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cmd/compile: for location lists, handle case where prev block is not a pred

Before this change, location list construction would extend
from the previous (in linear order) block, even if was not a
flow predecessor.  This can cause a debugger to tell lies.

Fix accounts for this in block merging code by (crudely)
"changing" all variables live from a previous block if it
is not also a predecessor.

Fixes #28486.

Change-Id: I11336b0b969f0cd09f40f4e5f2bdfdeb02f377a4
Reviewed-on: https://go-review.googlesource.com/c/146718
Run-TryBot: David Chase <drchase@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Heschi Kreinick <heschi@google.com>
This commit is contained in:
David Chase 2018-11-01 15:26:02 -04:00
parent 9e277f7d55
commit b3294d9491

View File

@ -456,7 +456,7 @@ func (state *debugState) liveness() []*BlockDebug {
// Build the starting state for the block from the final
// state of its predecessors.
startState, startValid := state.mergePredecessors(b, blockLocs)
startState, startValid := state.mergePredecessors(b, blockLocs, nil)
changed := false
if state.loggingEnabled {
state.logf("Processing %v, initial state:\n%v", b, state.stateString(state.currentState))
@ -518,9 +518,13 @@ func (state *debugState) liveness() []*BlockDebug {
}
// mergePredecessors takes the end state of each of b's predecessors and
// intersects them to form the starting state for b. It returns that state in
// the BlockDebug, and fills state.currentState with it.
func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([]liveSlot, bool) {
// intersects them to form the starting state for b. It puts that state in
// blockLocs, and fills state.currentState with it. If convenient, it returns
// a reused []liveSlot, true that represents the starting state.
// If previousBlock is non-nil, it registers changes vs. that block's end
// state in state.changedVars. Note that previousBlock will often not be a
// predecessor.
func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug, previousBlock *Block) ([]liveSlot, bool) {
// Filter out back branches.
var predsBuf [10]*Block
preds := predsBuf[:0]
@ -538,31 +542,68 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
state.logf("Merging %v into %v\n", preds2, b)
}
// TODO all the calls to this are overkill; only need to do this for slots that are not present in the merge.
markChangedVars := func(slots []liveSlot) {
for _, live := range slots {
state.changedVars.add(ID(state.slotVars[live.slot]))
}
}
if len(preds) == 0 {
if previousBlock != nil {
// Mark everything in previous block as changed because it is not a predecessor.
markChangedVars(blockLocs[previousBlock.ID].endState)
}
state.currentState.reset(nil)
return nil, true
}
p0 := blockLocs[preds[0].ID].endState
if len(preds) == 1 {
if previousBlock != nil && preds[0].ID != previousBlock.ID {
// Mark everything in previous block as changed because it is not a predecessor.
markChangedVars(blockLocs[previousBlock.ID].endState)
}
state.currentState.reset(p0)
return p0, true
}
baseID := preds[0].ID
baseState := p0
// If previous block is not a predecessor, its location information changes at boundary with this block.
previousBlockIsNotPredecessor := previousBlock != nil // If it's nil, no info to change.
if previousBlock != nil {
// Try to use previousBlock as the base state
// if possible.
for _, pred := range preds[1:] {
if pred.ID == previousBlock.ID {
baseID = pred.ID
baseState = blockLocs[pred.ID].endState
previousBlockIsNotPredecessor = false
break
}
}
}
if state.loggingEnabled {
state.logf("Starting %v with state from %v:\n%v", b, preds[0], state.blockEndStateString(blockLocs[preds[0].ID]))
state.logf("Starting %v with state from b%v:\n%v", b, baseID, state.blockEndStateString(blockLocs[baseID]))
}
slotLocs := state.currentState.slots
for _, predSlot := range p0 {
for _, predSlot := range baseState {
slotLocs[predSlot.slot] = VarLoc{predSlot.Registers, predSlot.StackOffset}
state.liveCount[predSlot.slot] = 1
}
for i := 1; i < len(preds); i++ {
if state.loggingEnabled {
state.logf("Merging in state from %v:\n%v", preds[i], state.blockEndStateString(blockLocs[preds[i].ID]))
for _, pred := range preds {
if pred.ID == baseID {
continue
}
for _, predSlot := range blockLocs[preds[i].ID].endState {
if state.loggingEnabled {
state.logf("Merging in state from %v:\n%v", pred, state.blockEndStateString(blockLocs[pred.ID]))
}
for _, predSlot := range blockLocs[pred.ID].endState {
state.liveCount[predSlot.slot]++
liveLoc := slotLocs[predSlot.slot]
if !liveLoc.onStack() || !predSlot.onStack() || liveLoc.StackOffset != predSlot.StackOffset {
@ -577,7 +618,7 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
// final state, and reuse it if so. In principle it could match any,
// but it's probably not worth checking more than the first.
unchanged := true
for _, predSlot := range p0 {
for _, predSlot := range baseState {
if state.liveCount[predSlot.slot] != len(preds) ||
slotLocs[predSlot.slot].Registers != predSlot.Registers ||
slotLocs[predSlot.slot].StackOffset != predSlot.StackOffset {
@ -587,10 +628,14 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
}
if unchanged {
if state.loggingEnabled {
state.logf("After merge, %v matches %v exactly.\n", b, preds[0])
state.logf("After merge, %v matches b%v exactly.\n", b, baseID)
}
state.currentState.reset(p0)
return p0, true
if previousBlockIsNotPredecessor {
// Mark everything in previous block as changed because it is not a predecessor.
markChangedVars(blockLocs[previousBlock.ID].endState)
}
state.currentState.reset(baseState)
return baseState, true
}
for reg := range state.currentState.registers {
@ -599,7 +644,7 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
// A slot is live if it was seen in all predecessors, and they all had
// some storage in common.
for _, predSlot := range p0 {
for _, predSlot := range baseState {
slotLoc := slotLocs[predSlot.slot]
if state.liveCount[predSlot.slot] != len(preds) {
@ -616,10 +661,15 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
}
reg := uint8(bits.TrailingZeros64(mask))
mask &^= 1 << reg
state.currentState.registers[reg] = append(state.currentState.registers[reg], predSlot.slot)
}
}
if previousBlockIsNotPredecessor {
// Mark everything in previous block as changed because it is not a predecessor.
markChangedVars(blockLocs[previousBlock.ID].endState)
}
return nil, false
}
@ -827,13 +877,19 @@ func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) {
// Run through the function in program text order, building up location
// lists as we go. The heavy lifting has mostly already been done.
var prevBlock *Block
for _, b := range state.f.Blocks {
state.mergePredecessors(b, blockLocs, prevBlock)
// Handle any differences among predecessor blocks and previous block (perhaps not a predecessor)
for _, varID := range state.changedVars.contents() {
state.updateVar(VarID(varID), b, BlockStart)
}
if !blockLocs[b.ID].relevant {
continue
}
state.mergePredecessors(b, blockLocs)
zeroWidthPending := false
apcChangedSize := 0 // size of changedVars for leading Args, Phi, ClosurePtr
// expect to see values in pattern (apc)* (zerowidth|real)*
@ -881,6 +937,8 @@ func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) {
state.updateVar(VarID(varID), b, BlockEnd)
}
}
prevBlock = b
}
if state.loggingEnabled {