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cmd/go: use alternate debug_modinfo recipe for gccgo
Use a different recipe for capturing debug modinfo if we're compiling with the gccgo toolchain, to avoid applying a go:linkname directive to a variable (not supported by gccgo). Fixes #30344. Change-Id: I9ce3d42c3bbb809fd68b140f56f9bbe3406c351b Reviewed-on: https://go-review.googlesource.com/c/go/+/171768 Reviewed-by: Bryan C. Mills <bcmills@google.com> Run-TryBot: Bryan C. Mills <bcmills@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org>
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@ -40,7 +40,7 @@ var (
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ModPackageModuleInfo func(path string) *modinfo.ModulePublic // return module info for Package struct
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ModImportPaths func(args []string) []*search.Match // expand import paths
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ModPackageBuildInfo func(main string, deps []string) string // return module info to embed in binary
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ModInfoProg func(info string) []byte // wrap module info in .go code for binary
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ModInfoProg func(info string, isgccgo bool) []byte // wrap module info in .go code for binary
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ModImportFromFiles func([]string) // update go.mod to add modules for imports in these files
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ModDirImportPath func(string) string // return effective import path for directory
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)
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@ -249,16 +249,34 @@ func findModule(target, path string) module.Version {
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panic("unreachable")
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}
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func ModInfoProg(info string) []byte {
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func ModInfoProg(info string, isgccgo bool) []byte {
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// Inject a variable with the debug information as runtime.modinfo,
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// but compile it in package main so that it is specific to the binary.
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// The variable must be a literal so that it will have the correct value
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// before the initializer for package main runs.
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//
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// The runtime startup code refers to the variable, which keeps it live in all binaries.
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// The runtime startup code refers to the variable, which keeps it live
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// in all binaries.
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//
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// Note: we use an alternate recipe below for gccgo (based on an
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// init function) due to the fact that gccgo does not support
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// applying a "//go:linkname" directive to a variable. This has
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// drawbacks in that other packages may want to look at the module
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// info in their init functions (see issue 29628), which won't
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// work for gccgo. See also issue 30344.
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if !isgccgo {
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return []byte(fmt.Sprintf(`package main
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import _ "unsafe"
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//go:linkname __debug_modinfo__ runtime.modinfo
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var __debug_modinfo__ = %q
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`, string(infoStart)+info+string(infoEnd)))
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} else {
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return []byte(fmt.Sprintf(`package main
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import _ "unsafe"
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//go:linkname __set_debug_modinfo__ runtime..z2fdebug.setmodinfo
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func __set_debug_modinfo__(string)
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func init() { __set_debug_modinfo__(%q) }
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`, string(infoStart)+info+string(infoEnd)))
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}
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}
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@ -663,7 +663,7 @@ func (b *Builder) build(a *Action) (err error) {
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}
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if p.Internal.BuildInfo != "" && cfg.ModulesEnabled {
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if err := b.writeFile(objdir+"_gomod_.go", load.ModInfoProg(p.Internal.BuildInfo)); err != nil {
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if err := b.writeFile(objdir+"_gomod_.go", load.ModInfoProg(p.Internal.BuildInfo, cfg.BuildToolchainName == "gccgo")); err != nil {
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return err
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}
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gofiles = append(gofiles, objdir+"_gomod_.go")
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