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runtime: implement high resolution timer on windows arm/arm64

This CL moves the usleep2HighRes from assembly to good old Go.
This is safe because since CL 288793 usleep is always called with
a g, else one wold have to call usleep_no_g. This condition was
not enforced when high resolution timers were first implemented
on Windows (CL 248699), so the implementation was done in assembly.

Other than removing a bunch of obscure assembly code, this CL makes
high resolution timers work on windows arm/arm64 by free, as the
system calls are the same in all windows platforms.

Change-Id: I41ecf78026fd7e11e85258a411ae074a77e8c7fc
Reviewed-on: https://go-review.googlesource.com/c/go/+/471142
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
Reviewed-by: Michael Pratt <mpratt@google.com>
Reviewed-by: Bryan Mills <bcmills@google.com>
Auto-Submit: Michael Pratt <mpratt@google.com>
Run-TryBot: Quim Muntal <quimmuntal@gmail.com>
This commit is contained in:
qmuntal 2023-02-24 18:15:32 +01:00 committed by Gopher Robot
parent b561ebab46
commit b6f29d2365
5 changed files with 5 additions and 94 deletions

View File

@ -440,13 +440,7 @@ func createHighResTimer() uintptr {
_SYNCHRONIZE|_TIMER_QUERY_STATE|_TIMER_MODIFY_STATE)
}
const highResTimerSupported = GOARCH == "386" || GOARCH == "amd64"
func initHighResTimer() {
if !highResTimerSupported {
// TODO: Not yet implemented.
return
}
h := createHighResTimer()
if h != 0 {
haveHighResTimer = true
@ -1130,7 +1124,6 @@ func stdcall7(fn stdFunction, a0, a1, a2, a3, a4, a5, a6 uintptr) uintptr {
// These must run on the system stack only.
func usleep2(dt int32)
func usleep2HighRes(dt int32)
func switchtothread()
//go:nosplit
@ -1152,13 +1145,15 @@ func usleep_no_g(us uint32) {
//go:nosplit
func usleep(us uint32) {
systemstack(func() {
dt := -10 * int32(us) // relative sleep (negative), 100ns units
dt := -10 * int64(us) // relative sleep (negative), 100ns units
// If the high-res timer is available and its handle has been allocated for this m, use it.
// Otherwise fall back to the low-res one, which doesn't need a handle.
if haveHighResTimer && getg().m.highResTimer != 0 {
usleep2HighRes(dt)
h := getg().m.highResTimer
stdcall6(_SetWaitableTimer, h, uintptr(unsafe.Pointer(&dt)), 0, 0, 0, 0)
stdcall3(_NtWaitForSingleObject, h, 0, 0)
} else {
usleep2(dt)
usleep2(int32(dt))
}
})
}

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@ -241,43 +241,6 @@ TEXT runtime·usleep2(SB),NOSPLIT,$20-4
MOVL BP, SP
RET
// Runs on OS stack.
// duration (in -100ns units) is in dt+0(FP).
// g is valid.
TEXT runtime·usleep2HighRes(SB),NOSPLIT,$36-4
MOVL dt+0(FP), BX
MOVL $-1, hi-4(SP)
MOVL BX, lo-8(SP)
get_tls(CX)
MOVL g(CX), CX
MOVL g_m(CX), CX
MOVL (m_mOS+mOS_highResTimer)(CX), CX
MOVL CX, saved_timer-12(SP)
MOVL $0, fResume-16(SP)
MOVL $0, lpArgToCompletionRoutine-20(SP)
MOVL $0, pfnCompletionRoutine-24(SP)
MOVL $0, lPeriod-28(SP)
LEAL lo-8(SP), BX
MOVL BX, lpDueTime-32(SP)
MOVL CX, hTimer-36(SP)
MOVL SP, BP
MOVL runtime·_SetWaitableTimer(SB), AX
CALL AX
MOVL BP, SP
MOVL $0, ptime-28(SP)
MOVL $0, alertable-32(SP)
MOVL saved_timer-12(SP), CX
MOVL CX, handle-36(SP)
MOVL SP, BP
MOVL runtime·_NtWaitForSingleObject(SB), AX
CALL AX
MOVL BP, SP
RET
// Runs on OS stack.
TEXT runtime·switchtothread(SB),NOSPLIT,$0
MOVL SP, BP

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@ -251,39 +251,6 @@ TEXT runtime·usleep2(SB),NOSPLIT,$48-4
MOVQ 40(SP), SP
RET
// Runs on OS stack. duration (in -100ns units) is in dt+0(FP).
// g is valid.
TEXT runtime·usleep2HighRes(SB),NOSPLIT,$72-4
MOVLQSX dt+0(FP), BX
get_tls(CX)
MOVQ SP, AX
ANDQ $~15, SP // alignment as per Windows requirement
MOVQ AX, 64(SP)
MOVQ g(CX), CX
MOVQ g_m(CX), CX
MOVQ (m_mOS+mOS_highResTimer)(CX), CX // hTimer
MOVQ CX, 48(SP) // save hTimer for later
LEAQ 56(SP), DX // lpDueTime
MOVQ BX, (DX)
MOVQ $0, R8 // lPeriod
MOVQ $0, R9 // pfnCompletionRoutine
MOVQ $0, AX
MOVQ AX, 32(SP) // lpArgToCompletionRoutine
MOVQ AX, 40(SP) // fResume
MOVQ runtime·_SetWaitableTimer(SB), AX
CALL AX
MOVQ 48(SP), CX // handle
MOVQ $0, DX // alertable
MOVQ $0, R8 // ptime
MOVQ runtime·_NtWaitForSingleObject(SB), AX
CALL AX
MOVQ 64(SP), SP
RET
// Runs on OS stack.
TEXT runtime·switchtothread(SB),NOSPLIT,$0
MOVQ SP, AX

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@ -211,13 +211,6 @@ TEXT runtime·usleep2(SB),NOSPLIT|NOFRAME,$0-4
MOVW R4, R13 // Restore SP
MOVM.IA.W (R13), [R4, R15] // pop {R4, pc}
// Runs on OS stack.
// duration (in -100ns units) is in dt+0(FP).
// g is valid.
// TODO: needs to be implemented properly.
TEXT runtime·usleep2HighRes(SB),NOSPLIT|NOFRAME,$0-4
B runtime·abort(SB)
// Runs on OS stack.
TEXT runtime·switchtothread(SB),NOSPLIT|NOFRAME,$0
MOVM.DB.W [R4, R14], (R13) // push {R4, lr}

View File

@ -239,13 +239,6 @@ TEXT runtime·usleep2(SB),NOSPLIT,$32-4
ADD $16, RSP
RET
// Runs on OS stack.
// duration (in -100ns units) is in dt+0(FP).
// g is valid.
// TODO: needs to be implemented properly.
TEXT runtime·usleep2HighRes(SB),NOSPLIT|NOFRAME,$0-4
B runtime·abort(SB)
// Runs on OS stack.
TEXT runtime·switchtothread(SB),NOSPLIT,$16-0
MOVD runtime·_SwitchToThread(SB), R0