mirror of
https://github.com/golang/go
synced 2024-11-14 23:00:29 -07:00
[release-branch.go1.2] doc/asm.html: new document, a brief guide to the assembler
««« CL 20930043 / 5a585f237d28 doc/asm.html: new document, a brief guide to the assembler Fixes #6060 R=golang-dev, iant, bradfitz, josharian, minux.ma, aram, rsc CC=golang-dev https://golang.org/cl/20930043 »»» R=golang-dev CC=golang-dev https://golang.org/cl/25820043
This commit is contained in:
parent
61af4f905b
commit
af4b9ae6e1
402
doc/asm.html
Normal file
402
doc/asm.html
Normal file
@ -0,0 +1,402 @@
|
||||
<!--{
|
||||
"Title": "A Quick Guide to Go's Assembler",
|
||||
"Path": "/doc/asm.html"
|
||||
}-->
|
||||
|
||||
<h2 id="introduction">A Quick Guide to Go's Assembler</h2>
|
||||
|
||||
<p>
|
||||
This document is a quick outline of the unusual form of assembly language used by the <code>gc</code>
|
||||
suite of Go compilers (<code>6g</code>, <code>8g</code>, etc.).
|
||||
It is based on the input to the Plan 9 assemblers, which is documented in detail
|
||||
<a href="http://plan9.bell-labs.com/sys/doc/asm.html">on the Plan 9 site</a>.
|
||||
If you plan to write assembly language, you should read that document although much of it is Plan 9-specific.
|
||||
This document provides a summary of the syntax and
|
||||
describes the peculiarities that apply when writing assembly code to interact with Go.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
|
||||
Some of the details map precisely to the machine, but some do not.
|
||||
This is because the compiler suite (see
|
||||
<a href="http://plan9.bell-labs.com/sys/doc/compiler.html">this description</a>)
|
||||
needs no assembler pass in the usual pipeline.
|
||||
Instead, the compiler emits a kind of incompletely defined instruction set, in binary form, which the linker
|
||||
then completes.
|
||||
In particular, the linker does instruction selection, so when you see an instruction like <code>MOV</code>
|
||||
what the linker actually generates for that operation might not be a move instruction at all, perhaps a clear or load.
|
||||
Or it might correspond exactly to the machine instruction with that name.
|
||||
In general, machine-specific operations tend to appear as themselves, while more general concepts like
|
||||
memory move and subroutine call and return are more abstract.
|
||||
The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The assembler program is a way to generate that intermediate, incompletely defined instruction sequence
|
||||
as input for the linker.
|
||||
If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
|
||||
are many examples in the sources of the standard library, in packages such as
|
||||
<a href="/pkg/runtime/"><code>runtime</code></a> and
|
||||
<a href="/pkg/math/big/"><code>math/big</code></a>.
|
||||
You can also examine what the compiler emits as assembly code:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
$ cat x.go
|
||||
package main
|
||||
|
||||
func main() {
|
||||
println(3)
|
||||
}
|
||||
$ go tool 6g -S x.go # or: go build -gcflags -S x.go
|
||||
|
||||
--- prog list "main" ---
|
||||
0000 (x.go:3) TEXT main+0(SB),$8-0
|
||||
0001 (x.go:3) FUNCDATA $0,gcargs·0+0(SB)
|
||||
0002 (x.go:3) FUNCDATA $1,gclocals·0+0(SB)
|
||||
0003 (x.go:4) MOVQ $3,(SP)
|
||||
0004 (x.go:4) PCDATA $0,$8
|
||||
0005 (x.go:4) CALL ,runtime.printint+0(SB)
|
||||
0006 (x.go:4) PCDATA $0,$-1
|
||||
0007 (x.go:4) PCDATA $0,$0
|
||||
0008 (x.go:4) CALL ,runtime.printnl+0(SB)
|
||||
0009 (x.go:4) PCDATA $0,$-1
|
||||
0010 (x.go:5) RET ,
|
||||
...
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The <code>FUNCDATA</code> and <code>PCDATA</code> directives contain information
|
||||
for use by the garbage collector; they are introduced by the compiler.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To see what gets put in the binary after linking, add the <code>-a</code> flag to the linker:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
$ go tool 6l -a x.6 # or: go build -ldflags -a x.go
|
||||
codeblk [0x2000,0x1d059) at offset 0x1000
|
||||
002000 main.main | (3) TEXT main.main+0(SB),$8
|
||||
002000 65488b0c25a0080000 | (3) MOVQ 2208(GS),CX
|
||||
002009 483b21 | (3) CMPQ SP,(CX)
|
||||
00200c 7707 | (3) JHI ,2015
|
||||
00200e e83da20100 | (3) CALL ,1c250+runtime.morestack00
|
||||
002013 ebeb | (3) JMP ,2000
|
||||
002015 4883ec08 | (3) SUBQ $8,SP
|
||||
002019 | (3) FUNCDATA $0,main.gcargs·0+0(SB)
|
||||
002019 | (3) FUNCDATA $1,main.gclocals·0+0(SB)
|
||||
002019 48c7042403000000 | (4) MOVQ $3,(SP)
|
||||
002021 | (4) PCDATA $0,$8
|
||||
002021 e8aad20000 | (4) CALL ,f2d0+runtime.printint
|
||||
002026 | (4) PCDATA $0,$-1
|
||||
002026 | (4) PCDATA $0,$0
|
||||
002026 e865d40000 | (4) CALL ,f490+runtime.printnl
|
||||
00202b | (4) PCDATA $0,$-1
|
||||
00202b 4883c408 | (5) ADDQ $8,SP
|
||||
00202f c3 | (5) RET ,
|
||||
...
|
||||
</pre>
|
||||
|
||||
|
||||
<h3 id="symbols">Symbols</h3>
|
||||
|
||||
<p>
|
||||
Some symbols, such as <code>PC</code>, <code>R0</code> and <code>SP</code>, are predeclared and refer to registers.
|
||||
There are two other predeclared symbols, <code>SB</code> (static base) and <code>FP</code> (frame pointer).
|
||||
All user-defined symbols other than jump labels are written as offsets to these pseudo-registers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code>
|
||||
is the name <code>foo</code> as an address in memory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>FP</code> is a virtual frame pointer.
|
||||
The compilers maintain a virtual frame pointer and refer to the arguments on the stack as offsets from that pseudo-register.
|
||||
Thus <code>0(FP)</code> is the first argument to the function,
|
||||
<code>8(FP)</code> is the second (on a 64-bit machine), and so on.
|
||||
To refer to an argument by name, add the name to the numerical offset, like this: <code>first_arg+0(FP)</code>.
|
||||
The name in this syntax has no semantic value; think of it as a comment to the reader.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Instructions, registers, and assembler directives are always in UPPER CASE to remind you
|
||||
that assembly programming is a fraught endeavor.
|
||||
(Exceptions: the <code>m</code> and <code>g</code> register renamings on ARM.)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In Go object files and binaries, the full name of a symbol is the
|
||||
package path followed by a period and the symbol name:
|
||||
<code>fmt.Printf</code> or <code>math/rand.Int</code>.
|
||||
Because the assembler's parser treats period and slash as punctuation,
|
||||
those strings cannot be used directly as identifier names.
|
||||
Instead, the assembler allows the middle dot character U+00B7
|
||||
and the division slash U+2215 in identifiers and rewrites them to
|
||||
plain period and slash.
|
||||
Within an assembler source file, the symbols above are written as
|
||||
<code>fmt·Printf</code> and <code>math∕rand·Int</code>.
|
||||
The assembly listings generated by the compilers when using the <code>-S</code> flag
|
||||
show the period and slash directly instead of the Unicode replacements
|
||||
required by the assemblers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Most hand-written assembly files do not include the full package path
|
||||
in symbol names, because the linker inserts the package path of the current
|
||||
object file at the beginning of any name starting with a period:
|
||||
in an assembly source file within the math/rand package implementation,
|
||||
the package's Int function can be referred to as <code>·Int</code>.
|
||||
This convention avoids the need to hard-code a package's import path in its
|
||||
own source code, making it easier to move the code from one location to another.
|
||||
</p>
|
||||
|
||||
<h3 id="directives">Directives</h3>
|
||||
|
||||
<p>
|
||||
The assembler uses various directives to bind text and data to symbol names.
|
||||
For example, here is a simple complete function definition. The <code>TEXT</code>
|
||||
directive declares the symbol <code>runtime·profileloop</code> and the instructions
|
||||
that follow form the body of the function.
|
||||
The last instruction in a <code>TEXT</code> block must be some sort of jump, usually a <code>RET</code> (pseudo-)instruction.
|
||||
(If it's not, the linker will append a jump-to-itself instruction; there is no fallthrough in <code>TEXTs</code>.)
|
||||
After the symbol, the arguments are flags (see below)
|
||||
and the frame size, a constant (but see below):
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
TEXT runtime·profileloop(SB),NOSPLIT,$8
|
||||
MOVQ $runtime·profileloop1(SB), CX
|
||||
MOVQ CX, 0(SP)
|
||||
CALL runtime·externalthreadhandler(SB)
|
||||
RET
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
In the general case, the frame size is followed by an argument size, separated by a minus sign.
|
||||
(It's not an subtraction, just idiosyncratic syntax.)
|
||||
The frame size <code>$24-8</code> states that the function has a 24-byte frame
|
||||
and is called with 8 bytes of argument, which live on the caller's frame.
|
||||
If <code>NOSPLIT</code> is not specified for the <code>TEXT</code>,
|
||||
the argument size must be provided.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the
|
||||
static base pseudo-register <code>SB</code>.
|
||||
This function would be called from Go source for package <code>runtime</code> using the
|
||||
simple name <code>profileloop</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For <code>DATA</code> directives, the symbol is followed by a slash and the number
|
||||
of bytes the memory associated with the symbol occupies.
|
||||
The arguments are optional flags and the data itself.
|
||||
For instance,
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
DATA runtime·isplan9(SB)/4, $1
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
declares the local symbol <code>runtime·isplan9</code> of size 4 and value 1.
|
||||
Again the symbol has the middle dot and is offset from <code>SB</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <code>GLOBL</code> directive declares a symbol to be global.
|
||||
The arguments are optional flags and the size of the data being declared as a global,
|
||||
which will have initial value all zeros unless a <code>DATA</code> directive
|
||||
has initialized it.
|
||||
The <code>GLOBL</code> directive must follow any corresponding <code>DATA</code> directives.
|
||||
This example
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
GLOBL runtime·tlsoffset(SB),$4
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
declares <code>runtime·tlsoffset</code> to have size 4.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
There may be one or two arguments to the directives.
|
||||
If there are two, the first is a bit mask of flags,
|
||||
which can be written as numeric expressions, added or or-ed together,
|
||||
or can be set symbolically for easier absorption by a human.
|
||||
Their values, defined in the file <code>src/cmd/ld/textflag.h</code>, are:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<code>NOPROF</code> = 1
|
||||
<br>
|
||||
(For <code>TEXT</code> items.)
|
||||
Don't profile the marked function. This flag is deprecated.
|
||||
</li>
|
||||
<li>
|
||||
<code>DUPOK</code> = 2
|
||||
<br>
|
||||
It is legal to have multiple instances of this symbol in a single binary.
|
||||
The linker will choose one of the duplicates to use.
|
||||
</li>
|
||||
<li>
|
||||
<code>NOSPLIT</code> = 4
|
||||
<br>
|
||||
(For <code>TEXT</code> items.)
|
||||
Don't insert the preamble to check if the stack must be split.
|
||||
The frame for the routine, plus anything it calls, must fit in the
|
||||
spare space at the top of the stack segment.
|
||||
Used to protect routines such as the stack splitting code itself.
|
||||
</li>
|
||||
<li>
|
||||
<code>RODATA</code> = 8
|
||||
<br>
|
||||
(For <code>DATA</code> and <code>GLOBL</code> items.)
|
||||
Put this data in a read-only section.
|
||||
</li>
|
||||
<li>
|
||||
<code>NOPTR</code> = 16
|
||||
<br>
|
||||
(For <code>DATA</code> and <code>GLOBL</code> items.)
|
||||
This data contains no pointers and therefore does not need to be
|
||||
scanned by the garbage collector.
|
||||
</li>
|
||||
<li>
|
||||
<code>WRAPPER</code> = 32
|
||||
<br>
|
||||
(For <code>TEXT</code> items.)
|
||||
This is a wrapper function and should not count as disabling <code>recover</code>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="architectures">Architecture-specific details</h2>
|
||||
|
||||
<p>
|
||||
It is impractical to list all the instructions and other details for each machine.
|
||||
To see what instructions are defined for a given machine, say 32-bit Intel x86,
|
||||
look in the top-level header file for the corresponding linker, in this case <code>8l</code>.
|
||||
That is, the file <code>$GOROOT/src/cmd/8l/8.out.h</code> contains a C enumeration, called <code>as</code>,
|
||||
of the instructions and their spellings as known to the assembler and linker for that architecture.
|
||||
In that file you'll find a declaration that begins
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
enum as
|
||||
{
|
||||
AXXX,
|
||||
AAAA,
|
||||
AAAD,
|
||||
AAAM,
|
||||
AAAS,
|
||||
AADCB,
|
||||
...
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Each instruction begins with a initial capital <code>A</code> in this list, so <code>AADCB</code>
|
||||
represents the <code>ADCB</code> (add carry byte) instruction.
|
||||
The enumeration is in alphabetical order, plus some late additions (<code>AXXX</code> occupies
|
||||
the zero slot as an invalid instruction).
|
||||
The sequence has nothing to do with the actual encoding of the machine instructions.
|
||||
Again, the linker takes care of that detail.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
One detail evident in the examples from the previous sections is that data in the instructions flows from left to right:
|
||||
<code>MOVQ</code> <code>$0,</code> <code>CX</code> clears <code>CX</code>.
|
||||
This convention applies even on architectures where the usual mode is the opposite direction.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here follows some descriptions of key Go-specific details for the supported architectures.
|
||||
</p>
|
||||
|
||||
<h3 id="x86">32-bit Intel 386</h3>
|
||||
|
||||
<p>
|
||||
The runtime pointers to the <code>m</code> and <code>g</code> structures are maintained
|
||||
through the value of an otherwise unused (as far as Go is concerned) register in the MMU.
|
||||
A OS-dependent macro <code>get_tls</code> is defined for the assembler if the source includes
|
||||
an architecture-dependent header file, like this:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
#include "zasm_GOOS_GOARCH.h"
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Within the runtime, the <code>get_tls</code> macro loads its argument register
|
||||
with a pointer to a pair of words representing the <code>g</code> and <code>m</code> pointers.
|
||||
The sequence to load <code>g</code> and <code>m</code> using <code>CX</code> looks like this:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
get_tls(CX)
|
||||
MOVL g(CX), AX // Move g into AX.
|
||||
MOVL m(CX), BX // Move m into BX.
|
||||
</pre>
|
||||
|
||||
<h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3>
|
||||
|
||||
<p>
|
||||
The assembly code to access the <code>m</code> and <code>g</code>
|
||||
pointers is the same as on the 386, except it uses <code>MOVQ</code> rather than
|
||||
<code>MOVL</code>:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
get_tls(CX)
|
||||
MOVQ g(CX), AX // Move g into AX.
|
||||
MOVQ m(CX), BX // Move m into BX.
|
||||
</pre>
|
||||
|
||||
<h3 id="arm">ARM</h3>
|
||||
|
||||
<p>
|
||||
The registers <code>R9</code> and <code>R10</code> are reserved by the
|
||||
compiler and linker to point to the <code>m</code> (machine) and <code>g</code>
|
||||
(goroutine) structures, respectively.
|
||||
Within assembler source code, these pointers
|
||||
can be referred to as simply <code>m</code> and <code>g</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When defining a <code>TEXT</code>, specifying frame size <code>$-4</code>
|
||||
tells the linker that this is a leaf function that does not need to save <code>LR</code> on entry.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="unsupported_opcodes">Unsupported opcodes</h3>
|
||||
|
||||
<p>
|
||||
The assemblers are designed to support the compiler so not all hardware instructions
|
||||
are defined for all architectures: if the compiler doesn't generate it, it might not be there.
|
||||
If you need to use a missing instruction, there are two ways to proceed.
|
||||
One is to update the assembler to support that instruction, which is straightforward
|
||||
but only worthwhile if it's likely the instruction will be used again.
|
||||
Instead, for simple one-off cases, it's possible to use the <code>BYTE</code>
|
||||
and <code>WORD</code> directives
|
||||
to lay down explicit data into the instruction stream within a <code>TEXT</code>.
|
||||
Here's how the 386 runtime defines the 64-bit atomic load function.
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// uint64 atomicload64(uint64 volatile* addr);
|
||||
// so actually
|
||||
// void atomicload64(uint64 *res, uint64 volatile *addr);
|
||||
TEXT runtime·atomicload64(SB), NOSPLIT, $0-8
|
||||
MOVL 4(SP), BX
|
||||
MOVL 8(SP), AX
|
||||
// MOVQ (%EAX), %MM0
|
||||
BYTE $0x0f; BYTE $0x6f; BYTE $0x00
|
||||
// MOVQ %MM0, 0(%EBX)
|
||||
BYTE $0x0f; BYTE $0x7f; BYTE $0x03
|
||||
// EMMS
|
||||
BYTE $0x0F; BYTE $0x77
|
||||
RET
|
||||
</pre>
|
Loading…
Reference in New Issue
Block a user