mirror of
https://github.com/golang/go
synced 2024-11-23 06:30:06 -07:00
cmd/compile: for location lists, handle case where prev block is not a pred
Before this change, location list construction would extend from the previous (in linear order) block, even if was not a flow predecessor. This can cause a debugger to tell lies. Fix accounts for this in block merging code by (crudely) "changing" all variables live from a previous block if it is not also a predecessor. Fixes #28486. Change-Id: I11336b0b969f0cd09f40f4e5f2bdfdeb02f377a4 Reviewed-on: https://go-review.googlesource.com/c/146718 Run-TryBot: David Chase <drchase@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Heschi Kreinick <heschi@google.com>
This commit is contained in:
parent
9e277f7d55
commit
b3294d9491
@ -456,7 +456,7 @@ func (state *debugState) liveness() []*BlockDebug {
|
||||
|
||||
// Build the starting state for the block from the final
|
||||
// state of its predecessors.
|
||||
startState, startValid := state.mergePredecessors(b, blockLocs)
|
||||
startState, startValid := state.mergePredecessors(b, blockLocs, nil)
|
||||
changed := false
|
||||
if state.loggingEnabled {
|
||||
state.logf("Processing %v, initial state:\n%v", b, state.stateString(state.currentState))
|
||||
@ -518,9 +518,13 @@ func (state *debugState) liveness() []*BlockDebug {
|
||||
}
|
||||
|
||||
// mergePredecessors takes the end state of each of b's predecessors and
|
||||
// intersects them to form the starting state for b. It returns that state in
|
||||
// the BlockDebug, and fills state.currentState with it.
|
||||
func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([]liveSlot, bool) {
|
||||
// intersects them to form the starting state for b. It puts that state in
|
||||
// blockLocs, and fills state.currentState with it. If convenient, it returns
|
||||
// a reused []liveSlot, true that represents the starting state.
|
||||
// If previousBlock is non-nil, it registers changes vs. that block's end
|
||||
// state in state.changedVars. Note that previousBlock will often not be a
|
||||
// predecessor.
|
||||
func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug, previousBlock *Block) ([]liveSlot, bool) {
|
||||
// Filter out back branches.
|
||||
var predsBuf [10]*Block
|
||||
preds := predsBuf[:0]
|
||||
@ -538,31 +542,68 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
|
||||
state.logf("Merging %v into %v\n", preds2, b)
|
||||
}
|
||||
|
||||
// TODO all the calls to this are overkill; only need to do this for slots that are not present in the merge.
|
||||
markChangedVars := func(slots []liveSlot) {
|
||||
for _, live := range slots {
|
||||
state.changedVars.add(ID(state.slotVars[live.slot]))
|
||||
}
|
||||
}
|
||||
|
||||
if len(preds) == 0 {
|
||||
if previousBlock != nil {
|
||||
// Mark everything in previous block as changed because it is not a predecessor.
|
||||
markChangedVars(blockLocs[previousBlock.ID].endState)
|
||||
}
|
||||
state.currentState.reset(nil)
|
||||
return nil, true
|
||||
}
|
||||
|
||||
p0 := blockLocs[preds[0].ID].endState
|
||||
if len(preds) == 1 {
|
||||
if previousBlock != nil && preds[0].ID != previousBlock.ID {
|
||||
// Mark everything in previous block as changed because it is not a predecessor.
|
||||
markChangedVars(blockLocs[previousBlock.ID].endState)
|
||||
}
|
||||
state.currentState.reset(p0)
|
||||
return p0, true
|
||||
}
|
||||
|
||||
baseID := preds[0].ID
|
||||
baseState := p0
|
||||
|
||||
// If previous block is not a predecessor, its location information changes at boundary with this block.
|
||||
previousBlockIsNotPredecessor := previousBlock != nil // If it's nil, no info to change.
|
||||
|
||||
if previousBlock != nil {
|
||||
// Try to use previousBlock as the base state
|
||||
// if possible.
|
||||
for _, pred := range preds[1:] {
|
||||
if pred.ID == previousBlock.ID {
|
||||
baseID = pred.ID
|
||||
baseState = blockLocs[pred.ID].endState
|
||||
previousBlockIsNotPredecessor = false
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if state.loggingEnabled {
|
||||
state.logf("Starting %v with state from %v:\n%v", b, preds[0], state.blockEndStateString(blockLocs[preds[0].ID]))
|
||||
state.logf("Starting %v with state from b%v:\n%v", b, baseID, state.blockEndStateString(blockLocs[baseID]))
|
||||
}
|
||||
|
||||
slotLocs := state.currentState.slots
|
||||
for _, predSlot := range p0 {
|
||||
for _, predSlot := range baseState {
|
||||
slotLocs[predSlot.slot] = VarLoc{predSlot.Registers, predSlot.StackOffset}
|
||||
state.liveCount[predSlot.slot] = 1
|
||||
}
|
||||
for i := 1; i < len(preds); i++ {
|
||||
if state.loggingEnabled {
|
||||
state.logf("Merging in state from %v:\n%v", preds[i], state.blockEndStateString(blockLocs[preds[i].ID]))
|
||||
for _, pred := range preds {
|
||||
if pred.ID == baseID {
|
||||
continue
|
||||
}
|
||||
for _, predSlot := range blockLocs[preds[i].ID].endState {
|
||||
if state.loggingEnabled {
|
||||
state.logf("Merging in state from %v:\n%v", pred, state.blockEndStateString(blockLocs[pred.ID]))
|
||||
}
|
||||
for _, predSlot := range blockLocs[pred.ID].endState {
|
||||
state.liveCount[predSlot.slot]++
|
||||
liveLoc := slotLocs[predSlot.slot]
|
||||
if !liveLoc.onStack() || !predSlot.onStack() || liveLoc.StackOffset != predSlot.StackOffset {
|
||||
@ -577,7 +618,7 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
|
||||
// final state, and reuse it if so. In principle it could match any,
|
||||
// but it's probably not worth checking more than the first.
|
||||
unchanged := true
|
||||
for _, predSlot := range p0 {
|
||||
for _, predSlot := range baseState {
|
||||
if state.liveCount[predSlot.slot] != len(preds) ||
|
||||
slotLocs[predSlot.slot].Registers != predSlot.Registers ||
|
||||
slotLocs[predSlot.slot].StackOffset != predSlot.StackOffset {
|
||||
@ -587,10 +628,14 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
|
||||
}
|
||||
if unchanged {
|
||||
if state.loggingEnabled {
|
||||
state.logf("After merge, %v matches %v exactly.\n", b, preds[0])
|
||||
state.logf("After merge, %v matches b%v exactly.\n", b, baseID)
|
||||
}
|
||||
state.currentState.reset(p0)
|
||||
return p0, true
|
||||
if previousBlockIsNotPredecessor {
|
||||
// Mark everything in previous block as changed because it is not a predecessor.
|
||||
markChangedVars(blockLocs[previousBlock.ID].endState)
|
||||
}
|
||||
state.currentState.reset(baseState)
|
||||
return baseState, true
|
||||
}
|
||||
|
||||
for reg := range state.currentState.registers {
|
||||
@ -599,7 +644,7 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
|
||||
|
||||
// A slot is live if it was seen in all predecessors, and they all had
|
||||
// some storage in common.
|
||||
for _, predSlot := range p0 {
|
||||
for _, predSlot := range baseState {
|
||||
slotLoc := slotLocs[predSlot.slot]
|
||||
|
||||
if state.liveCount[predSlot.slot] != len(preds) {
|
||||
@ -616,10 +661,15 @@ func (state *debugState) mergePredecessors(b *Block, blockLocs []*BlockDebug) ([
|
||||
}
|
||||
reg := uint8(bits.TrailingZeros64(mask))
|
||||
mask &^= 1 << reg
|
||||
|
||||
state.currentState.registers[reg] = append(state.currentState.registers[reg], predSlot.slot)
|
||||
}
|
||||
}
|
||||
|
||||
if previousBlockIsNotPredecessor {
|
||||
// Mark everything in previous block as changed because it is not a predecessor.
|
||||
markChangedVars(blockLocs[previousBlock.ID].endState)
|
||||
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
@ -827,13 +877,19 @@ func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) {
|
||||
// Run through the function in program text order, building up location
|
||||
// lists as we go. The heavy lifting has mostly already been done.
|
||||
|
||||
var prevBlock *Block
|
||||
for _, b := range state.f.Blocks {
|
||||
state.mergePredecessors(b, blockLocs, prevBlock)
|
||||
|
||||
// Handle any differences among predecessor blocks and previous block (perhaps not a predecessor)
|
||||
for _, varID := range state.changedVars.contents() {
|
||||
state.updateVar(VarID(varID), b, BlockStart)
|
||||
}
|
||||
|
||||
if !blockLocs[b.ID].relevant {
|
||||
continue
|
||||
}
|
||||
|
||||
state.mergePredecessors(b, blockLocs)
|
||||
|
||||
zeroWidthPending := false
|
||||
apcChangedSize := 0 // size of changedVars for leading Args, Phi, ClosurePtr
|
||||
// expect to see values in pattern (apc)* (zerowidth|real)*
|
||||
@ -881,6 +937,8 @@ func (state *debugState) buildLocationLists(blockLocs []*BlockDebug) {
|
||||
state.updateVar(VarID(varID), b, BlockEnd)
|
||||
}
|
||||
}
|
||||
|
||||
prevBlock = b
|
||||
}
|
||||
|
||||
if state.loggingEnabled {
|
||||
|
Loading…
Reference in New Issue
Block a user