mirror of
https://github.com/golang/go
synced 2024-11-22 04:44:39 -07:00
image: change image representation from slice-of-slices to linear buffer,
stride and rect. R=r CC=golang-dev, rog https://golang.org/cl/1849041
This commit is contained in:
parent
56b989f1b9
commit
b50a3d95e1
@ -167,14 +167,14 @@ func drawFillOver(dst *image.RGBA, r Rectangle, src image.ColorImage) {
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x0, x1 := r.Min.X, r.Max.X
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y0, y1 := r.Min.Y, r.Max.Y
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for y := y0; y != y1; y++ {
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dpix := dst.Pixel[y]
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for x := x0; x != x1; x++ {
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rgba := dpix[x]
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dbase := y * dst.Stride
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dpix := dst.Pix[dbase+x0 : dbase+x1]
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for i, rgba := range dpix {
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dr := (uint32(rgba.R)*a)/m + cr
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dg := (uint32(rgba.G)*a)/m + cg
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db := (uint32(rgba.B)*a)/m + cb
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da := (uint32(rgba.A)*a)/m + ca
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dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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@ -183,25 +183,26 @@ func drawCopyOver(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {
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x0, x1 := r.Min.X, r.Max.X
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y0, y1 := r.Min.Y, r.Max.Y
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for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
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dpix := dst.Pixel[y]
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spix := src.Pixel[sy]
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for x, sx := x0, sp.X; x != x1; x, sx = x+1, sx+1 {
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// For unknown reasons, even though both dpix[x] and spix[sx] are
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dbase := y * dst.Stride
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dpix := dst.Pix[dbase+x0 : dbase+x1]
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sbase := sy * src.Stride
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spix := src.Pix[sbase+sp.X:]
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for i, rgba := range dpix {
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// For unknown reasons, even though both dpix[i] and spix[i] are
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// image.RGBAColors, on an x86 CPU it seems fastest to call RGBA
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// for the source but to do it manually for the destination.
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sr, sg, sb, sa := spix[sx].RGBA()
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drgba := dpix[x]
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dr := uint32(drgba.R)
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dg := uint32(drgba.G)
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db := uint32(drgba.B)
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da := uint32(drgba.A)
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sr, sg, sb, sa := spix[i].RGBA()
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dr := uint32(rgba.R)
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dg := uint32(rgba.G)
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db := uint32(rgba.B)
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da := uint32(rgba.A)
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// The 0x101 is here for the same reason as in drawRGBA.
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a := (m - sa) * 0x101
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dr = (dr*a)/m + sr
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dg = (dg*a)/m + sg
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db = (db*a)/m + sb
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da = (da*a)/m + sa
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dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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@ -211,15 +212,16 @@ func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *ima
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y0, y1 := r.Min.Y, r.Max.Y
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cr, cg, cb, ca := src.RGBA()
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for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 {
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dpix := dst.Pixel[y]
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mpix := mask.Pixel[my]
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for x, mx := x0, mp.X; x != x1; x, mx = x+1, mx+1 {
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ma := uint32(mpix[mx].A)
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dbase := y * dst.Stride
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dpix := dst.Pix[dbase+x0 : dbase+x1]
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mbase := my * mask.Stride
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mpix := mask.Pix[mbase+mp.X:]
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for i, rgba := range dpix {
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ma := uint32(mpix[i].A)
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if ma == 0 {
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continue
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}
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ma |= ma << 8
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rgba := dpix[x]
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dr := uint32(rgba.R)
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dg := uint32(rgba.G)
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db := uint32(rgba.B)
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@ -230,7 +232,7 @@ func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *ima
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dg = (dg*a + cg*ma) / m
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db = (db*a + cb*ma) / m
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da = (da*a + ca*ma) / m
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dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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}
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}
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}
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@ -246,13 +248,16 @@ func drawFillSrc(dst *image.RGBA, r Rectangle, src image.ColorImage) {
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// then use the first row as the slice source for the remaining rows.
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dx0, dx1 := r.Min.X, r.Max.X
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dy0, dy1 := r.Min.Y, r.Max.Y
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firstRow := dst.Pixel[dy0]
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for x := dx0; x < dx1; x++ {
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firstRow[x] = color
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dbase := dy0 * dst.Stride
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i0, i1 := dbase+dx0, dbase+dx1
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firstRow := dst.Pix[i0:i1]
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for i, _ := range firstRow {
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firstRow[i] = color
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}
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copySrc := firstRow[dx0:dx1]
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for y := dy0 + 1; y < dy1; y++ {
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copy(dst.Pixel[y][dx0:dx1], copySrc)
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i0 += dst.Stride
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i1 += dst.Stride
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copy(dst.Pix[i0:i1], firstRow)
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}
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}
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@ -260,8 +265,16 @@ func drawCopySrc(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {
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dx0, dx1 := r.Min.X, r.Max.X
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dy0, dy1 := r.Min.Y, r.Max.Y
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sx0, sx1 := sp.X, sp.X+dx1-dx0
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for y, sy := dy0, sp.Y; y < dy1; y, sy = y+1, sy+1 {
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copy(dst.Pixel[y][dx0:dx1], src.Pixel[sy][sx0:sx1])
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d0 := dy0*dst.Stride + dx0
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d1 := dy0*dst.Stride + dx1
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s0 := sp.Y*dst.Stride + sx0
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s1 := sp.Y*dst.Stride + sx1
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for y := dy0; y < dy1; y++ {
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copy(dst.Pix[d0:d1], src.Pix[s0:s1])
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d0 += dst.Stride
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d1 += dst.Stride
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s0 += src.Stride
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s1 += src.Stride
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}
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}
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@ -280,8 +293,9 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag
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for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
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sx := sp.X + x0 - r.Min.X
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mx := mp.X + x0 - r.Min.X
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dpix := dst.Pixel[y]
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for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
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dbase := y * dst.Stride
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dpix := dst.Pix[dbase+x0 : dbase+x1]
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for i, rgba := range dpix {
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ma := uint32(m)
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if mask != nil {
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_, _, _, ma = mask.At(mx, my).RGBA()
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@ -289,7 +303,6 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag
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sr, sg, sb, sa := src.At(sx, sy).RGBA()
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var dr, dg, db, da uint32
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if op == Over {
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rgba := dpix[x]
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dr = uint32(rgba.R)
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dg = uint32(rgba.G)
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db = uint32(rgba.B)
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@ -311,7 +324,8 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag
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db = sb * ma / m
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da = sa * ma / m
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}
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dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
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sx, mx = sx+dx, mx+dx
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}
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}
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}
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@ -99,7 +99,7 @@ func (c *conn) flusher() {
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close(c.flush)
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return
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}
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p := c.img.Pixel[y]
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p := c.img.Pix[y*c.img.Stride : (y+1)*c.img.Stride]
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for x := b.Min.X; x < b.Max.X; {
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nx := b.Max.X - x
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if nx > len(c.flushBuf1)/4 {
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@ -97,6 +97,12 @@ func (r Rectangle) Overlaps(s Rectangle) bool {
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r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y
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}
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// Contains returns whether r contains p.
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func (r Rectangle) Contains(p Point) bool {
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return p.X >= r.Min.X && p.X < r.Max.X &&
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p.Y >= r.Min.Y && p.Y < r.Max.Y
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}
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// Canon returns the canonical version of r. The returned rectangle has
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// minimum and maximum coordinates swapped if necessary so that Min.X <= Max.X
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// and Min.Y <= Max.Y.
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@ -18,46 +18,48 @@ type Image interface {
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At(x, y int) Color
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}
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// An RGBA is an in-memory image backed by a 2-D slice of RGBAColor values.
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// An RGBA is an in-memory image of RGBAColor values.
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type RGBA struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
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Pixel [][]RGBAColor
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// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
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Pix []RGBAColor
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Stride int
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// Rect is the image's bounds.
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Rect Rectangle
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}
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func (p *RGBA) ColorModel() ColorModel { return RGBAColorModel }
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func (p *RGBA) Bounds() Rectangle {
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if len(p.Pixel) == 0 {
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return ZR
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}
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return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
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}
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func (p *RGBA) Bounds() Rectangle { return p.Rect }
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func (p *RGBA) At(x, y int) Color {
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// TODO(nigeltao): Check if (x,y) is outside the bounds, and return zero.
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// Similarly for the other concrete image types.
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return p.Pixel[y][x]
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if !p.Rect.Contains(Point{x, y}) {
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return RGBAColor{}
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}
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return p.Pix[y*p.Stride+x]
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}
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func (p *RGBA) Set(x, y int, c Color) {
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// TODO(nigeltao): Check if (x,y) is outside the bounds, and return.
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// Similarly for the other concrete image types.
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p.Pixel[y][x] = toRGBAColor(c).(RGBAColor)
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if !p.Rect.Contains(Point{x, y}) {
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return
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}
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p.Pix[y*p.Stride+x] = toRGBAColor(c).(RGBAColor)
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}
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *RGBA) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xff {
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if p.Rect.Empty() {
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return true
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}
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base := p.Rect.Min.Y * p.Stride
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i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
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for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
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for _, c := range p.Pix[i0:i1] {
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if c.A != 0xff {
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return false
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}
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}
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}
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i0 += p.Stride
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i1 += p.Stride
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}
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return true
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}
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@ -65,261 +67,295 @@ func (p *RGBA) Opaque() bool {
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// NewRGBA returns a new RGBA with the given width and height.
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func NewRGBA(w, h int) *RGBA {
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buf := make([]RGBAColor, w*h)
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pix := make([][]RGBAColor, h)
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for y := range pix {
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pix[y] = buf[w*y : w*(y+1)]
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}
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return &RGBA{pix}
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return &RGBA{buf, w, Rectangle{ZP, Point{w, h}}}
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}
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// An RGBA64 is an in-memory image backed by a 2-D slice of RGBA64Color values.
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// An RGBA64 is an in-memory image of RGBA64Color values.
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type RGBA64 struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
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Pixel [][]RGBA64Color
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// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
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Pix []RGBA64Color
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Stride int
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// Rect is the image's bounds.
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Rect Rectangle
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}
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func (p *RGBA64) ColorModel() ColorModel { return RGBA64ColorModel }
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func (p *RGBA64) Bounds() Rectangle {
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if len(p.Pixel) == 0 {
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return ZR
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func (p *RGBA64) Bounds() Rectangle { return p.Rect }
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func (p *RGBA64) At(x, y int) Color {
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if !p.Rect.Contains(Point{x, y}) {
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return RGBA64Color{}
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}
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return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
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return p.Pix[y*p.Stride+x]
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}
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func (p *RGBA64) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *RGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color) }
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func (p *RGBA64) Set(x, y int, c Color) {
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if !p.Rect.Contains(Point{x, y}) {
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return
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}
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p.Pix[y*p.Stride+x] = toRGBA64Color(c).(RGBA64Color)
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}
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *RGBA64) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xffff {
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if p.Rect.Empty() {
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return true
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}
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base := p.Rect.Min.Y * p.Stride
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i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
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for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
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for _, c := range p.Pix[i0:i1] {
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if c.A != 0xffff {
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return false
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}
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}
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}
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i0 += p.Stride
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i1 += p.Stride
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}
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return true
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}
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// NewRGBA64 returns a new RGBA64 with the given width and height.
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func NewRGBA64(w, h int) *RGBA64 {
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buf := make([]RGBA64Color, w*h)
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pix := make([][]RGBA64Color, h)
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for y := range pix {
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pix[y] = buf[w*y : w*(y+1)]
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}
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return &RGBA64{pix}
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pix := make([]RGBA64Color, w*h)
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return &RGBA64{pix, w, Rectangle{ZP, Point{w, h}}}
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}
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// A NRGBA is an in-memory image backed by a 2-D slice of NRGBAColor values.
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// An NRGBA is an in-memory image of NRGBAColor values.
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type NRGBA struct {
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// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
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Pixel [][]NRGBAColor
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// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
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Pix []NRGBAColor
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Stride int
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// Rect is the image's bounds.
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Rect Rectangle
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}
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func (p *NRGBA) ColorModel() ColorModel { return NRGBAColorModel }
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func (p *NRGBA) Bounds() Rectangle {
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if len(p.Pixel) == 0 {
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return ZR
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func (p *NRGBA) Bounds() Rectangle { return p.Rect }
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func (p *NRGBA) At(x, y int) Color {
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if !p.Rect.Contains(Point{x, y}) {
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return NRGBAColor{}
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}
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return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
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return p.Pix[y*p.Stride+x]
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}
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func (p *NRGBA) At(x, y int) Color { return p.Pixel[y][x] }
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func (p *NRGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBAColor(c).(NRGBAColor) }
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func (p *NRGBA) Set(x, y int, c Color) {
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if !p.Rect.Contains(Point{x, y}) {
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return
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}
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p.Pix[y*p.Stride+x] = toNRGBAColor(c).(NRGBAColor)
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}
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// Opaque scans the entire image and returns whether or not it is fully opaque.
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func (p *NRGBA) Opaque() bool {
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h := len(p.Pixel)
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if h > 0 {
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w := len(p.Pixel[0])
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for y := 0; y < h; y++ {
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pix := p.Pixel[y]
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for x := 0; x < w; x++ {
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if pix[x].A != 0xff {
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if p.Rect.Empty() {
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return true
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}
|
||||
base := p.Rect.Min.Y * p.Stride
|
||||
i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
|
||||
for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
|
||||
for _, c := range p.Pix[i0:i1] {
|
||||
if c.A != 0xff {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
i0 += p.Stride
|
||||
i1 += p.Stride
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// NewNRGBA returns a new NRGBA with the given width and height.
|
||||
func NewNRGBA(w, h int) *NRGBA {
|
||||
buf := make([]NRGBAColor, w*h)
|
||||
pix := make([][]NRGBAColor, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &NRGBA{pix}
|
||||
pix := make([]NRGBAColor, w*h)
|
||||
return &NRGBA{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// A NRGBA64 is an in-memory image backed by a 2-D slice of NRGBA64Color values.
|
||||
// An NRGBA64 is an in-memory image of NRGBA64Color values.
|
||||
type NRGBA64 struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
|
||||
Pixel [][]NRGBA64Color
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []NRGBA64Color
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
}
|
||||
|
||||
func (p *NRGBA64) ColorModel() ColorModel { return NRGBA64ColorModel }
|
||||
|
||||
func (p *NRGBA64) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
func (p *NRGBA64) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *NRGBA64) At(x, y int) Color {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return NRGBA64Color{}
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *NRGBA64) At(x, y int) Color { return p.Pixel[y][x] }
|
||||
|
||||
func (p *NRGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBA64Color(c).(NRGBA64Color) }
|
||||
func (p *NRGBA64) Set(x, y int, c Color) {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = toNRGBA64Color(c).(NRGBA64Color)
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
func (p *NRGBA64) Opaque() bool {
|
||||
h := len(p.Pixel)
|
||||
if h > 0 {
|
||||
w := len(p.Pixel[0])
|
||||
for y := 0; y < h; y++ {
|
||||
pix := p.Pixel[y]
|
||||
for x := 0; x < w; x++ {
|
||||
if pix[x].A != 0xffff {
|
||||
if p.Rect.Empty() {
|
||||
return true
|
||||
}
|
||||
base := p.Rect.Min.Y * p.Stride
|
||||
i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
|
||||
for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
|
||||
for _, c := range p.Pix[i0:i1] {
|
||||
if c.A != 0xffff {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
i0 += p.Stride
|
||||
i1 += p.Stride
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// NewNRGBA64 returns a new NRGBA64 with the given width and height.
|
||||
func NewNRGBA64(w, h int) *NRGBA64 {
|
||||
buf := make([]NRGBA64Color, w*h)
|
||||
pix := make([][]NRGBA64Color, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &NRGBA64{pix}
|
||||
pix := make([]NRGBA64Color, w*h)
|
||||
return &NRGBA64{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// An Alpha is an in-memory image backed by a 2-D slice of AlphaColor values.
|
||||
// An Alpha is an in-memory image of AlphaColor values.
|
||||
type Alpha struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
|
||||
Pixel [][]AlphaColor
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []AlphaColor
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
}
|
||||
|
||||
func (p *Alpha) ColorModel() ColorModel { return AlphaColorModel }
|
||||
|
||||
func (p *Alpha) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
func (p *Alpha) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *Alpha) At(x, y int) Color {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return AlphaColor{}
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *Alpha) At(x, y int) Color { return p.Pixel[y][x] }
|
||||
|
||||
func (p *Alpha) Set(x, y int, c Color) { p.Pixel[y][x] = toAlphaColor(c).(AlphaColor) }
|
||||
func (p *Alpha) Set(x, y int, c Color) {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = toAlphaColor(c).(AlphaColor)
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
func (p *Alpha) Opaque() bool {
|
||||
h := len(p.Pixel)
|
||||
if h > 0 {
|
||||
w := len(p.Pixel[0])
|
||||
for y := 0; y < h; y++ {
|
||||
pix := p.Pixel[y]
|
||||
for x := 0; x < w; x++ {
|
||||
if pix[x].A != 0xff {
|
||||
if p.Rect.Empty() {
|
||||
return true
|
||||
}
|
||||
base := p.Rect.Min.Y * p.Stride
|
||||
i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
|
||||
for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
|
||||
for _, c := range p.Pix[i0:i1] {
|
||||
if c.A != 0xff {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
i0 += p.Stride
|
||||
i1 += p.Stride
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// NewAlpha returns a new Alpha with the given width and height.
|
||||
func NewAlpha(w, h int) *Alpha {
|
||||
buf := make([]AlphaColor, w*h)
|
||||
pix := make([][]AlphaColor, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &Alpha{pix}
|
||||
pix := make([]AlphaColor, w*h)
|
||||
return &Alpha{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// An Alpha16 is an in-memory image backed by a 2-D slice of Alpha16Color values.
|
||||
// An Alpha16 is an in-memory image of Alpha16Color values.
|
||||
type Alpha16 struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
|
||||
Pixel [][]Alpha16Color
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []Alpha16Color
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
}
|
||||
|
||||
func (p *Alpha16) ColorModel() ColorModel { return Alpha16ColorModel }
|
||||
|
||||
func (p *Alpha16) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
func (p *Alpha16) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *Alpha16) At(x, y int) Color {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return Alpha16Color{}
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *Alpha16) At(x, y int) Color { return p.Pixel[y][x] }
|
||||
|
||||
func (p *Alpha16) Set(x, y int, c Color) { p.Pixel[y][x] = toAlpha16Color(c).(Alpha16Color) }
|
||||
func (p *Alpha16) Set(x, y int, c Color) {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = toAlpha16Color(c).(Alpha16Color)
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
func (p *Alpha16) Opaque() bool {
|
||||
h := len(p.Pixel)
|
||||
if h > 0 {
|
||||
w := len(p.Pixel[0])
|
||||
for y := 0; y < h; y++ {
|
||||
pix := p.Pixel[y]
|
||||
for x := 0; x < w; x++ {
|
||||
if pix[x].A != 0xffff {
|
||||
if p.Rect.Empty() {
|
||||
return true
|
||||
}
|
||||
base := p.Rect.Min.Y * p.Stride
|
||||
i0, i1 := base+p.Rect.Min.X, base+p.Rect.Max.X
|
||||
for y := p.Rect.Min.Y; y < p.Rect.Max.Y; y++ {
|
||||
for _, c := range p.Pix[i0:i1] {
|
||||
if c.A != 0xffff {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
i0 += p.Stride
|
||||
i1 += p.Stride
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// NewAlpha16 returns a new Alpha16 with the given width and height.
|
||||
func NewAlpha16(w, h int) *Alpha16 {
|
||||
buf := make([]Alpha16Color, w*h)
|
||||
pix := make([][]Alpha16Color, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &Alpha16{pix}
|
||||
pix := make([]Alpha16Color, w*h)
|
||||
return &Alpha16{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// A Gray is an in-memory image backed by a 2-D slice of GrayColor values.
|
||||
// An Gray is an in-memory image of GrayColor values.
|
||||
type Gray struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
|
||||
Pixel [][]GrayColor
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []GrayColor
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
}
|
||||
|
||||
func (p *Gray) ColorModel() ColorModel { return GrayColorModel }
|
||||
|
||||
func (p *Gray) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
func (p *Gray) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *Gray) At(x, y int) Color {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return GrayColor{}
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *Gray) At(x, y int) Color { return p.Pixel[y][x] }
|
||||
|
||||
func (p *Gray) Set(x, y int, c Color) { p.Pixel[y][x] = toGrayColor(c).(GrayColor) }
|
||||
func (p *Gray) Set(x, y int, c Color) {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = toGrayColor(c).(GrayColor)
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
func (p *Gray) Opaque() bool {
|
||||
@ -328,32 +364,36 @@ func (p *Gray) Opaque() bool {
|
||||
|
||||
// NewGray returns a new Gray with the given width and height.
|
||||
func NewGray(w, h int) *Gray {
|
||||
buf := make([]GrayColor, w*h)
|
||||
pix := make([][]GrayColor, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &Gray{pix}
|
||||
pix := make([]GrayColor, w*h)
|
||||
return &Gray{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// A Gray16 is an in-memory image backed by a 2-D slice of Gray16Color values.
|
||||
// An Gray16 is an in-memory image of Gray16Color values.
|
||||
type Gray16 struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x].
|
||||
Pixel [][]Gray16Color
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []Gray16Color
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
}
|
||||
|
||||
func (p *Gray16) ColorModel() ColorModel { return Gray16ColorModel }
|
||||
|
||||
func (p *Gray16) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
func (p *Gray16) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *Gray16) At(x, y int) Color {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return Gray16Color{}
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *Gray16) At(x, y int) Color { return p.Pixel[y][x] }
|
||||
|
||||
func (p *Gray16) Set(x, y int, c Color) { p.Pixel[y][x] = toGray16Color(c).(Gray16Color) }
|
||||
func (p *Gray16) Set(x, y int, c Color) {
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = toGray16Color(c).(Gray16Color)
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
func (p *Gray16) Opaque() bool {
|
||||
@ -362,12 +402,8 @@ func (p *Gray16) Opaque() bool {
|
||||
|
||||
// NewGray16 returns a new Gray16 with the given width and height.
|
||||
func NewGray16(w, h int) *Gray16 {
|
||||
buf := make([]Gray16Color, w*h)
|
||||
pix := make([][]Gray16Color, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &Gray16{pix}
|
||||
pix := make([]Gray16Color, w*h)
|
||||
return &Gray16{pix, w, Rectangle{ZP, Point{w, h}}}
|
||||
}
|
||||
|
||||
// A PalettedColorModel represents a fixed palette of colors.
|
||||
@ -409,28 +445,41 @@ func (p PalettedColorModel) Convert(c Color) Color {
|
||||
|
||||
// A Paletted is an in-memory image backed by a 2-D slice of uint8 values and a PalettedColorModel.
|
||||
type Paletted struct {
|
||||
// The Pixel field's indices are y first, then x, so that At(x, y) == Palette[Pixel[y][x]].
|
||||
Pixel [][]uint8
|
||||
// Pix holds the image's pixels. The pixel at (x, y) is Pix[y*Stride+x].
|
||||
Pix []uint8
|
||||
Stride int
|
||||
// Rect is the image's bounds.
|
||||
Rect Rectangle
|
||||
// Palette is the image's palette.
|
||||
Palette PalettedColorModel
|
||||
}
|
||||
|
||||
func (p *Paletted) ColorModel() ColorModel { return p.Palette }
|
||||
|
||||
func (p *Paletted) Bounds() Rectangle {
|
||||
if len(p.Pixel) == 0 {
|
||||
return ZR
|
||||
}
|
||||
return Rectangle{ZP, Point{len(p.Pixel[0]), len(p.Pixel)}}
|
||||
}
|
||||
func (p *Paletted) Bounds() Rectangle { return p.Rect }
|
||||
|
||||
func (p *Paletted) At(x, y int) Color { return p.Palette[p.Pixel[y][x]] }
|
||||
func (p *Paletted) At(x, y int) Color {
|
||||
if len(p.Palette) == 0 {
|
||||
return nil
|
||||
}
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return p.Palette[0]
|
||||
}
|
||||
return p.Palette[p.Pix[y*p.Stride+x]]
|
||||
}
|
||||
|
||||
func (p *Paletted) ColorIndexAt(x, y int) uint8 {
|
||||
return p.Pixel[y][x]
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return 0
|
||||
}
|
||||
return p.Pix[y*p.Stride+x]
|
||||
}
|
||||
|
||||
func (p *Paletted) SetColorIndex(x, y int, index uint8) {
|
||||
p.Pixel[y][x] = index
|
||||
if !p.Rect.Contains(Point{x, y}) {
|
||||
return
|
||||
}
|
||||
p.Pix[y*p.Stride+x] = index
|
||||
}
|
||||
|
||||
// Opaque scans the entire image and returns whether or not it is fully opaque.
|
||||
@ -446,10 +495,6 @@ func (p *Paletted) Opaque() bool {
|
||||
|
||||
// NewPaletted returns a new Paletted with the given width, height and palette.
|
||||
func NewPaletted(w, h int, m PalettedColorModel) *Paletted {
|
||||
buf := make([]uint8, w*h)
|
||||
pix := make([][]uint8, h)
|
||||
for y := range pix {
|
||||
pix[y] = buf[w*y : w*(y+1)]
|
||||
}
|
||||
return &Paletted{pix, m}
|
||||
pix := make([]uint8, w*h)
|
||||
return &Paletted{pix, w, Rectangle{ZP, Point{w, h}}, m}
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ func (d *decoder) calcPixel(px, py, lumaBlock, lumaIndex, chromaIndex int) {
|
||||
} else if b > 255 {
|
||||
b = 255
|
||||
}
|
||||
d.image.Pixel[py][px] = image.RGBAColor{uint8(r), uint8(g), uint8(b), 0xff}
|
||||
d.image.Pix[py*d.image.Stride+px] = image.RGBAColor{uint8(r), uint8(g), uint8(b), 0xff}
|
||||
}
|
||||
|
||||
// Convert the MCU from YCbCr to RGB.
|
||||
|
Loading…
Reference in New Issue
Block a user