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image: delete obsolete color.go
I accidentally left it off of https://golang.org/cl/5132048/. R=r CC=golang-dev https://golang.org/cl/5202042
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package image
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// Color can convert itself to alpha-premultiplied RGBA, with a possible loss
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// of precision. Each value ranges within [0, 0xFFFF], but is represented by a
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// uint32 so that multiplying by a blend factor up to 0xFFFF will not overflow.
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type Color interface {
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RGBA() (r, g, b, a uint32)
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}
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// RGBAColor represents a traditional 32-bit alpha-premultiplied color,
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// having 8 bits for each of red, green, blue and alpha.
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type RGBAColor struct {
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R, G, B, A uint8
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}
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func (c RGBAColor) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R)
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r |= r << 8
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g = uint32(c.G)
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g |= g << 8
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b = uint32(c.B)
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b |= b << 8
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a = uint32(c.A)
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a |= a << 8
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return
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}
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// RGBA64Color represents a 64-bit alpha-premultiplied color,
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// having 16 bits for each of red, green, blue and alpha.
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type RGBA64Color struct {
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R, G, B, A uint16
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}
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func (c RGBA64Color) RGBA() (r, g, b, a uint32) {
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return uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A)
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}
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// NRGBAColor represents a non-alpha-premultiplied 32-bit color.
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type NRGBAColor struct {
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R, G, B, A uint8
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}
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func (c NRGBAColor) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R)
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r |= r << 8
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r *= uint32(c.A)
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r /= 0xff
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g = uint32(c.G)
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g |= g << 8
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g *= uint32(c.A)
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g /= 0xff
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b = uint32(c.B)
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b |= b << 8
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b *= uint32(c.A)
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b /= 0xff
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a = uint32(c.A)
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a |= a << 8
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return
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}
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// NRGBA64Color represents a non-alpha-premultiplied 64-bit color,
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// having 16 bits for each of red, green, blue and alpha.
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type NRGBA64Color struct {
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R, G, B, A uint16
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}
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func (c NRGBA64Color) RGBA() (r, g, b, a uint32) {
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r = uint32(c.R)
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r *= uint32(c.A)
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r /= 0xffff
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g = uint32(c.G)
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g *= uint32(c.A)
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g /= 0xffff
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b = uint32(c.B)
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b *= uint32(c.A)
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b /= 0xffff
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a = uint32(c.A)
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return
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}
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// AlphaColor represents an 8-bit alpha.
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type AlphaColor struct {
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A uint8
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}
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func (c AlphaColor) RGBA() (r, g, b, a uint32) {
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a = uint32(c.A)
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a |= a << 8
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return a, a, a, a
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}
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// Alpha16Color represents a 16-bit alpha.
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type Alpha16Color struct {
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A uint16
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}
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func (c Alpha16Color) RGBA() (r, g, b, a uint32) {
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a = uint32(c.A)
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return a, a, a, a
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}
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// GrayColor represents an 8-bit grayscale color.
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type GrayColor struct {
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Y uint8
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}
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func (c GrayColor) RGBA() (r, g, b, a uint32) {
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y := uint32(c.Y)
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y |= y << 8
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return y, y, y, 0xffff
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}
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// Gray16Color represents a 16-bit grayscale color.
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type Gray16Color struct {
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Y uint16
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}
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func (c Gray16Color) RGBA() (r, g, b, a uint32) {
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y := uint32(c.Y)
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return y, y, y, 0xffff
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}
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// ColorModel can convert foreign Colors, with a possible loss of precision,
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// to a Color from its own color model.
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type ColorModel interface {
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Convert(c Color) Color
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}
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// The ColorModelFunc type is an adapter to allow the use of an ordinary
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// color conversion function as a ColorModel. If f is such a function,
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// ColorModelFunc(f) is a ColorModel object that invokes f to implement
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// the conversion.
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type ColorModelFunc func(Color) Color
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func (f ColorModelFunc) Convert(c Color) Color {
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return f(c)
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}
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func toRGBAColor(c Color) Color {
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if _, ok := c.(RGBAColor); ok {
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return c
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}
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r, g, b, a := c.RGBA()
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return RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
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}
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func toRGBA64Color(c Color) Color {
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if _, ok := c.(RGBA64Color); ok {
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return c
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}
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r, g, b, a := c.RGBA()
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return RGBA64Color{uint16(r), uint16(g), uint16(b), uint16(a)}
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}
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func toNRGBAColor(c Color) Color {
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if _, ok := c.(NRGBAColor); ok {
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return c
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}
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r, g, b, a := c.RGBA()
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if a == 0xffff {
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return NRGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), 0xff}
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}
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if a == 0 {
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return NRGBAColor{0, 0, 0, 0}
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}
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// Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
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r = (r * 0xffff) / a
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g = (g * 0xffff) / a
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b = (b * 0xffff) / a
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return NRGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
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}
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func toNRGBA64Color(c Color) Color {
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if _, ok := c.(NRGBA64Color); ok {
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return c
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}
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r, g, b, a := c.RGBA()
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if a == 0xffff {
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return NRGBA64Color{uint16(r), uint16(g), uint16(b), 0xffff}
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}
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if a == 0 {
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return NRGBA64Color{0, 0, 0, 0}
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}
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// Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
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r = (r * 0xffff) / a
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g = (g * 0xffff) / a
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b = (b * 0xffff) / a
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return NRGBA64Color{uint16(r), uint16(g), uint16(b), uint16(a)}
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}
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func toAlphaColor(c Color) Color {
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if _, ok := c.(AlphaColor); ok {
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return c
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}
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_, _, _, a := c.RGBA()
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return AlphaColor{uint8(a >> 8)}
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}
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func toAlpha16Color(c Color) Color {
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if _, ok := c.(Alpha16Color); ok {
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return c
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}
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_, _, _, a := c.RGBA()
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return Alpha16Color{uint16(a)}
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}
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func toGrayColor(c Color) Color {
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if _, ok := c.(GrayColor); ok {
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return c
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}
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r, g, b, _ := c.RGBA()
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y := (299*r + 587*g + 114*b + 500) / 1000
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return GrayColor{uint8(y >> 8)}
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}
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func toGray16Color(c Color) Color {
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if _, ok := c.(Gray16Color); ok {
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return c
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}
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r, g, b, _ := c.RGBA()
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y := (299*r + 587*g + 114*b + 500) / 1000
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return Gray16Color{uint16(y)}
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}
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// The ColorModel associated with RGBAColor.
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var RGBAColorModel ColorModel = ColorModelFunc(toRGBAColor)
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// The ColorModel associated with RGBA64Color.
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var RGBA64ColorModel ColorModel = ColorModelFunc(toRGBA64Color)
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// The ColorModel associated with NRGBAColor.
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var NRGBAColorModel ColorModel = ColorModelFunc(toNRGBAColor)
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// The ColorModel associated with NRGBA64Color.
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var NRGBA64ColorModel ColorModel = ColorModelFunc(toNRGBA64Color)
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// The ColorModel associated with AlphaColor.
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var AlphaColorModel ColorModel = ColorModelFunc(toAlphaColor)
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// The ColorModel associated with Alpha16Color.
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var Alpha16ColorModel ColorModel = ColorModelFunc(toAlpha16Color)
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// The ColorModel associated with GrayColor.
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var GrayColorModel ColorModel = ColorModelFunc(toGrayColor)
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// The ColorModel associated with Gray16Color.
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var Gray16ColorModel ColorModel = ColorModelFunc(toGray16Color)
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