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runtime: do not garbage collect windows callbacks

Fixes #1883.
Fixes #1702.

R=golang-dev, rsc
CC=golang-dev
https://golang.org/cl/4532103
This commit is contained in:
Alex Brainman 2011-06-02 17:08:56 +10:00
parent 119a341c38
commit b873701dbd

View File

@ -324,13 +324,31 @@ runtime·ctrlhandler1(uint32 type)
return 0;
}
// Will keep all callbacks in a linked list, so they don't get garbage collected.
typedef struct Callback Callback;
struct Callback {
Callback* link;
void* gobody;
byte asmbody;
};
typedef struct Callbacks Callbacks;
struct Callbacks {
Lock;
Callback* link;
int32 n;
};
static Callbacks cbs;
// Call back from windows dll into go.
byte *
runtime·compilecallback(Eface fn, bool cleanstack)
{
Func *f;
int32 argsize, n;
byte *ret, *p;
byte *p;
Callback *c;
if(fn.type->kind != KindFunc)
runtime·panicstring("not a function");
@ -348,7 +366,23 @@ runtime·compilecallback(Eface fn, bool cleanstack)
if(cleanstack)
n += 2; // ... argsize
ret = p = runtime·mal(n);
runtime·lock(&cbs);
for(c = cbs.link; c != nil; c = c->link) {
if(c->gobody == fn.data) {
runtime·unlock(&cbs);
return &c->asmbody;
}
}
if(cbs.n >= 20)
runtime·throw("too many callback functions");
c = runtime·mal(sizeof *c + n);
c->gobody = fn.data;
c->link = cbs.link;
cbs.link = c;
cbs.n++;
runtime·unlock(&cbs);
p = &c->asmbody;
// MOVL fn, AX
*p++ = 0xb8;
@ -376,7 +410,7 @@ runtime·compilecallback(Eface fn, bool cleanstack)
} else
*p = 0xc3;
return ret;
return &c->asmbody;
}
void