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go/packages: add documentation on the driver protocol.

This adds a comment in go/packages/external.go that specifies what the
driver protocol is.

Change-Id: Ie0c272a84cd34ba80f80f68b328463d8ddd07189
Reviewed-on: https://go-review.googlesource.com/c/tools/+/184943
Run-TryBot: Michael Matloob <matloob@golang.org>
Reviewed-by: Rebecca Stambler <rstambler@golang.org>
This commit is contained in:
Michael Matloob 2019-07-08 16:11:00 -04:00 committed by Rebecca Stambler
parent c93f28baaa
commit c8855242db

View File

@ -16,14 +16,29 @@ import (
"strings"
)
// Driver
// The Driver Protocol
//
// The driver, given the inputs to a call to Load, returns metadata about the packages specified.
// This allows for different build systems to support go/packages by telling go/packages how the
// packages' source is organized.
// The driver is a binary, either specified by the GOPACKAGESDRIVER environment variable or in
// the path as gopackagesdriver. It's given the inputs to load in its argv. See the package
// documentation in doc.go for the full description of the patterns that need to be supported.
// A driver receives as a JSON-serialized driverRequest struct in standard input and will
// produce a JSON-serialized driverResponse (see definition in packages.go) in its standard output.
// driverRequest is used to provide the portion of Load's Config that is needed by a driver.
type driverRequest struct {
Command string `json:"command"`
Mode LoadMode `json:"mode"`
Env []string `json:"env"`
BuildFlags []string `json:"build_flags"`
Tests bool `json:"tests"`
Overlay map[string][]byte `json:"overlay"`
Mode LoadMode `json:"mode"`
// Env specifies the environment the underlying build system should be run in.
Env []string `json:"env"`
// BuildFlags are flags that should be passed to the underlying build system.
BuildFlags []string `json:"build_flags"`
// Tests specifies whether the patterns should also return test packages.
Tests bool `json:"tests"`
// Overlay maps file paths (relative to the driver's working directory) to the byte contents
// of overlay files.
Overlay map[string][]byte `json:"overlay"`
}
// findExternalDriver returns the file path of a tool that supplies