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image: re-organize draw.go.

There are no behavioral changes, only some copy-and-pastes.

Before, drawFillOver was next to drawCopyOver.

After, drawFillOver is next to drawFillSrc, which is more similar to
drawFillOver than drawCopyOver is.

Similarly, drawCopyOver is now next to drawCopySrc, etc.

R=r
CC=golang-dev
https://golang.org/cl/4695045
This commit is contained in:
Nigel Tao 2011-07-12 16:56:29 +10:00
parent 8bd5089513
commit caaa6764fa

View File

@ -192,6 +192,30 @@ func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
}
}
func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
if r.Dy() < 1 {
return
}
sr, sg, sb, sa := src.RGBA()
// The built-in copy function is faster than a straightforward for loop to fill the destination with
// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
// then use the first row as the slice source for the remaining rows.
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i1 := i0 + r.Dx()*4
for i := i0; i < i1; i += 4 {
dst.Pix[i+0] = uint8(sr >> 8)
dst.Pix[i+1] = uint8(sg >> 8)
dst.Pix[i+2] = uint8(sb >> 8)
dst.Pix[i+3] = uint8(sa >> 8)
}
firstRow := dst.Pix[i0:i1]
for y := r.Min.Y + 1; y < r.Max.Y; y++ {
i0 += dst.Stride
i1 += dst.Stride
copy(dst.Pix[i0:i1], firstRow)
}
}
func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
dx, dy := r.Dx(), r.Dy()
d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
@ -240,6 +264,30 @@ func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.
}
}
func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
n, dy := 4*r.Dx(), r.Dy()
d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
var ddelta, sdelta int
if r.Min.Y <= sp.Y {
ddelta = dst.Stride
sdelta = src.Stride
} else {
// If the source start point is higher than the destination start point, then we compose the rows
// in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
// check the x co-ordinates because the built-in copy function can handle overlapping slices.
d0 += (dy - 1) * dst.Stride
s0 += (dy - 1) * src.Stride
ddelta = -dst.Stride
sdelta = -src.Stride
}
for ; dy > 0; dy-- {
copy(dst.Pix[d0:d0+n], src.Pix[s0:s0+n])
d0 += ddelta
s0 += sdelta
}
}
func drawNRGBAOver(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {
i0 := (r.Min.X - dst.Rect.Min.X) * 4
i1 := (r.Max.X - dst.Rect.Min.X) * 4
@ -275,86 +323,6 @@ func drawNRGBAOver(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp imag
}
}
func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) {
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i1 := i0 + r.Dx()*4
mi0 := (mp.Y-mask.Rect.Min.Y)*mask.Stride + mp.X - mask.Rect.Min.X
sr, sg, sb, sa := src.RGBA()
for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {
for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {
ma := uint32(mask.Pix[mi])
if ma == 0 {
continue
}
ma |= ma << 8
dr := uint32(dst.Pix[i+0])
dg := uint32(dst.Pix[i+1])
db := uint32(dst.Pix[i+2])
da := uint32(dst.Pix[i+3])
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - (sa * ma / m)) * 0x101
dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)
}
i0 += dst.Stride
i1 += dst.Stride
mi0 += mask.Stride
}
}
func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
if r.Dy() < 1 {
return
}
sr, sg, sb, sa := src.RGBA()
// The built-in copy function is faster than a straightforward for loop to fill the destination with
// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
// then use the first row as the slice source for the remaining rows.
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i1 := i0 + r.Dx()*4
for i := i0; i < i1; i += 4 {
dst.Pix[i+0] = uint8(sr >> 8)
dst.Pix[i+1] = uint8(sg >> 8)
dst.Pix[i+2] = uint8(sb >> 8)
dst.Pix[i+3] = uint8(sa >> 8)
}
firstRow := dst.Pix[i0:i1]
for y := r.Min.Y + 1; y < r.Max.Y; y++ {
i0 += dst.Stride
i1 += dst.Stride
copy(dst.Pix[i0:i1], firstRow)
}
}
func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
n, dy := 4*r.Dx(), r.Dy()
d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
var ddelta, sdelta int
if r.Min.Y <= sp.Y {
ddelta = dst.Stride
sdelta = src.Stride
} else {
// If the source start point is higher than the destination start point, then we compose the rows
// in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
// check the x co-ordinates because the built-in copy function can handle overlapping slices.
d0 += (dy - 1) * dst.Stride
s0 += (dy - 1) * src.Stride
ddelta = -dst.Stride
sdelta = -src.Stride
}
for ; dy > 0; dy-- {
copy(dst.Pix[d0:d0+n], src.Pix[s0:s0+n])
d0 += ddelta
s0 += sdelta
}
}
func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {
i0 := (r.Min.X - dst.Rect.Min.X) * 4
i1 := (r.Max.X - dst.Rect.Min.X) * 4
@ -441,6 +409,38 @@ func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *ycbcr.YCbCr, sp image.Po
}
}
func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) {
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i1 := i0 + r.Dx()*4
mi0 := (mp.Y-mask.Rect.Min.Y)*mask.Stride + mp.X - mask.Rect.Min.X
sr, sg, sb, sa := src.RGBA()
for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {
for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {
ma := uint32(mask.Pix[mi])
if ma == 0 {
continue
}
ma |= ma << 8
dr := uint32(dst.Pix[i+0])
dg := uint32(dst.Pix[i+1])
db := uint32(dst.Pix[i+2])
da := uint32(dst.Pix[i+3])
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - (sa * ma / m)) * 0x101
dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)
}
i0 += dst.Stride
i1 += dst.Stride
mi0 += mask.Stride
}
}
func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
x0, x1, dx := r.Min.X, r.Max.X, 1
y0, y1, dy := r.Min.Y, r.Max.Y, 1