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[dev.regabi] cmd/compile/internal: add internal ABI specification
This adds a document specifying the internal ABI (specifically the calling convention). This document lives in the Go tree (rather than the proposal repository) because the intent is for it to track the reality in the compiler. Updates #40724. Change-Id: I583190080cd7d8cb1084f616fd1384d0f1f25725 Reviewed-on: https://go-review.googlesource.com/c/go/+/285292 Trust: Austin Clements <austin@google.com> Reviewed-by: Michael Knyszek <mknyszek@google.com> Reviewed-by: Cherry Zhang <cherryyz@google.com>
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src/cmd/compile/internal-abi.md
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src/cmd/compile/internal-abi.md
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# Go internal ABI specification
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This document describes Go’s internal application binary interface
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(ABI), known as ABIInternal.
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This ABI is *unstable* and will change between Go versions.
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If you’re writing assembly code, please instead refer to Go’s
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[assembly documentation](/doc/asm.html), which describes Go’s stable
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ABI, known as ABI0.
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All functions defined in Go source follow ABIInternal.
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However, ABIInternal and ABI0 functions are able to call each other
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through transparent *ABI wrappers*, described in the [internal calling
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convention proposal](https://golang.org/design/27539-internal-abi).
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Go uses a common ABI design across all architectures.
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We first describe the common ABI, and then cover per-architecture
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specifics.
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*Rationale*: For the reasoning behind using a common ABI across
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architectures instead of the platform ABI, see the [register-based Go
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calling convention proposal](https://golang.org/design/40724-register-calling).
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## Argument and result passing
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Function calls pass arguments and results using a combination of the
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stack and machine registers.
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Each argument or result is passed either entirely in registers or
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entirely on the stack.
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Because access to registers is generally faster than access to the
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stack, arguments and results are preferentially passed in registers.
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However, any argument or result that contains a non-trivial array or
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does not fit entirely in the remaining available registers is passed
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on the stack.
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Each architecture defines a sequence of integer registers and a
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sequence of floating-point registers.
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At a high level, arguments and results are recursively broken down
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into values of base types and these base values are assigned to
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registers from these sequences.
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Arguments and results can share the same registers, but do not share
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the same stack space.
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Beyond the arguments and results passed on the stack, the caller also
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reserves spill space on the stack for all register-based arguments
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(but does not populate this space).
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The receiver, arguments, and results of function or method F are
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assigned to registers using the following algorithm:
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1. Start with the full integer and floating-point register sequences
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and an empty stack frame.
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1. If F is a method, assign F’s receiver.
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1. For each argument A of F, assign A.
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1. Align the stack frame offset to the architecture’s pointer size.
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1. Reset to the full integer and floating-point register sequences
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(but do not reset the stack frame).
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1. For each result R of F, assign R.
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1. Align the stack frame offset to the architecture’s pointer size.
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1. For each register-assigned receiver and argument of F, let T be its
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type and stack-assign an empty value of type T.
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This is the argument's (or receiver's) spill space.
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1. Align the stack frame offset to the architecture’s pointer size.
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Assigning a receiver, argument, or result V works as follows:
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1. Register-assign V.
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1. If step 1 failed, undo all register and stack assignments it
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performed and stack-assign V.
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Register-assignment of a value V of underlying type T works as follows:
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1. If T is a boolean or integral type that fits in an integer
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register, assign V to the next available integer register.
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1. If T is an integral type that fits in two integer registers, assign
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the least significant and most significant halves of V to the next
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two available integer registers, respectively.
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1. If T is a floating-point type and can be represented without loss
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of precision in a floating-point register, assign V to the next
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available floating-point register.
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1. If T is a complex type, recursively register-assign its real and
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imaginary parts.
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1. If T is a pointer type, map type, channel type, or function type,
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assign V to the next available integer register.
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1. If T is a string type, interface type, or slice type, recursively
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register-assign V’s components (2 for strings and interfaces, 3 for
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slices).
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1. If T is a struct type, recursively register-assign each field of V.
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1. If T is an array type of length 0, do nothing.
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1. If T is an array type of length 1, recursively register-assign its
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one element.
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1. If T is an array type of length > 1, fail.
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1. If there is no available integer or floating-point register
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available above, fail.
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1. If any recursive assignment above fails, this register-assign fails.
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Stack-assignment of a value V of underlying type T works as follows:
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1. Align the current stack frame offset to T’s alignment.
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1. Append V to the stack frame.
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(Note that any non-zero-sized struct type that ends in a zero-sized
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field is implicitly padded with 1 byte to prevent past-the-end
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pointers.
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This applies to all structs, not just those passed as arguments.)
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The following diagram shows what the resulting argument frame looks
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like on the stack:
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+------------------------------+
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| . . . |
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| 2nd reg argument spill space |
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| 1st reg argument spill space |
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| <pointer-sized alignment> |
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| . . . |
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| 2nd stack-assigned result |
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| 1st stack-assigned result |
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| <pointer-sized alignment> |
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| . . . |
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| 2nd stack-assigned argument |
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| 1st stack-assigned argument |
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| stack-assigned receiver |
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+------------------------------+ ↓ lower addresses
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(Note that, while stack diagrams conventionally have address 0 at the
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bottom, if this were expressed as a Go struct the fields would appear
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in the opposite order, starting with the stack-assigned receiver.)
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To perform a call, the caller reserves space starting at the lowest
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address in its stack frame for the call stack frame, stores arguments
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in the registers and argument stack slots determined by the above
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algorithm, and performs the call.
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At the time of a call, spill slots, result stack slots, and result
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registers are assumed to be uninitialized.
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Upon return, the callee must have stored results to all result
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registers and result stack slots determined by the above algorithm.
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There are no callee-save registers, so a call may overwrite any
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register that doesn’t have a fixed meaning, including argument
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registers.
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### Example
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The function `func f(a1 uint8, a2 [2]uintptr, a3 uint8) (r1 struct { x
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uintptr; y [2]uintptr }, r2 string)` has the following argument frame
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layout on a 64-bit host with hypothetical integer registers R0–R9:
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+-------------------+ 48
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| alignment padding | 42
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| a3 argument spill | 41
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| a1 argument spill | 40
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| r1 result | 16
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| a2 argument | 0
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+-------------------+
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On entry: R0=a1, R1=a3
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On exit: R0=r2.base, R1=r2.len
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There are several things to note in this example.
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First, a2 and r1 are stack-assigned because they contain arrays.
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The other arguments and results are register-assigned.
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Result r2 is decomposed into its components, which are individually
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register-assigned.
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On the stack, the stack-assigned arguments appear below the
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stack-assigned results, which appear below the argument spill area.
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Only arguments, not results, are assigned a spill area.
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### Rationale
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Each base value is assigned to its own register to optimize
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construction and access.
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An alternative would be to pack multiple sub-word values into
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registers, or to simply map an argument's in-memory layout to
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registers (this is common in C ABIs), but this typically adds cost to
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pack and unpack these values.
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Modern architectures have more than enough registers to pass all
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arguments and results this way for nearly all functions (see the
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appendix), so there’s little downside to spreading base values across
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registers.
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Arguments that can’t be fully assigned to registers are passed
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entirely on the stack in case the callee takes the address of that
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argument.
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If an argument could be split across the stack and registers and the
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callee took its address, it would need to be reconstructed in memory,
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a process that would be proportional to the size of the argument.
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Non-trivial arrays are always passed on the stack because indexing
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into an array typically requires a computed offset, which generally
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isn’t possible with registers.
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Arrays in general are rare in function signatures (only 0.7% of
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functions in the Go 1.15 standard library and 0.2% in kubelet).
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We considered allowing array fields to be passed on the stack while
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the rest of an argument’s fields are passed in registers, but this
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creates the same problems as other large structs if the callee takes
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the address of an argument, and would benefit <0.1% of functions in
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kubelet (and even these very little).
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We make exceptions for 0 and 1-element arrays because these don’t
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require computed offsets, and 1-element arrays are already decomposed
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in the compiler’s SSA.
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The stack assignment algorithm above is equivalent to Go’s stack-based
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ABI0 calling convention if there are zero architecture registers.
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This is intended to ease the transition to the register-based internal
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ABI and make it easy for the compiler to generate either calling
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convention.
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An architecture may still define register meanings that aren’t
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compatible with ABI0, but these differences should be easy to account
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for in the compiler.
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The algorithm reserves spill space for arguments in the caller’s frame
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so that the compiler can generate a stack growth path that spills into
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this reserved space.
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If the callee has to grow the stack, it may not be able to reserve
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enough additional stack space in its own frame to spill these, which
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is why it’s important that the caller do so.
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These slots also act as the home location if these arguments need to
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be spilled for any other reason, which simplifies traceback printing.
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There are several options for how to lay out the argument spill space.
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We chose to lay out each argument in its type's usual memory layout
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but to separate the spill space from the regular argument space.
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Using the usual memory layout simplifies the compiler because it
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already understands this layout.
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Also, if a function takes the address of a register-assigned argument,
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the compiler must spill that argument to memory in its usual in-memory
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layout and it's more convenient to use the argument spill space for
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this purpose.
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Alternatively, the spill space could be structured around argument
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registers.
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In this approach, the stack growth spill path would spill each
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argument register to a register-sized stack word.
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However, if the function takes the address of a register-assigned
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argument, the compiler would have to reconstruct it in memory layout
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elsewhere on the stack.
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The spill space could also be interleaved with the stack-assigned
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arguments so the arguments appear in order whether they are register-
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or stack-assigned.
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This would be close to ABI0, except that register-assigned arguments
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would be uninitialized on the stack and there's no need to reserve
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stack space for register-assigned results.
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We expect separating the spill space to perform better because of
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memory locality.
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Separating the space is also potentially simpler for `reflect` calls
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because this allows `reflect` to summarize the spill space as a single
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number.
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Finally, the long-term intent is to remove reserved spill slots
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entirely – allowing most functions to be called without any stack
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setup and easing the introduction of callee-save registers – and
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separating the spill space makes that transition easier.
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## Closures
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A func value (e.g., `var x func()`) is a pointer to a closure object.
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A closure object begins with a pointer-sized program counter
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representing the entry point of the function, followed by zero or more
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bytes containing the closed-over environment.
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Closure calls follow the same conventions as static function and
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method calls, with one addition. Each architecture specifies a
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*closure context pointer* register and calls to closures store the
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address of the closure object in the closure context pointer register
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prior to the call.
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## Software floating-point mode
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In "softfloat" mode, the ABI simply treats the hardware as having zero
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floating-point registers.
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As a result, any arguments containing floating-point values will be
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passed on the stack.
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*Rationale*: Softfloat mode is about compatibility over performance
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and is not commonly used.
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Hence, we keep the ABI as simple as possible in this case, rather than
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adding additional rules for passing floating-point values in integer
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registers.
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## Architecture specifics
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This section describes per-architecture register mappings, as well as
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other per-architecture special cases.
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### amd64 architecture
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The amd64 architecture uses the following sequence of 9 registers for
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integer arguments and results:
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RAX, RBX, RCX, RDI, RSI, R8, R9, R10, R11
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It uses X0 – X14 for floating-point arguments and results.
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*Rationale*: These sequences are chosen from the available registers
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to be relatively easy to remember.
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Registers R12 and R13 are permanent scratch registers.
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R15 is a scratch register except in dynamically linked binaries.
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*Rationale*: Some operations such as stack growth and reflection calls
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need dedicated scratch registers in order to manipulate call frames
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without corrupting arguments or results.
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Special-purpose registers are as follows:
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| Register | Call meaning | Body meaning |
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| --- | --- | --- |
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| RSP | Stack pointer | Fixed |
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| RBP | Frame pointer | Fixed |
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| RDX | Closure context pointer | Scratch |
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| R12 | None | Scratch |
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| R13 | None | Scratch |
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| R14 | Current goroutine | Scratch |
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| R15 | GOT reference temporary | Fixed if dynlink |
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| X15 | Zero value | Fixed |
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TODO: We may start with the existing TLS-based g and move to R14
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later.
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*Rationale*: These register meanings are compatible with Go’s
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stack-based calling convention except for R14 and X15, which will have
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to be restored on transitions from ABI0 code to ABIInternal code.
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In ABI0, these are undefined, so transitions from ABIInternal to ABI0
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can ignore these registers.
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*Rationale*: For the current goroutine pointer, we chose a register
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that requires an additional REX byte.
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While this adds one byte to every function prologue, it is hardly ever
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accessed outside the function prologue and we expect making more
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single-byte registers available to be a net win.
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*Rationale*: We designate X15 as a fixed zero register because
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functions often have to bulk zero their stack frames, and this is more
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efficient with a designated zero register.
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#### Stack layout
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The stack pointer, RSP, grows down and is always aligned to 8 bytes.
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The amd64 architecture does not use a link register.
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A function's stack frame is laid out as follows:
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+------------------------------+
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| return PC |
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| RBP on entry |
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| ... locals ... |
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| ... outgoing arguments ... |
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+------------------------------+ ↓ lower addresses
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The "return PC" is pushed as part of the standard amd64 `CALL`
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operation.
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On entry, a function subtracts from RSP to open its stack frame and
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saves the value of RBP directly below the return PC.
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A leaf function that does not require any stack space may omit the
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saved RBP.
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The Go ABI's use of RBP as a frame pointer register is compatible with
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amd64 platform conventions so that Go can inter-operate with platform
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debuggers and profilers.
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#### Flags
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The direction flag (D) is always cleared (set to the “forward”
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direction) at a call.
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The arithmetic status flags are treated like scratch registers and not
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preserved across calls.
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All other bits in RFLAGS are system flags.
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The CPU is always in MMX technology state (not x87 mode).
|
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*Rationale*: Go on amd64 uses the XMM registers and never uses the x87
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registers, so it makes sense to assume the CPU is in MMX mode.
|
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Otherwise, any function that used the XMM registers would have to
|
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execute an EMMS instruction before calling another function or
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returning (this is the case in the SysV ABI).
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At calls, the MXCSR control bits are always set as follows:
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| Flag | Bit | Value | Meaning |
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| --- | --- | --- | --- |
|
||||
| FZ | 15 | 0 | Do not flush to zero |
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||||
| RC | 14/13 | 0 (RN) | Round to nearest |
|
||||
| PM | 12 | 1 | Precision masked |
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||||
| UM | 11 | 1 | Underflow masked |
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| OM | 10 | 1 | Overflow masked |
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||||
| ZM | 9 | 1 | Divide-by-zero masked |
|
||||
| DM | 8 | 1 | Denormal operations masked |
|
||||
| IM | 7 | 1 | Invalid operations masked |
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| DAZ | 6 | 0 | Do not zero de-normals |
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||||
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The MXCSR status bits are callee-save.
|
||||
|
||||
*Rationale*: Having a fixed MXCSR control configuration allows Go
|
||||
functions to use SSE operations without modifying or saving the MXCSR.
|
||||
Functions are allowed to modify it between calls (as long as they
|
||||
restore it), but as of this writing Go code never does.
|
||||
The above fixed configuration matches the process initialization
|
||||
control bits specified by the ELF AMD64 ABI.
|
||||
|
||||
The x87 floating-point control word is not used by Go on amd64.
|
||||
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||||
## Future directions
|
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### Spill path improvements
|
||||
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||||
The ABI currently reserves spill space for argument registers so the
|
||||
compiler can statically generate an argument spill path before calling
|
||||
into `runtime.morestack` to grow the stack.
|
||||
This ensures there will be sufficient spill space even when the stack
|
||||
is nearly exhausted and keeps stack growth and stack scanning
|
||||
essentially unchanged from ABI0.
|
||||
|
||||
However, this wastes stack space (the median wastage is 16 bytes per
|
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call), resulting in larger stacks and increased cache footprint.
|
||||
A better approach would be to reserve stack space only when spilling.
|
||||
One way to ensure enough space is available to spill would be for
|
||||
every function to ensure there is enough space for the function's own
|
||||
frame *as well as* the spill space of all functions it calls.
|
||||
For most functions, this would change the threshold for the prologue
|
||||
stack growth check.
|
||||
For `nosplit` functions, this would change the threshold used in the
|
||||
linker's static stack size check.
|
||||
|
||||
Allocating spill space in the callee rather than the caller may also
|
||||
allow for faster reflection calls in the common case where a function
|
||||
takes only register arguments, since it would allow reflection to make
|
||||
these calls directly without allocating any frame.
|
||||
|
||||
The statically-generated spill path also increases code size.
|
||||
It is possible to instead have a generic spill path in the runtime, as
|
||||
part of `morestack`.
|
||||
However, this complicates reserving the spill space, since spilling
|
||||
all possible register arguments would, in most cases, take
|
||||
significantly more space than spilling only those used by a particular
|
||||
function.
|
||||
Some options are to spill to a temporary space and copy back only the
|
||||
registers used by the function, or to grow the stack if necessary
|
||||
before spilling to it (using a temporary space if necessary), or to
|
||||
use a heap-allocated space if insufficient stack space is available.
|
||||
These options all add enough complexity that we will have to make this
|
||||
decision based on the actual code size growth caused by the static
|
||||
spill paths.
|
||||
|
||||
### Clobber sets
|
||||
|
||||
As defined, the ABI does not use callee-save registers.
|
||||
This significantly simplifies the garbage collector and the compiler's
|
||||
register allocator, but at some performance cost.
|
||||
A potentially better balance for Go code would be to use *clobber
|
||||
sets*: for each function, the compiler records the set of registers it
|
||||
clobbers (including those clobbered by functions it calls) and any
|
||||
register not clobbered by function F can remain live across calls to
|
||||
F.
|
||||
|
||||
This is generally a good fit for Go because Go's package DAG allows
|
||||
function metadata like the clobber set to flow up the call graph, even
|
||||
across package boundaries.
|
||||
Clobber sets would require relatively little change to the garbage
|
||||
collector, unlike general callee-save registers.
|
||||
One disadvantage of clobber sets over callee-save registers is that
|
||||
they don't help with indirect function calls or interface method
|
||||
calls, since static information isn't available in these cases.
|
||||
|
||||
### Large aggregates
|
||||
|
||||
Go encourages passing composite values by value, and this simplifies
|
||||
reasoning about mutation and races.
|
||||
However, this comes at a performance cost for large composite values.
|
||||
It may be possible to instead transparently pass large composite
|
||||
values by reference and delay copying until it is actually necessary.
|
||||
|
||||
## Appendix: Register usage analysis
|
||||
|
||||
In order to understand the impacts of the above design on register
|
||||
usage, we
|
||||
[analyzed](https://github.com/aclements/go-misc/tree/master/abi) the
|
||||
impact of the above ABI on a large code base: cmd/kubelet from
|
||||
[Kubernetes](https://github.com/kubernetes/kubernetes) at tag v1.18.8.
|
||||
|
||||
The following table shows the impact of different numbers of available
|
||||
integer and floating-point registers on argument assignment:
|
||||
|
||||
```
|
||||
| | | | stack args | spills | stack total |
|
||||
| ints | floats | % fit | p50 | p95 | p99 | p50 | p95 | p99 | p50 | p95 | p99 |
|
||||
| 0 | 0 | 6.3% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
|
||||
| 0 | 8 | 6.4% | 32 | 152 | 256 | 0 | 0 | 0 | 32 | 152 | 256 |
|
||||
| 1 | 8 | 21.3% | 24 | 144 | 248 | 8 | 8 | 8 | 32 | 152 | 256 |
|
||||
| 2 | 8 | 38.9% | 16 | 128 | 224 | 8 | 16 | 16 | 24 | 136 | 240 |
|
||||
| 3 | 8 | 57.0% | 0 | 120 | 224 | 16 | 24 | 24 | 24 | 136 | 240 |
|
||||
| 4 | 8 | 73.0% | 0 | 120 | 216 | 16 | 32 | 32 | 24 | 136 | 232 |
|
||||
| 5 | 8 | 83.3% | 0 | 112 | 216 | 16 | 40 | 40 | 24 | 136 | 232 |
|
||||
| 6 | 8 | 87.5% | 0 | 112 | 208 | 16 | 48 | 48 | 24 | 136 | 232 |
|
||||
| 7 | 8 | 89.8% | 0 | 112 | 208 | 16 | 48 | 56 | 24 | 136 | 232 |
|
||||
| 8 | 8 | 91.3% | 0 | 112 | 200 | 16 | 56 | 64 | 24 | 136 | 232 |
|
||||
| 9 | 8 | 92.1% | 0 | 112 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
|
||||
| 10 | 8 | 92.6% | 0 | 104 | 192 | 16 | 56 | 72 | 24 | 136 | 232 |
|
||||
| 11 | 8 | 93.1% | 0 | 104 | 184 | 16 | 56 | 80 | 24 | 128 | 232 |
|
||||
| 12 | 8 | 93.4% | 0 | 104 | 176 | 16 | 56 | 88 | 24 | 128 | 232 |
|
||||
| 13 | 8 | 94.0% | 0 | 88 | 176 | 16 | 56 | 96 | 24 | 128 | 232 |
|
||||
| 14 | 8 | 94.4% | 0 | 80 | 152 | 16 | 64 | 104 | 24 | 128 | 232 |
|
||||
| 15 | 8 | 94.6% | 0 | 80 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
|
||||
| 16 | 8 | 94.9% | 0 | 16 | 152 | 16 | 64 | 112 | 24 | 128 | 232 |
|
||||
| ∞ | 8 | 99.8% | 0 | 0 | 0 | 24 | 112 | 216 | 24 | 120 | 216 |
|
||||
```
|
||||
|
||||
The first two columns show the number of available integer and
|
||||
floating-point registers.
|
||||
The first row shows the results for 0 integer and 0 floating-point
|
||||
registers, which is equivalent to ABI0.
|
||||
We found that any reasonable number of floating-point registers has
|
||||
the same effect, so we fixed it at 8 for all other rows.
|
||||
|
||||
The “% fit” column gives the fraction of functions where all arguments
|
||||
and results are register-assigned and no arguments are passed on the
|
||||
stack.
|
||||
The three “stack args” columns give the median, 95th and 99th
|
||||
percentile number of bytes of stack arguments.
|
||||
The “spills” columns likewise summarize the number of bytes in
|
||||
on-stack spill space.
|
||||
And “stack total” summarizes the sum of stack arguments and on-stack
|
||||
spill slots.
|
||||
Note that these are three different distributions; for example,
|
||||
there’s no single function that takes 0 stack argument bytes, 16 spill
|
||||
bytes, and 24 total stack bytes.
|
||||
|
||||
From this, we can see that the fraction of functions that fit entirely
|
||||
in registers grows very slowly once it reaches about 90%, though
|
||||
curiously there is a small minority of functions that could benefit
|
||||
from a huge number of registers.
|
||||
Making 9 integer registers available on amd64 puts it in this realm.
|
||||
We also see that the stack space required for most functions is fairly
|
||||
small.
|
||||
While the increasing space required for spills largely balances out
|
||||
the decreasing space required for stack arguments as the number of
|
||||
available registers increases, there is a general reduction in the
|
||||
total stack space required with more available registers.
|
||||
This does, however, suggest that eliminating spill slots in the future
|
||||
would noticeably reduce stack requirements.
|
Loading…
Reference in New Issue
Block a user