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[dev.ssa] cmd/compile: speed up cse

Construct better initial partitions by recursively comparing values and
their arguments.  This saves one second on compile of arithConst_ssa.go
(4.3s to 3.3s) and shows a 3-5% increase with compilebench.

name       old time/op     new time/op     delta
Template       266ms ± 3%      253ms ± 4%  -5.08%          (p=0.032 n=5+5)
GoTypes        927ms ± 3%      885ms ± 2%  -4.55%          (p=0.016 n=5+5)
Compiler       3.91s ± 3%      3.73s ± 2%  -4.49%          (p=0.008 n=5+5)
MakeBash       31.6s ± 1%      30.5s ± 3%  -3.51%          (p=0.016 n=5+5)

Change-Id: I6ede31ff459131ccfed69531acfbd06b19837700
Reviewed-on: https://go-review.googlesource.com/19838
Reviewed-by: David Chase <drchase@google.com>
This commit is contained in:
Todd Neal 2016-02-23 17:52:17 -06:00 committed by David Chase
parent 8906d2a171
commit b96189d1a0
2 changed files with 70 additions and 110 deletions

View File

@ -9,6 +9,10 @@ import (
"sort"
)
const (
cmpDepth = 4
)
// cse does common-subexpression elimination on the Function.
// Values are just relinked, nothing is deleted. A subsequent deadcode
// pass is required to actually remove duplicate expressions.
@ -30,8 +34,12 @@ func cse(f *Func) {
// Make initial coarse partitions by using a subset of the conditions above.
a := make([]*Value, 0, f.NumValues())
auxIDs := auxmap{}
for _, b := range f.Blocks {
for _, v := range b.Values {
if auxIDs[v.Aux] == 0 {
auxIDs[v.Aux] = int32(len(auxIDs)) + 1
}
if v.Type.IsMemory() {
continue // memory values can never cse
}
@ -42,7 +50,7 @@ func cse(f *Func) {
a = append(a, v)
}
}
partition := partitionValues(a)
partition := partitionValues(a, auxIDs)
// map from value id back to eqclass id
valueEqClass := make([]ID, f.NumValues())
@ -202,8 +210,7 @@ type eqclass []*Value
// being a sorted by ID list of *Values. The eqclass slices are
// backed by the same storage as the input slice.
// Equivalence classes of size 1 are ignored.
func partitionValues(a []*Value) []eqclass {
auxIDs := map[interface{}]int32{}
func partitionValues(a []*Value, auxIDs auxmap) []eqclass {
sort.Sort(sortvalues{a, auxIDs})
var partition []eqclass
@ -212,30 +219,7 @@ func partitionValues(a []*Value) []eqclass {
j := 1
for ; j < len(a); j++ {
w := a[j]
rootsDiffer := v.Op != w.Op ||
v.AuxInt != w.AuxInt ||
len(v.Args) != len(w.Args) ||
v.Op == OpPhi && v.Block != w.Block ||
v.Aux != w.Aux
if rootsDiffer ||
len(v.Args) >= 1 && (v.Args[0].Op != w.Args[0].Op ||
v.Args[0].AuxInt != w.Args[0].AuxInt) ||
len(v.Args) >= 2 && (v.Args[1].Op != w.Args[1].Op ||
v.Args[1].AuxInt != w.Args[1].AuxInt) ||
v.Type.Compare(w.Type) != CMPeq {
if Debug > 3 {
fmt.Printf("CSE.partitionValues separates %s from %s, AuxInt=%v, Aux=%v, Type.compare=%v",
v.LongString(), w.LongString(), v.AuxInt != w.AuxInt, v.Aux != w.Aux, v.Type.Compare(w.Type))
if !rootsDiffer {
if len(v.Args) >= 1 {
fmt.Printf(", a0Op=%v, a0AuxInt=%v", v.Args[0].Op != w.Args[0].Op, v.Args[0].AuxInt != w.Args[0].AuxInt)
if len(v.Args) >= 2 {
fmt.Printf(", a1Op=%v, a1AuxInt=%v", v.Args[1].Op != w.Args[1].Op, v.Args[1].AuxInt != w.Args[1].AuxInt)
}
}
}
fmt.Printf("\n")
}
if cmpVal(v, w, auxIDs, cmpDepth) != CMPeq {
break
}
}
@ -247,11 +231,63 @@ func partitionValues(a []*Value) []eqclass {
return partition
}
func lt2Cmp(isLt bool) Cmp {
if isLt {
return CMPlt
}
return CMPgt
}
type auxmap map[interface{}]int32
func cmpVal(v, w *Value, auxIDs auxmap, depth int) Cmp {
// Try to order these comparison by cost (cheaper first)
if v.Op != w.Op {
return lt2Cmp(v.Op < w.Op)
}
if v.AuxInt != w.AuxInt {
return lt2Cmp(v.AuxInt < w.AuxInt)
}
if len(v.Args) != len(w.Args) {
return lt2Cmp(len(v.Args) < len(w.Args))
}
if v.Op == OpPhi && v.Block != w.Block {
return lt2Cmp(v.Block.ID < w.Block.ID)
}
if tc := v.Type.Compare(w.Type); tc != CMPeq {
return tc
}
if v.Aux != w.Aux {
if v.Aux == nil {
return CMPlt
}
if w.Aux == nil {
return CMPgt
}
return lt2Cmp(auxIDs[v.Aux] < auxIDs[w.Aux])
}
if depth > 0 {
for i := range v.Args {
if v.Args[i] == w.Args[i] {
// skip comparing equal args
continue
}
if ac := cmpVal(v.Args[i], w.Args[i], auxIDs, depth-1); ac != CMPeq {
return ac
}
}
}
return CMPeq
}
// Sort values to make the initial partition.
type sortvalues struct {
a []*Value // array of values
auxIDs map[interface{}]int32 // aux -> aux ID map
auxIDs auxmap // aux -> aux ID map
}
func (sv sortvalues) Len() int { return len(sv.a) }
@ -259,88 +295,9 @@ func (sv sortvalues) Swap(i, j int) { sv.a[i], sv.a[j] = sv.a[j], sv.a[i] }
func (sv sortvalues) Less(i, j int) bool {
v := sv.a[i]
w := sv.a[j]
if v.Op != w.Op {
return v.Op < w.Op
if cmp := cmpVal(v, w, sv.auxIDs, cmpDepth); cmp != CMPeq {
return cmp == CMPlt
}
if v.AuxInt != w.AuxInt {
return v.AuxInt < w.AuxInt
}
if v.Aux == nil && w.Aux != nil { // cheap aux check - expensive one below.
return true
}
if v.Aux != nil && w.Aux == nil {
return false
}
if len(v.Args) != len(w.Args) {
return len(v.Args) < len(w.Args)
}
if v.Op == OpPhi && v.Block.ID != w.Block.ID {
return v.Block.ID < w.Block.ID
}
if len(v.Args) >= 1 {
vOp := v.Args[0].Op
wOp := w.Args[0].Op
if vOp != wOp {
return vOp < wOp
}
vAuxInt := v.Args[0].AuxInt
wAuxInt := w.Args[0].AuxInt
if vAuxInt != wAuxInt {
return vAuxInt < wAuxInt
}
if len(v.Args) >= 2 {
vOp = v.Args[1].Op
wOp = w.Args[1].Op
if vOp != wOp {
return vOp < wOp
}
vAuxInt = v.Args[1].AuxInt
wAuxInt = w.Args[1].AuxInt
if vAuxInt != wAuxInt {
return vAuxInt < wAuxInt
}
}
}
// Sort by type, using the ssa.Type Compare method
if v.Type != w.Type {
c := v.Type.Compare(w.Type)
if c != CMPeq {
return c == CMPlt
}
}
// Aux fields are interfaces with no comparison
// method. Use a map to number distinct ones,
// and use those numbers for comparison.
if v.Aux != w.Aux {
x := sv.auxIDs[v.Aux]
if x == 0 {
x = int32(len(sv.auxIDs)) + 1
sv.auxIDs[v.Aux] = x
}
y := sv.auxIDs[w.Aux]
if y == 0 {
y = int32(len(sv.auxIDs)) + 1
sv.auxIDs[w.Aux] = y
}
if x != y {
return x < y
}
}
// TODO(khr): is the above really ok to do? We're building
// the aux->auxID map online as sort is asking about it. If
// sort has some internal randomness, then the numbering might
// change from run to run. That will make the ordering of
// partitions random. It won't break the compiler but may
// make it nondeterministic. We could fix this by computing
// the aux->auxID map ahead of time, but the hope is here that
// we won't need to compute the mapping for many aux fields
// because the values they are in are otherwise unique.
// Sort by value ID last to keep the sort result deterministic.
return v.ID < w.ID

View File

@ -95,6 +95,9 @@ func (t *CompilerType) Compare(u Type) Cmp {
if !ok {
return CMPlt
}
if t == x {
return CMPeq
}
// desire fast sorting, not pretty sorting.
if len(t.Name) == len(x.Name) {
if t.Name == x.Name {