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[dev.ssa] cmd/compile: allocate the flag register in a separate pass

Spilling/restoring flag values is a pain to do during regalloc.
Instead, allocate the flag register in a separate pass.  Regalloc then
operates normally on any flag recomputation instructions.

Change-Id: Ia1c3d9e6eff678861193093c0b48a00f90e4156b
Reviewed-on: https://go-review.googlesource.com/17694
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Keith Randall 2015-12-09 15:58:18 -08:00
parent 09ffa0c4c7
commit c140df0326
6 changed files with 162 additions and 50 deletions

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@ -97,9 +97,10 @@ var passes = [...]pass{
{"lowered cse", cse},
{"lowered deadcode", deadcode},
{"checkLower", checkLower},
{"critical", critical}, // remove critical edges
{"layout", layout}, // schedule blocks
{"schedule", schedule}, // schedule values
{"critical", critical}, // remove critical edges
{"layout", layout}, // schedule blocks
{"schedule", schedule}, // schedule values
{"flagalloc", flagalloc}, // allocate flags register
{"regalloc", regalloc},
{"stackalloc", stackalloc},
}
@ -142,6 +143,10 @@ var passOrder = [...]constraint{
// checkLower must run after lowering & subsequent dead code elim
{"lower", "checkLower"},
{"lowered deadcode", "checkLower"},
// flagalloc needs instructions to be scheduled.
{"schedule", "flagalloc"},
// regalloc needs flags to be allocated first.
{"flagalloc", "regalloc"},
}
func init() {

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@ -0,0 +1,123 @@
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
const flagRegMask = regMask(1) << 33 // TODO: arch-specific
// flagalloc allocates the flag register among all the flag-generating
// instructions. Flag values are recomputed if they need to be
// spilled/restored.
func flagalloc(f *Func) {
// Compute the in-register flag value we want at the end of
// each block. This is basically a best-effort live variable
// analysis, so it can be much simpler than a full analysis.
// TODO: do we really need to keep flag values live across blocks?
// Could we force the flags register to be unused at basic block
// boundaries? Then we wouldn't need this computation.
end := make([]*Value, f.NumBlocks())
for n := 0; n < 2; n++ {
// Walk blocks backwards. Poor-man's postorder traversal.
for i := len(f.Blocks) - 1; i >= 0; i-- {
b := f.Blocks[i]
// Walk values backwards to figure out what flag
// value we want in the flag register at the start
// of the block.
flag := end[b.ID]
if b.Control != nil && b.Control.Type.IsFlags() {
flag = b.Control
}
for j := len(b.Values) - 1; j >= 0; j-- {
v := b.Values[j]
if v == flag {
flag = nil
}
if opcodeTable[v.Op].reg.clobbers&flagRegMask != 0 {
flag = nil
}
for _, a := range v.Args {
if a.Type.IsFlags() {
flag = a
}
}
}
for _, p := range b.Preds {
end[p.ID] = flag
}
}
}
// For blocks which have a flags control value, that's the only value
// we can leave in the flags register at the end of the block. (There
// is no place to put a flag regeneration instruction.)
for _, b := range f.Blocks {
v := b.Control
if v != nil && v.Type.IsFlags() && end[b.ID] != v {
end[b.ID] = nil
}
}
// Add flag recomputations where they are needed.
// TODO: Remove original instructions if they are never used.
var oldSched []*Value
for _, b := range f.Blocks {
oldSched = append(oldSched[:0], b.Values...)
b.Values = b.Values[:0]
// The current live flag value.
var flag *Value
if len(b.Preds) > 0 {
flag = end[b.Preds[0].ID]
// Note: the following condition depends on the lack of critical edges.
for _, p := range b.Preds[1:] {
if end[p.ID] != flag {
f.Fatalf("live flag in %s's predecessors not consistent", b)
}
}
}
for _, v := range oldSched {
if v.Op == OpPhi && v.Type.IsFlags() {
f.Fatalf("phi of flags not supported: %s", v.LongString())
}
// Make sure any flag arg of v is in the flags register.
// If not, recompute it.
for i, a := range v.Args {
if !a.Type.IsFlags() {
continue
}
if a == flag {
continue
}
// Recalculate a
c := a.copyInto(b)
// Update v.
v.SetArg(i, c)
// Remember the most-recently computed flag value.
flag = c
}
// Issue v.
b.Values = append(b.Values, v)
if opcodeTable[v.Op].reg.clobbers&flagRegMask != 0 {
flag = nil
}
if v.Type.IsFlags() {
flag = v
}
}
if v := b.Control; v != nil && v != flag && v.Type.IsFlags() {
// Recalculate control value.
c := v.copyInto(b)
b.Control = c
flag = c
}
if v := end[b.ID]; v != nil && v != flag {
// Need to reissue flag generator for use by
// subsequent blocks.
_ = v.copyInto(b)
// Note: this flag generator is not properly linked up
// with the flag users. This breaks the SSA representation.
// We could fix up the users with another pass, but for now
// we'll just leave it. (Regalloc has the same issue for
// standard regs, and it runs next.)
}
}
}

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@ -232,6 +232,11 @@ func Exit(arg string) ctrl {
return ctrl{BlockExit, arg, []string{}}
}
// Eq specifies a BlockAMD64EQ.
func Eq(cond, sub, alt string) ctrl {
return ctrl{BlockAMD64EQ, cond, []string{sub, alt}}
}
// bloc, ctrl, and valu are internal structures used by Bloc, Valu, Goto,
// If, and Exit to help define blocks.

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@ -38,12 +38,6 @@
// x3 can then be used wherever x is referenced again.
// If the spill (x2) is never used, it will be removed at the end of regalloc.
//
// Flags values are special. Instead of attempting to spill and restore the flags
// register, we recalculate it if needed.
// There are more efficient schemes (see the discussion in CL 13844),
// but flag restoration is empirically rare, and this approach is simple
// and architecture-independent.
//
// Phi values are special, as always. We define two kinds of phis, those
// where the merge happens in a register (a "register" phi) and those where
// the merge happens in a stack location (a "stack" phi).
@ -173,7 +167,6 @@ var registers = [...]Register{
Register{30, "X14"},
Register{31, "X15"},
Register{32, "SB"}, // pseudo-register for global base pointer (aka %rip)
Register{33, "FLAGS"},
// TODO: make arch-dependent
}
@ -226,7 +219,7 @@ type regAllocState struct {
f *Func
// For each value, whether it needs a register or not.
// Cached value of !v.Type.IsMemory() && !v.Type.IsVoid().
// Cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags().
needReg []bool
// for each block, its primary predecessor.
@ -435,40 +428,9 @@ func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool) *Val
c = s.curBlock.NewValue1(v.Line, OpCopy, v.Type, s.regs[r2].c)
} else if v.rematerializeable() {
// Rematerialize instead of loading from the spill location.
c = s.curBlock.NewValue0(v.Line, v.Op, v.Type)
c.Aux = v.Aux
c.AuxInt = v.AuxInt
c.AddArgs(v.Args...)
c = v.copyInto(s.curBlock)
} else {
switch {
// It is difficult to spill and reload flags on many architectures.
// Instead, we regenerate the flags register by issuing the same instruction again.
// This requires (possibly) spilling and reloading that instruction's args.
case v.Type.IsFlags():
if logSpills {
fmt.Println("regalloc: regenerating flags")
}
ns := s.nospill
// Place v's arguments in registers, spilling and loading as needed
args := make([]*Value, 0, len(v.Args))
regspec := opcodeTable[v.Op].reg
for _, i := range regspec.inputs {
// Extract the original arguments to v
a := s.orig[v.Args[i.idx].ID]
if a.Type.IsFlags() {
s.f.Fatalf("cannot load flags value with flags arg: %v has unwrapped arg %v", v.LongString(), a.LongString())
}
cc := s.allocValToReg(a, i.regs, true)
args = append(args, cc)
}
s.nospill = ns
// Recalculate v
c = s.curBlock.NewValue0(v.Line, v.Op, v.Type)
c.Aux = v.Aux
c.AuxInt = v.AuxInt
c.resetArgs()
c.AddArgs(args...)
// Load v from its spill location.
case vi.spill2 != nil:
if logSpills {
@ -506,7 +468,7 @@ func (s *regAllocState) init(f *Func) {
s.orig = make([]*Value, f.NumValues())
for _, b := range f.Blocks {
for _, v := range b.Values {
if v.Type.IsMemory() || v.Type.IsVoid() {
if v.Type.IsMemory() || v.Type.IsVoid() || v.Type.IsFlags() {
continue
}
s.needReg[v.ID] = true
@ -818,6 +780,10 @@ func (s *regAllocState) regalloc(f *Func) {
// by the register specification (most constrained first).
args = append(args[:0], v.Args...)
for _, i := range regspec.inputs {
if i.regs == flagRegMask {
// TODO: remove flag input from regspec.inputs.
continue
}
args[i.idx] = s.allocValToReg(v.Args[i.idx], i.regs, true)
}
@ -834,8 +800,11 @@ func (s *regAllocState) regalloc(f *Func) {
// Pick register for output.
var r register
var mask regMask
if len(regspec.outputs) > 0 {
if s.needReg[v.ID] {
mask = regspec.outputs[0] &^ s.reserved()
if mask>>33&1 != 0 {
s.f.Fatalf("bad mask %s\n", v.LongString())
}
}
if mask != 0 {
r = s.allocReg(mask)
@ -858,7 +827,7 @@ func (s *regAllocState) regalloc(f *Func) {
// f()
// }
// It would be good to have both spill and restore inside the IF.
if !v.Type.IsFlags() {
if s.needReg[v.ID] {
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
s.setOrig(spill, v)
s.values[v.ID].spill = spill

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@ -13,12 +13,12 @@ func TestLiveControlOps(t *testing.T) {
Valu("mem", OpInitMem, TypeMem, 0, ".mem"),
Valu("x", OpAMD64MOVBconst, TypeInt8, 0, 1),
Valu("y", OpAMD64MOVBconst, TypeInt8, 0, 2),
Valu("a", OpAMD64TESTB, TypeBool, 0, nil, "x", "y"),
Valu("b", OpAMD64TESTB, TypeBool, 0, nil, "y", "x"),
If("a", "if", "exit"),
Valu("a", OpAMD64TESTB, TypeFlags, 0, nil, "x", "y"),
Valu("b", OpAMD64TESTB, TypeFlags, 0, nil, "y", "x"),
Eq("a", "if", "exit"),
),
Bloc("if",
If("b", "plain", "exit"),
Eq("b", "plain", "exit"),
),
Bloc("plain",
Goto("exit"),
@ -27,6 +27,7 @@ func TestLiveControlOps(t *testing.T) {
Exit("mem"),
),
)
flagalloc(f.f)
regalloc(f.f)
checkFunc(f.f)
}

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@ -126,6 +126,15 @@ func (v *Value) resetArgs() {
v.Args = v.argstorage[:0]
}
// copyInto makes a new value identical to v and adds it to the end of b.
func (v *Value) copyInto(b *Block) *Value {
c := b.NewValue0(v.Line, v.Op, v.Type)
c.Aux = v.Aux
c.AuxInt = v.AuxInt
c.AddArgs(v.Args...)
return c
}
func (v *Value) Logf(msg string, args ...interface{}) { v.Block.Logf(msg, args...) }
func (v *Value) Fatalf(msg string, args ...interface{}) { v.Block.Fatalf(msg, args...) }
func (v *Value) Unimplementedf(msg string, args ...interface{}) { v.Block.Unimplementedf(msg, args...) }