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Add Opaque method to the image types.
R=rsc CC=golang-dev https://golang.org/cl/1533041
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@ -36,6 +36,23 @@ func (p *RGBA) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *RGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBAColor(c).(RGBAColor) }
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func (p *RGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBAColor(c).(RGBAColor) }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *RGBA) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xff {
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return false
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}
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}
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}
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}
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return true
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}
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// NewRGBA returns a new RGBA with the given width and height.
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// NewRGBA returns a new RGBA with the given width and height.
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func NewRGBA(w, h int) *RGBA {
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func NewRGBA(w, h int) *RGBA {
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buf := make([]RGBAColor, w*h)
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buf := make([]RGBAColor, w*h)
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@ -67,6 +84,23 @@ func (p *RGBA64) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *RGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color) }
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func (p *RGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color) }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *RGBA64) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xffff {
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return false
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}
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}
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}
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}
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return true
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}
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// NewRGBA64 returns a new RGBA64 with the given width and height.
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// NewRGBA64 returns a new RGBA64 with the given width and height.
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func NewRGBA64(w, h int) *RGBA64 {
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func NewRGBA64(w, h int) *RGBA64 {
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buf := make([]RGBA64Color, w*h)
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buf := make([]RGBA64Color, w*h)
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@ -98,6 +132,23 @@ func (p *NRGBA) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *NRGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBAColor(c).(NRGBAColor) }
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func (p *NRGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBAColor(c).(NRGBAColor) }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *NRGBA) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xff {
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return false
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}
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}
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}
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}
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return true
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}
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// NewNRGBA returns a new NRGBA with the given width and height.
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// NewNRGBA returns a new NRGBA with the given width and height.
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func NewNRGBA(w, h int) *NRGBA {
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func NewNRGBA(w, h int) *NRGBA {
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buf := make([]NRGBAColor, w*h)
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buf := make([]NRGBAColor, w*h)
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@ -129,6 +180,23 @@ func (p *NRGBA64) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *NRGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBA64Color(c).(NRGBA64Color) }
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func (p *NRGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBA64Color(c).(NRGBA64Color) }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *NRGBA64) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xffff {
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return false
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}
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}
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}
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}
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return true
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}
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// NewNRGBA64 returns a new NRGBA64 with the given width and height.
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// NewNRGBA64 returns a new NRGBA64 with the given width and height.
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func NewNRGBA64(w, h int) *NRGBA64 {
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func NewNRGBA64(w, h int) *NRGBA64 {
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buf := make([]NRGBA64Color, w*h)
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buf := make([]NRGBA64Color, w*h)
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@ -160,6 +228,23 @@ func (p *Alpha) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *Alpha) Set(x, y int, c Color) { p.Pixel[y][x] = toAlphaColor(c).(AlphaColor) }
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func (p *Alpha) Set(x, y int, c Color) { p.Pixel[y][x] = toAlphaColor(c).(AlphaColor) }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *Alpha) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xff {
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return false
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}
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}
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}
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}
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return true
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}
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// NewAlpha returns a new Alpha with the given width and height.
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// NewAlpha returns a new Alpha with the given width and height.
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func NewAlpha(w, h int) *Alpha {
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func NewAlpha(w, h int) *Alpha {
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buf := make([]AlphaColor, w*h)
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buf := make([]AlphaColor, w*h)
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@ -235,6 +320,17 @@ func (p *Paletted) SetColorIndex(x, y int, index uint8) {
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p.Pixel[y][x] = index
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p.Pixel[y][x] = index
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}
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}
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *Paletted) Opaque() bool {
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for _, c := range p.Palette {
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_, _, _, a := c.RGBA()
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if a != 0xffff {
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return false
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}
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}
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return true
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}
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// NewPaletted returns a new Paletted with the given width, height and palette.
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// NewPaletted returns a new Paletted with the given width, height and palette.
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func NewPaletted(w, h int, m PalettedColorModel) *Paletted {
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func NewPaletted(w, h int, m PalettedColorModel) *Paletted {
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buf := make([]uint8, w*h)
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buf := make([]uint8, w*h)
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@ -48,3 +48,9 @@ func (c ColorImage) Width() int { return 1e9 }
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func (c ColorImage) Height() int { return 1e9 }
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func (c ColorImage) Height() int { return 1e9 }
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func (c ColorImage) At(x, y int) Color { return c.C }
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func (c ColorImage) At(x, y int) Color { return c.C }
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (c ColorImage) Opaque() bool {
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_, _, _, a := c.C.RGBA()
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return a == 0xffff
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}
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