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runtime: implement timeSleepUntil for new timers

Updates #27707

Change-Id: Id4b37594511895f404ee3c09a85263b2b35f835d
Reviewed-on: https://go-review.googlesource.com/c/go/+/171881
Run-TryBot: Ian Lance Taylor <iant@golang.org>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Michael Knyszek <mknyszek@google.com>
Reviewed-by: Emmanuel Odeke <emm.odeke@gmail.com>
This commit is contained in:
Ian Lance Taylor 2019-04-11 09:02:37 -07:00
parent 5f92939c90
commit c824420d47

View File

@ -1227,6 +1227,52 @@ func timejumpLocked() *g {
}
func timeSleepUntil() int64 {
if oldTimers {
return timeSleepUntilOld()
}
next := int64(maxWhen)
for _, pp := range allp {
lock(&pp.timersLock)
c := atomic.Load(&pp.adjustTimers)
for _, t := range pp.timers {
switch s := atomic.Load(&t.status); s {
case timerWaiting:
if t.when < next {
next = t.when
}
case timerModifiedEarlier, timerModifiedLater:
if t.nextwhen < next {
next = t.nextwhen
}
if s == timerModifiedEarlier {
c--
}
}
// The timers are sorted, so we only have to check
// the first timer for each P, unless there are
// some timerModifiedEarlier timers. The number
// of timerModifiedEarlier timers is in the adjustTimers
// field, used to initialize c, above.
//
// We don't worry about cases like timerModifying.
// New timers can show up at any time,
// so this function is necessarily imprecise.
// Do a signed check here since we aren't
// synchronizing the read of pp.adjustTimers
// with the check of a timer status.
if int32(c) <= 0 {
break
}
}
unlock(&pp.timersLock)
}
return next
}
func timeSleepUntilOld() int64 {
next := int64(1<<63 - 1)
// Determine minimum sleepUntil across all the timer buckets.