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doc/codewalk/functions.xml: Fix broken function examples
I removed the broken function comparison example and fixed a code highlighting regexp. R=golang-dev, adg CC=golang-dev https://golang.org/cl/5501078
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@ -45,7 +45,7 @@
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turn.
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turn.
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</step>
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</step>
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<step title="Multiple return values" src="doc/codewalk/pig.go:/\/\/ roll returns/,/stay.*true\n}/">
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<step title="Multiple return values" src="doc/codewalk/pig.go:/\/\/ roll returns/,/true\n}/">
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Go functions can return multiple values.
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Go functions can return multiple values.
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<br/><br/>
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<br/><br/>
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@ -82,16 +82,6 @@
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associated with the current player.
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associated with the current player.
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</step>
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</step>
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<step title="Comparing functions" src="doc/codewalk/pig.go:/if action/,/currentPlayer\)\)\n\t\t}/">
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Functions can be compared for equality in Go. From the
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<a href="http://golang.org/doc/go_spec.html#Comparison_operators">language specification</a>:
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Function values are equal if they refer to the same function or if both are <code>nil</code>.
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<br/><br/>
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We enforce that a <code>strategy</code> function can only return a legal
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<code>action</code>: either <code>roll</code> or <code>stay</code>.
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</step>
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<step title="Simulating a tournament" src="doc/codewalk/pig.go:/\/\/ roundRobin/,/gamesPerStrategy\n}/">
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<step title="Simulating a tournament" src="doc/codewalk/pig.go:/\/\/ roundRobin/,/gamesPerStrategy\n}/">
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The <code>roundRobin</code> function simulates a tournament and tallies wins.
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The <code>roundRobin</code> function simulates a tournament and tallies wins.
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Each strategy plays each other strategy <code>gamesPerSeries</code> times.
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Each strategy plays each other strategy <code>gamesPerSeries</code> times.
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@ -61,9 +61,6 @@ func play(strategy0, strategy1 strategy) int {
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currentPlayer := rand.Intn(2) // Randomly decide who plays first
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currentPlayer := rand.Intn(2) // Randomly decide who plays first
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for s.player+s.thisTurn < win {
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for s.player+s.thisTurn < win {
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action := strategies[currentPlayer](s)
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action := strategies[currentPlayer](s)
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if action != roll && action != stay {
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panic(fmt.Sprintf("Player %d is cheating", currentPlayer))
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}
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s, turnIsOver = action(s)
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s, turnIsOver = action(s)
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if turnIsOver {
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if turnIsOver {
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currentPlayer = (currentPlayer + 1) % 2
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currentPlayer = (currentPlayer + 1) % 2
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