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image: add PixOffset methods; use them in image/draw and image/tiff.

image/draw benchmarks show <1% change for the fast paths.
The slow paths got worse by 1-4%, but they're the slow paths.
I don't care so much about them, and presumably compiler improvements
could claw it back.

IIUC 6g's inlining is enabled by default now.

benchmark                        old ns/op    new ns/op    delta
draw.BenchmarkFillOver             2988384      2999624   +0.38%
draw.BenchmarkFillSrc               153141       153262   +0.08%
draw.BenchmarkCopyOver             2155756      2170831   +0.70%
draw.BenchmarkCopySrc                72591        72646   +0.08%
draw.BenchmarkNRGBAOver            2487372      2491576   +0.17%
draw.BenchmarkNRGBASrc             1361306      1409180   +3.52%
draw.BenchmarkYCbCr                2540712      2562359   +0.85%
draw.BenchmarkGlyphOver            1004879      1023308   +1.83%
draw.BenchmarkRGBA                 8746670      8844455   +1.12%
draw.BenchmarkGenericOver         31860960     32512960   +2.05%
draw.BenchmarkGenericMaskOver     16369060     16435720   +0.41%
draw.BenchmarkGenericSrc          13128540     13127810   -0.01%
draw.BenchmarkGenericMaskSrc      30059300     28883210   -3.91%

R=r, gri
CC=golang-dev, rsc
https://golang.org/cl/5536059
This commit is contained in:
Nigel Tao 2012-01-19 12:59:39 +11:00
parent 98af38807e
commit af08cfa494
4 changed files with 128 additions and 72 deletions

View File

@ -171,7 +171,7 @@ func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
sr, sg, sb, sa := src.RGBA()
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - sa) * 0x101
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i0 := dst.PixOffset(r.Min.X, r.Min.Y)
i1 := i0 + r.Dx()*4
for y := r.Min.Y; y != r.Max.Y; y++ {
for i := i0; i < i1; i += 4 {
@ -195,7 +195,7 @@ func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
// The built-in copy function is faster than a straightforward for loop to fill the destination with
// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
// then use the first row as the slice source for the remaining rows.
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i0 := dst.PixOffset(r.Min.X, r.Min.Y)
i1 := i0 + r.Dx()*4
for i := i0; i < i1; i += 4 {
dst.Pix[i+0] = uint8(sr >> 8)
@ -213,8 +213,8 @@ func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
dx, dy := r.Dx(), r.Dy()
d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
d0 := dst.PixOffset(r.Min.X, r.Min.Y)
s0 := src.PixOffset(sp.X, sp.Y)
var (
ddelta, sdelta int
i0, i1, idelta int
@ -261,8 +261,8 @@ func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.
func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
n, dy := 4*r.Dx(), r.Dy()
d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
d0 := dst.PixOffset(r.Min.X, r.Min.Y)
s0 := src.PixOffset(sp.X, sp.Y)
var ddelta, sdelta int
if r.Min.Y <= sp.Y {
ddelta = dst.Stride
@ -348,9 +348,7 @@ func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image
func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) {
// An image.YCbCr is always fully opaque, and so if the mask is implicitly nil
// (i.e. fully opaque) then the op is effectively always Src.
var (
yy, cb, cr uint8
)
var yy, cb, cr uint8
x0 := (r.Min.X - dst.Rect.Min.X) * 4
x1 := (r.Max.X - dst.Rect.Min.X) * 4
y0 := r.Min.Y - dst.Rect.Min.Y
@ -405,9 +403,9 @@ func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
}
func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask *image.Alpha, mp image.Point) {
i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
i0 := dst.PixOffset(r.Min.X, r.Min.Y)
i1 := i0 + r.Dx()*4
mi0 := (mp.Y-mask.Rect.Min.Y)*mask.Stride + mp.X - mask.Rect.Min.X
mi0 := mask.PixOffset(mp.X, mp.Y)
sr, sg, sb, sa := src.RGBA()
for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {
for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {
@ -451,7 +449,7 @@ func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Poin
sx0 := sp.X + x0 - r.Min.X
mx0 := mp.X + x0 - r.Min.X
sx1 := sx0 + (x1 - x0)
i0 := (y0-dst.Rect.Min.Y)*dst.Stride + (x0-dst.Rect.Min.X)*4
i0 := dst.PixOffset(x0, y0)
di := dx * 4
for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx {

View File

@ -61,15 +61,21 @@ func (p *RGBA) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.RGBA{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
return color.RGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], p.Pix[i+3]}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *RGBA) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
}
func (p *RGBA) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
c1 := color.RGBAModel.Convert(c).(color.RGBA)
p.Pix[i+0] = c1.R
p.Pix[i+1] = c1.G
@ -81,7 +87,7 @@ func (p *RGBA) SetRGBA(x, y int, c color.RGBA) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
p.Pix[i+0] = c.R
p.Pix[i+1] = c.G
p.Pix[i+2] = c.B
@ -98,7 +104,7 @@ func (p *RGBA) SubImage(r Rectangle) Image {
if r.Empty() {
return &RGBA{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*4
i := p.PixOffset(r.Min.X, r.Min.Y)
return &RGBA{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -150,7 +156,7 @@ func (p *RGBA64) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.RGBA64{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
return color.RGBA64{
uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1]),
uint16(p.Pix[i+2])<<8 | uint16(p.Pix[i+3]),
@ -159,11 +165,17 @@ func (p *RGBA64) At(x, y int) color.Color {
}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *RGBA64) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
}
func (p *RGBA64) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
c1 := color.RGBA64Model.Convert(c).(color.RGBA64)
p.Pix[i+0] = uint8(c1.R >> 8)
p.Pix[i+1] = uint8(c1.R)
@ -179,7 +191,7 @@ func (p *RGBA64) SetRGBA64(x, y int, c color.RGBA64) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
p.Pix[i+0] = uint8(c.R >> 8)
p.Pix[i+1] = uint8(c.R)
p.Pix[i+2] = uint8(c.G >> 8)
@ -200,7 +212,7 @@ func (p *RGBA64) SubImage(r Rectangle) Image {
if r.Empty() {
return &RGBA64{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*8
i := p.PixOffset(r.Min.X, r.Min.Y)
return &RGBA64{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -252,15 +264,21 @@ func (p *NRGBA) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.NRGBA{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
return color.NRGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], p.Pix[i+3]}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *NRGBA) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
}
func (p *NRGBA) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
c1 := color.NRGBAModel.Convert(c).(color.NRGBA)
p.Pix[i+0] = c1.R
p.Pix[i+1] = c1.G
@ -272,7 +290,7 @@ func (p *NRGBA) SetNRGBA(x, y int, c color.NRGBA) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
i := p.PixOffset(x, y)
p.Pix[i+0] = c.R
p.Pix[i+1] = c.G
p.Pix[i+2] = c.B
@ -289,7 +307,7 @@ func (p *NRGBA) SubImage(r Rectangle) Image {
if r.Empty() {
return &NRGBA{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*4
i := p.PixOffset(r.Min.X, r.Min.Y)
return &NRGBA{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -341,7 +359,7 @@ func (p *NRGBA64) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.NRGBA64{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
return color.NRGBA64{
uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1]),
uint16(p.Pix[i+2])<<8 | uint16(p.Pix[i+3]),
@ -350,11 +368,17 @@ func (p *NRGBA64) At(x, y int) color.Color {
}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *NRGBA64) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
}
func (p *NRGBA64) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
c1 := color.NRGBA64Model.Convert(c).(color.NRGBA64)
p.Pix[i+0] = uint8(c1.R >> 8)
p.Pix[i+1] = uint8(c1.R)
@ -370,7 +394,7 @@ func (p *NRGBA64) SetNRGBA64(x, y int, c color.NRGBA64) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
i := p.PixOffset(x, y)
p.Pix[i+0] = uint8(c.R >> 8)
p.Pix[i+1] = uint8(c.R)
p.Pix[i+2] = uint8(c.G >> 8)
@ -391,7 +415,7 @@ func (p *NRGBA64) SubImage(r Rectangle) Image {
if r.Empty() {
return &NRGBA64{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*8
i := p.PixOffset(r.Min.X, r.Min.Y)
return &NRGBA64{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -443,15 +467,21 @@ func (p *Alpha) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.Alpha{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
return color.Alpha{p.Pix[i]}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Alpha) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
}
func (p *Alpha) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = color.AlphaModel.Convert(c).(color.Alpha).A
}
@ -459,7 +489,7 @@ func (p *Alpha) SetAlpha(x, y int, c color.Alpha) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = c.A
}
@ -473,7 +503,7 @@ func (p *Alpha) SubImage(r Rectangle) Image {
if r.Empty() {
return &Alpha{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Alpha{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -525,15 +555,21 @@ func (p *Alpha16) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.Alpha16{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
return color.Alpha16{uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1])}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Alpha16) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
}
func (p *Alpha16) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
c1 := color.Alpha16Model.Convert(c).(color.Alpha16)
p.Pix[i+0] = uint8(c1.A >> 8)
p.Pix[i+1] = uint8(c1.A)
@ -543,7 +579,7 @@ func (p *Alpha16) SetAlpha16(x, y int, c color.Alpha16) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
p.Pix[i+0] = uint8(c.A >> 8)
p.Pix[i+1] = uint8(c.A)
}
@ -558,7 +594,7 @@ func (p *Alpha16) SubImage(r Rectangle) Image {
if r.Empty() {
return &Alpha16{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*2
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Alpha16{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -610,15 +646,21 @@ func (p *Gray) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.Gray{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
return color.Gray{p.Pix[i]}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Gray) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
}
func (p *Gray) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = color.GrayModel.Convert(c).(color.Gray).Y
}
@ -626,7 +668,7 @@ func (p *Gray) SetGray(x, y int, c color.Gray) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = c.Y
}
@ -640,7 +682,7 @@ func (p *Gray) SubImage(r Rectangle) Image {
if r.Empty() {
return &Gray{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Gray{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -679,15 +721,21 @@ func (p *Gray16) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.Gray16{}
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
return color.Gray16{uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1])}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Gray16) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
}
func (p *Gray16) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
c1 := color.Gray16Model.Convert(c).(color.Gray16)
p.Pix[i+0] = uint8(c1.Y >> 8)
p.Pix[i+1] = uint8(c1.Y)
@ -697,7 +745,7 @@ func (p *Gray16) SetGray16(x, y int, c color.Gray16) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
i := p.PixOffset(x, y)
p.Pix[i+0] = uint8(c.Y >> 8)
p.Pix[i+1] = uint8(c.Y)
}
@ -712,7 +760,7 @@ func (p *Gray16) SubImage(r Rectangle) Image {
if r.Empty() {
return &Gray16{}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*2
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Gray16{
Pix: p.Pix[i:],
Stride: p.Stride,
@ -756,15 +804,21 @@ func (p *Paletted) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return p.Palette[0]
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
return p.Palette[p.Pix[i]]
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Paletted) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
}
func (p *Paletted) Set(x, y int, c color.Color) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = uint8(p.Palette.Index(c))
}
@ -772,7 +826,7 @@ func (p *Paletted) ColorIndexAt(x, y int) uint8 {
if !(Point{x, y}.In(p.Rect)) {
return 0
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
return p.Pix[i]
}
@ -780,7 +834,7 @@ func (p *Paletted) SetColorIndex(x, y int, index uint8) {
if !(Point{x, y}.In(p.Rect)) {
return
}
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
i := p.PixOffset(x, y)
p.Pix[i] = index
}
@ -796,7 +850,7 @@ func (p *Paletted) SubImage(r Rectangle) Image {
Palette: p.Palette,
}
}
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Paletted{
Pix: p.Pix[i:],
Stride: p.Stride,

View File

@ -223,8 +223,8 @@ func (d *decoder) decode(dst image.Image, ymin, ymax int) error {
}
case mRGB:
img := dst.(*image.RGBA)
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
min := img.PixOffset(0, ymin)
max := img.PixOffset(0, ymax)
var off int
for i := min; i < max; i += 4 {
img.Pix[i+0] = d.buf[off+0]
@ -235,16 +235,16 @@ func (d *decoder) decode(dst image.Image, ymin, ymax int) error {
}
case mNRGBA:
img := dst.(*image.NRGBA)
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
min := img.PixOffset(0, ymin)
max := img.PixOffset(0, ymax)
if len(d.buf) != max-min {
return FormatError("short data strip")
}
copy(img.Pix[min:max], d.buf)
case mRGBA:
img := dst.(*image.RGBA)
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
min := img.PixOffset(0, ymin)
max := img.PixOffset(0, ymax)
if len(d.buf) != max-min {
return FormatError("short data strip")
}

View File

@ -49,28 +49,32 @@ func (p *YCbCr) At(x, y int) color.Color {
if !(Point{x, y}.In(p.Rect)) {
return color.YCbCr{}
}
yi := p.YOffset(x, y)
ci := p.COffset(x, y)
return color.YCbCr{
p.Y[yi],
p.Cb[ci],
p.Cr[ci],
}
}
// YOffset returns the index of the first element of Y that corresponds to
// the pixel at (x, y).
func (p *YCbCr) YOffset(x, y int) int {
return y*p.YStride + x
}
// COffset returns the index of the first element of Cb or Cr that corresponds
// to the pixel at (x, y).
func (p *YCbCr) COffset(x, y int) int {
switch p.SubsampleRatio {
case YCbCrSubsampleRatio422:
i := x / 2
return color.YCbCr{
p.Y[y*p.YStride+x],
p.Cb[y*p.CStride+i],
p.Cr[y*p.CStride+i],
}
return y*p.CStride + (x / 2)
case YCbCrSubsampleRatio420:
i, j := x/2, y/2
return color.YCbCr{
p.Y[y*p.YStride+x],
p.Cb[j*p.CStride+i],
p.Cr[j*p.CStride+i],
}
return (y/2)*p.CStride + (x / 2)
}
// Default to 4:4:4 subsampling.
return color.YCbCr{
p.Y[y*p.YStride+x],
p.Cb[y*p.CStride+x],
p.Cr[y*p.CStride+x],
}
return y*p.CStride + x
}
// SubImage returns an image representing the portion of the image p visible