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https://github.com/golang/go
synced 2024-11-21 18:34:44 -07:00
runtime: add windows callback tests
Just a copy of cgo callback tests from misc/cgo/test. R=rsc CC=golang-dev, hectorchu https://golang.org/cl/5331062
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@ -18,6 +18,8 @@ var F64toint = f64toint
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func entersyscall()
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func exitsyscall()
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func golockedOSThread() bool
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var Entersyscall = entersyscall
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var Exitsyscall = exitsyscall
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var LockedOSThread = golockedOSThread
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@ -1586,6 +1586,14 @@ runtime·lockedOSThread(void)
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return g->lockedm != nil && m->lockedg != nil;
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}
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// for testing of callbacks
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void
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runtime·golockedOSThread(bool ret)
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{
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ret = runtime·lockedOSThread();
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FLUSH(&ret);
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}
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// for testing of wire, unwire
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void
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runtime·mid(uint32 ret)
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@ -5,6 +5,7 @@
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package runtime_test
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import (
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"runtime"
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"syscall"
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"testing"
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"unsafe"
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@ -120,7 +121,7 @@ func TestCDecl(t *testing.T) {
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}
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}
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func TestCallback(t *testing.T) {
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func TestEnumWindows(t *testing.T) {
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d := GetDLL(t, "user32.dll")
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isWindows := d.Proc("IsWindow")
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counter := 0
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@ -144,6 +145,99 @@ func TestCallback(t *testing.T) {
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}
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}
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func callback(hwnd syscall.Handle, lparam uintptr) uintptr {
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(*(*func())(unsafe.Pointer(&lparam)))()
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return 0 // stop enumeration
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}
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// nestedCall calls into Windows, back into Go, and finally to f.
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func nestedCall(t *testing.T, f func()) {
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c := syscall.NewCallback(callback)
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d := GetDLL(t, "user32.dll")
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defer d.Release()
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d.Proc("EnumWindows").Call(c, uintptr(*(*unsafe.Pointer)(unsafe.Pointer(&f))))
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}
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func TestCallback(t *testing.T) {
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var x = false
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nestedCall(t, func() { x = true })
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if !x {
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t.Fatal("nestedCall did not call func")
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}
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}
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func TestCallbackGC(t *testing.T) {
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nestedCall(t, runtime.GC)
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}
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func TestCallbackPanic(t *testing.T) {
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// Make sure panic during callback unwinds properly.
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if runtime.LockedOSThread() {
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t.Fatal("locked OS thread on entry to TestCallbackPanic")
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}
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defer func() {
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s := recover()
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if s == nil {
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t.Fatal("did not panic")
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}
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if s.(string) != "callback panic" {
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t.Fatal("wrong panic:", s)
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}
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if runtime.LockedOSThread() {
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t.Fatal("locked OS thread on exit from TestCallbackPanic")
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}
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}()
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nestedCall(t, func() { panic("callback panic") })
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panic("nestedCall returned")
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}
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func TestCallbackPanicLoop(t *testing.T) {
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// Make sure we don't blow out m->g0 stack.
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for i := 0; i < 100000; i++ {
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TestCallbackPanic(t)
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}
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}
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func TestCallbackPanicLocked(t *testing.T) {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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if !runtime.LockedOSThread() {
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t.Fatal("runtime.LockOSThread didn't")
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}
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defer func() {
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s := recover()
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if s == nil {
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t.Fatal("did not panic")
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}
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if s.(string) != "callback panic" {
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t.Fatal("wrong panic:", s)
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}
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if !runtime.LockedOSThread() {
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t.Fatal("lost lock on OS thread after panic")
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}
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}()
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nestedCall(t, func() { panic("callback panic") })
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panic("nestedCall returned")
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}
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func TestBlockingCallback(t *testing.T) {
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c := make(chan int)
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go func() {
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for i := 0; i < 10; i++ {
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c <- <-c
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}
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}()
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nestedCall(t, func() {
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for i := 0; i < 10; i++ {
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c <- i
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if j := <-c; j != i {
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t.Errorf("out of sync %d != %d", j, i)
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}
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}
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})
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}
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func TestCallbackInAnotherThread(t *testing.T) {
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// TODO: test a function which calls back in another thread: QueueUserAPC() or CreateThread()
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}
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