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https://github.com/golang/go
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semicolons, ifs, switches
R=rsc DELTA=196 (118 added, 24 deleted, 54 changed) OCL=33716 CL=33727
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@ -349,71 +349,150 @@ or <code>mixedCaps</code> rather than underscores to write
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multiword names.
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</p>
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<h2 id="idioms">Idioms</h2>
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<h3 id="struct-allocation">Allocate using literals</h3>
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<h2 id="semicolons">Semicolons</h2>
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<p>
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A struct literal is an expression that creates a
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new instance each time it is evaluated. The address of such
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an expression points to a fresh instance each time.
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Use such expressions to avoid the repetition of filling
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out a data structure.
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Go needs fewer semicolons between statements than do other C variants.
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Semicolons are never required at the top level.
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Also they are separators, not terminators, so they
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can be left off the last element of a statement or declaration list,
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a convenience
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for one-line <code>funcs</code> and the like:
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</p>
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<pre>
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length := Point{x, y}.Abs();
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func CopyInBackground(src, dst chan Item) {
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go func() { for { dst <- <-src } }()
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}
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</pre>
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<pre>
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// Prepare RPCMessage to send to server
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rpc := &RPCMessage {
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Version: 1,
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Header: &RPCHeader {
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Id: nextId(),
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Signature: sign(body),
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Method: method,
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},
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Body: body,
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};
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</pre>
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<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
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<pre>
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header, body, checksum := buf[0:20], buf[20:n-4], buf[n-4:n];
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</pre>
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<h2 id="control-flow">Control Flow</h2>
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<h3 id="else">Omit needless else bodies</h3>
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<p>
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When an <code>if</code> statement doesn't flow into the next statement—that is,
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In fact, semicolons can omitted at the end of any "StatementList" in the
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grammar, which includes things like cases in <code>switch</code>
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statements:
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</p>
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<pre>
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switch {
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case a < b:
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return -1
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case a == b:
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return 0
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case a > b:
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return 1
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}
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</pre>
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<p>
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The grammar admits an empty statement after any statement list, which
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means a terminal semicolon is always OK. As a result,
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it's fine to put semicolons everywhere you'd put them in a
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C program—they would be fine after those return statements,
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for instance—but they can often be omitted.
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By convention, they're always left off top-level declarations (for
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instance, they don't appear after the closing brace of <code>struct</code>
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declarations, or of <code>funcs</code> for that matter)
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and often left off one-liners. But within functions, place them
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as you see fit.
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</p>
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<h2 id="control-structures">Control structures</h2>
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<p>
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The control structures of Go are related to those of C but different
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in important ways.
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There is no <code>do</code> or <code>while</code> loop, only a
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slightly generalized
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<code>for</code>;
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<code>switch</code> is more flexible;
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<code>if</code> and <code>switch</code> accept an optional
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initialization statement like that of <code>for</code>;
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and there are new control structures including a type switch and a
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multiway communications multiplexer, <code>select</code>.
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The syntax is also slightly different: parentheses are not part of the syntax
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and the bodies must always be brace-delimited.
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</p>
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<h3 id="if">If</h3>
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<p>
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In Go a simple <code>if</code> looks like this:
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</p>
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<pre>
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if x > 0 {
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return y
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}
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</pre>
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<p>
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Mandatory braces encourage writing simple <code>if</code> statements
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on multiple lines. It's good style to do so anyway,
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especially when the body contains a control statement such as a
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<code>return</code> or <code>break</code>.
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</p>
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<p>
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Since <code>if</code> and <code>switch</code> accept an initialization
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statement, it's common to see one used to set up a local variable:
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</p>
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<pre>
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if err := file.Chmod(0664); err != nil {
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log.Stderr(err)
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}
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</pre>
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<p id="else">
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In the Go libraries, you'll find that
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when an <code>if</code> statement doesn't flow into the next statement—that is,
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the body ends in <code>break</code>, <code>continue</code>,
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<code>goto</code>, or <code>return</code>—omit the <code>else</code>.
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<code>goto</code>, or <code>return</code>—the unnecessary
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<code>else</code> is omitted.
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</p>
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<pre>
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return err;
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return err;
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}
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codeUsing(f);
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</pre>
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<p>
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This is a example of a common situation where code must analyze a
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sequence of error possibilities. The code reads well if the
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successful flow of control runs down the page, eliminating error cases
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as they arise. Since error cases tend to end in <code>return</code>
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statements, the resulting code needs no <code>else</code> statements:
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</p>
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<pre>
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return err;
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}
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d, err := f.Stat();
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if err != nil {
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return err;
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}
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codeUsing(f, d);
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</pre>
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<h3 id="switch">Switch</h3>
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<p>
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Go's <code>switch</code> is more general than C's.
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When an <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
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chain has three or more bodies,
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or an <code>if</code> condition has a long list of alternatives,
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it will be clearer if rewritten as a <code>switch</code>.
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The expressions need not be constants or even integers,
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the cases are evaluated top to bottom until a match is found,
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and if the <code>switch</code> has no expression it switches on
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<code>true</code>.
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It's therefore possible—and idiomatic—to write an
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<code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
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chain as a <code>switch</code>:
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</p>
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<a href="/src/pkg/http/url.go">go/src/pkg/http/url.go</a>:
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<pre>
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func unhex(c byte) byte {
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switch {
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@ -428,7 +507,9 @@ func unhex(c byte) byte {
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}
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</pre>
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<a href="/src/pkg/http/url.go">go/src/pkg/http/url.go</a>:
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<p>
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There is no automatic fall through, but cases can be presented
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in comma-separated lists:
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<pre>
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func shouldEscape(c byte) bool {
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switch c {
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@ -439,11 +520,13 @@ func shouldEscape(c byte) bool {
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}
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</pre>
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<a href="/src/pkg/bytes/bytes.go">go/src/pkg/bytes/bytes.go</a>:
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<p>
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Here's a comparison routine for byte arrays that uses two
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<code>switch</code> statements:
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<pre>
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// Compare returns an integer comparing the two byte arrays
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// lexicographically.
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// The result will be 0 if a==b, -1 if a < b, and +1 if a > b
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// The result will be 0 if a == b, -1 if a < b, and +1 if a > b
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func Compare(a, b []byte) int {
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for i := 0; i < len(a) && i < len(b); i++ {
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switch {
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@ -486,6 +569,41 @@ do so directly.
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There is no need to pass a pointer to a return value.
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</p>
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<h2 id="idioms">Idioms</h2>
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<h3 id="struct-allocation">Allocate using literals</h3>
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<p>
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A struct literal is an expression that creates a
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new instance each time it is evaluated. The address of such
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an expression points to a fresh instance each time.
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Use such expressions to avoid the repetition of filling
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out a data structure.
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</p>
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<pre>
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length := Point{x, y}.Abs();
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</pre>
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<pre>
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// Prepare RPCMessage to send to server
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rpc := &RPCMessage {
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Version: 1,
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Header: &RPCHeader {
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Id: nextId(),
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Signature: sign(body),
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Method: method,
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},
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Body: body,
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};
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</pre>
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<h3 id="buffer-slice">Use parallel assignment to slice a buffer</h3>
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<pre>
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header, body, checksum := buf[0:20], buf[20:n-4], buf[n-4:n];
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</pre>
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<h2 id="errors">Errors</h2>
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<h3 id="error-returns">Return <code>os.Error</code>, not <code>bool</code></h3>
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@ -498,30 +616,6 @@ Even if there is only one failure mode now,
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there may be more later.
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</p>
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<h3 id="handle-errors-first">Handle errors first</h3>
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<p>
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Error cases tend to be simpler than non-error cases,
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and it helps readability when the non-error flow
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of control is always down the page.
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Also, error cases tend to end in <code>return</code> statements,
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so that there is <a href="#else">no need for an explicit else</a>.
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</p>
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<pre>
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if len(name) == 0 {
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return os.EINVAL;
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}
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if IsDir(name) {
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return os.EISDIR;
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}
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f, err := os.Open(name, os.O_RDONLY, 0);
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if err != nil {
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return err;
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}
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codeUsing(f);
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</pre>
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<h3 id="error-context">Return structured errors</h3>
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Implementations of <code>os.Error</code> should
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