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test/bench: move to test/bench/shootout
R=golang-dev, r, gri, bradfitz CC=golang-dev https://golang.org/cl/5487067
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@ -101,7 +101,7 @@ do
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done
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[ "$GOARCH" == arm ] ||
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(xcd ../test/bench
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(xcd ../test/bench/shootout
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./timing.sh -test
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) || exit $?
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@ -178,7 +178,6 @@ func main() {
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Random(homosapiens, 5**n)
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}
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type buffer []byte
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func (b *buffer) Flush() {
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@ -43,7 +43,6 @@ import (
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var max_solutions = flag.Int("n", 2100, "maximum number of solutions")
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func boolInt(b bool) int8 {
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if b {
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return 1
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@ -115,7 +114,6 @@ var piece_def = [10][4]int8{
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[4]int8{E, E, E, SW},
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}
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/* To minimize the amount of work done in the recursive solve function below,
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* I'm going to allocate enough space for all legal rotations of each piece
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* at each position on the board. That's 10 pieces x 50 board positions x
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@ -138,7 +136,6 @@ func rotate(dir int8) int8 { return (dir + 2) % PIVOT }
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/* Returns the direction flipped on the horizontal axis */
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func flip(dir int8) int8 { return (PIVOT - dir) % PIVOT }
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/* Returns the new cell index from the specified cell in the
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* specified direction. The index is only valid if the
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* starting cell and direction have been checked by the
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@ -322,7 +319,6 @@ func record_piece(piece int, minimum int8, first_empty int8, piece_mask uint64)
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piece_counts[piece][minimum]++
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}
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/* Fill the entire board going cell by cell. If any cells are "trapped"
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* they will be left alone.
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*/
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@ -351,7 +347,6 @@ func fill_contiguous_space(board []int8, index int8) {
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}
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}
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/* To thin the number of pieces, I calculate if any of them trap any empty
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* cells at the edges. There are only a handful of exceptions where the
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* the board can be solved with the trapped cells. For example: piece 8 can
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@ -382,7 +377,6 @@ func has_island(cell []int8, piece int) bool {
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return true
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}
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/* Calculate all six rotations of the specified piece at the specified index.
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* We calculate only half of piece 3's rotations. This is because any solution
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* found has an identical solution rotated 180 degrees. Thus we can reduce the
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@ -417,7 +411,6 @@ func calc_pieces() {
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}
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}
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/* Calculate all 32 possible states for a 5-bit row and all rows that will
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* create islands that follow any of the 32 possible rows. These pre-
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* calculated 5-bit rows will be used to find islands in a partially solved
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@ -530,7 +523,6 @@ func calc_rows() {
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}
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}
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/* Calculate islands while solving the board.
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*/
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func boardHasIslands(cell int8) int8 {
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@ -545,7 +537,6 @@ func boardHasIslands(cell int8) int8 {
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return bad_even_triple[current_triple]
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}
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/* The recursive solve algorithm. Try to place each permutation in the upper-
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* leftmost empty cell. Mark off available pieces as it goes along.
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* Because the board is a bit mask, the piece number and bit mask must be saved
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@ -39,8 +39,8 @@ import (
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"fmt"
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"io/ioutil"
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"os"
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"runtime"
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"regexp"
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"runtime"
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)
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var variants = []string{
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@ -52,7 +52,7 @@ func f(i int, in <-chan int, out chan<- int) {
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fmt.Printf("%d\n", i)
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os.Exit(0)
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}
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out <- n-1
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out <- n - 1
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}
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}
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