused by the static
spill paths.
### Clobber sets
As defined, the ABI does not use callee-save registers.
This significantly simplifies the garbage collector and the compiler's
register allocator, but at some performance cost.
A potentially better balance for Go code would be to use *clobber
sets*: for each function, the compiler records the set of registers it
clobbers (including those clobbered by functions it calls) and any
register not clobbered by function F can remain live across calls to
F.
This is generally a good fit for Go because Go's package DAG allows
function metadata like the clobber set to flow up the call graph, even
across package boundaries.
Clobber sets would require relatively little change to the garbage
collector, unlike general callee-save registers.
One disadvantage of clobber sets over callee-save registers is that
they don't help with indirect function calls or interface method
calls, since static information isn't available in these cases.
### Large aggregates
Go encourages passing composite values by value, and this simplifies
reasoning about mutation and races.
However, this comes at a performance cost for large composite values.
It may be possible to instead transparently pass large composite
values by reference and delay copying until it is actually necessary.
## Appendix: Register usage analysis
In order to understand the impacts of the above design on register
usage, we
[analyzed](https://github.com/aclements/go-misc/tree/master/abi) the
impact of the above ABI on a large code base: cmd/kubelet from
[Kubernetes](https://github.com/kubernetes/kubernetes) at tag v1.18.8.
The following table shows the impact of different numbers of available
integer and floating-point registers on argument assignment:
```
| | | | stack args | spills | stack total |
| ints | floats | % fit | p50 | p95 | p99 | p50 | p95 | p99 | p50 | p95 | p99 |
| 0 | 0 | 6.3% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
| 0 | 8 | 6.4% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
| 1 | 8 | 21.3% | 24 | 144 | 248 | 8 | 8 | 8 | 32 | 152 | 256 |
| 2 | 8 | 38.9% | 16 | 128 | 224 | 8 | 16 | 16 | 24 | 136 | 240 |
| 3 | 8 | 57.0% | 0 | 120 | 224 | 16 | 24 | 24 | 24 | 136 | 240 |
| 4 | 8 | 73.0% | 0 | 120 | 216 | 16 | 32 | 32 | 24 | 136 | 232 |
| 5 | 8 | 83.3% | 0 | 112 | 216 | 16 | 40 | 40 | 24 | 136 | 232 |
| 6 | 8 | 87.5% | 0 | 112 | 208 | 16 | 48 | 48 | 24 | 136 | 232 |
| 7 | 8 | 89.8% | 0 | 112 | 208 | 16 | 48 | 56 | 24 | 136 | 232 |
| 8 | 8 | 91.3% | 0 | 112 | 200 | 16 | 56 | 64 | 24 | 136 | 232 |
| 9 | 8 | 92.1% | 0 | 112 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
| 10 | 8 | 92.6% | 0 | 104 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
| 11 | 8 | 93.1% | 0 | 104 | 184 | 16 | 56 | 80 | 24 | 128 | 232 |
| 12 | 8 | 93.4% | 0 | 104 | 176 | 16 | 56 | 88 | 24 | 128 | 232 |
| 13 | 8 | 94.0% | 0 | 88 | 176 | 16 | 56 | 96 | 24 | 128 | 232 |
| 14 | 8 | 94.4% | 0 | 80 | 152 | 16 | 64 | 104 | 24 | 128 | 232 |
| 15 | 8 | 94.6% | 0 | 80 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
| 16 | 8 | 94.9% | 0 | 16 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
| ∞ | 8 | 99.8% | 0 | 0 | 0 | 24 | 112 | 216 | 24 | 120 | 216 |
```
The first two columns show the number of available integer and
floating-point registers.
The first row shows the results for 0 integer and 0 floating-point
registers, which is equivalent to ABI0.
We found that any reasonable number of floating-point registers has
the same effect, so we fixed it at 8 for all other rows.
The “% fit” column gives the fraction of functions where all arguments
and results are register-assigned and no arguments are passed on the
stack.
The three “stack args” columns give the median, 95th and 99th
percentile number of bytes of stack arguments.
The “spills” columns likewise summarize the number of bytes in
on-stack spill space.
And “stack total” summarizes the sum of stack arguments and on-stack
spill slots.
Note that these are three different distributions; for example,
theres no single function that takes 0 stack argument bytes, 16 spill
bytes, and 24 total stack bytes.
From this, we can see that the fraction of functions that fit entirely
in registers grows very slowly once it reaches about 90%, though
curiously there is a small minority of functions that could benefit
from a huge number of registers.
Making 9 integer registers available on amd64 puts it in this realm.
We also see that the stack space required for most functions is fairly
small.
While the increasing space required for spills largely balances out
the decreasing space required for stack arguments as the number of
available registers increases, there is a general reduction in the
total stack space required with more available registers.
This does, however, suggest that eliminating spill slots in the future
would noticeably reduce stack requirements.