diff --git a/src/pkg/exp/draw/x11/conn.go b/src/pkg/exp/draw/x11/conn.go index 8dfa9a48c99..beba0a694c2 100644 --- a/src/pkg/exp/draw/x11/conn.go +++ b/src/pkg/exp/draw/x11/conn.go @@ -218,19 +218,18 @@ func (c *conn) readSocket() { c.mouseState.Nsec = time.Nanoseconds() c.eventc <- c.mouseState case 0x06: // Motion notify. - c.mouseState.Loc.X = int(c.buf[25])<<8 | int(c.buf[24]) - c.mouseState.Loc.Y = int(c.buf[27])<<8 | int(c.buf[26]) + c.mouseState.Loc.X = int(int16(c.buf[25])<<8 | int16(c.buf[24])) + c.mouseState.Loc.Y = int(int16(c.buf[27])<<8 | int16(c.buf[26])) c.mouseState.Nsec = time.Nanoseconds() c.eventc <- c.mouseState case 0x0c: // Expose. // A single user action could trigger multiple expose events (e.g. if moving another - // window with XShape'd rounded corners over our window). In that case, the X server - // will send a count (in bytes 16-17) of the number of additional expose events coming. + // window with XShape'd rounded corners over our window). In that case, the X server will + // send a uint16 count (in bytes 16-17) of the number of additional expose events coming. // We could parse each event for the (x, y, width, height) and maintain a minimal dirty // rectangle, but for now, the simplest approach is to paint the entire window, when // receiving the final event in the series. - count := int(c.buf[17])<<8 | int(c.buf[16]) - if count == 0 { + if c.buf[17] == 0 && c.buf[16] == 0 { // TODO(nigeltao): Should we ignore the very first expose event? A freshly mapped window // will trigger expose, but until the first c.FlushImage call, there's probably nothing to // paint but black. For an 800x600 window, at 4 bytes per pixel, each repaint writes about