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image: add PixOffset methods; use them in image/draw and image/tiff.
image/draw benchmarks show <1% change for the fast paths. The slow paths got worse by 1-4%, but they're the slow paths. I don't care so much about them, and presumably compiler improvements could claw it back. IIUC 6g's inlining is enabled by default now. benchmark old ns/op new ns/op delta draw.BenchmarkFillOver 2988384 2999624 +0.38% draw.BenchmarkFillSrc 153141 153262 +0.08% draw.BenchmarkCopyOver 2155756 2170831 +0.70% draw.BenchmarkCopySrc 72591 72646 +0.08% draw.BenchmarkNRGBAOver 2487372 2491576 +0.17% draw.BenchmarkNRGBASrc 1361306 1409180 +3.52% draw.BenchmarkYCbCr 2540712 2562359 +0.85% draw.BenchmarkGlyphOver 1004879 1023308 +1.83% draw.BenchmarkRGBA 8746670 8844455 +1.12% draw.BenchmarkGenericOver 31860960 32512960 +2.05% draw.BenchmarkGenericMaskOver 16369060 16435720 +0.41% draw.BenchmarkGenericSrc 13128540 13127810 -0.01% draw.BenchmarkGenericMaskSrc 30059300 28883210 -3.91% R=r, gri CC=golang-dev, rsc https://golang.org/cl/5536059
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commit
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@ -171,7 +171,7 @@ func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
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sr, sg, sb, sa := src.RGBA()
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// The 0x101 is here for the same reason as in drawRGBA.
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a := (m - sa) * 0x101
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i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
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i0 := dst.PixOffset(r.Min.X, r.Min.Y)
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i1 := i0 + r.Dx()*4
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for y := r.Min.Y; y != r.Max.Y; y++ {
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for i := i0; i < i1; i += 4 {
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@ -195,7 +195,7 @@ func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
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// The built-in copy function is faster than a straightforward for loop to fill the destination with
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// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
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// then use the first row as the slice source for the remaining rows.
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i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
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i0 := dst.PixOffset(r.Min.X, r.Min.Y)
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i1 := i0 + r.Dx()*4
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for i := i0; i < i1; i += 4 {
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dst.Pix[i+0] = uint8(sr >> 8)
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@ -213,8 +213,8 @@ func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
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func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
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dx, dy := r.Dx(), r.Dy()
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d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
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s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
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d0 := dst.PixOffset(r.Min.X, r.Min.Y)
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s0 := src.PixOffset(sp.X, sp.Y)
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var (
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ddelta, sdelta int
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i0, i1, idelta int
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@ -261,8 +261,8 @@ func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.
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func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
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n, dy := 4*r.Dx(), r.Dy()
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d0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
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s0 := (sp.Y-src.Rect.Min.Y)*src.Stride + (sp.X-src.Rect.Min.X)*4
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d0 := dst.PixOffset(r.Min.X, r.Min.Y)
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s0 := src.PixOffset(sp.X, sp.Y)
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var ddelta, sdelta int
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if r.Min.Y <= sp.Y {
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ddelta = dst.Stride
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@ -348,9 +348,7 @@ func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image
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func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) {
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// An image.YCbCr is always fully opaque, and so if the mask is implicitly nil
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// (i.e. fully opaque) then the op is effectively always Src.
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var (
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yy, cb, cr uint8
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)
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var yy, cb, cr uint8
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x0 := (r.Min.X - dst.Rect.Min.X) * 4
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x1 := (r.Max.X - dst.Rect.Min.X) * 4
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y0 := r.Min.Y - dst.Rect.Min.Y
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@ -405,9 +403,9 @@ func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Po
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}
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func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask *image.Alpha, mp image.Point) {
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i0 := (r.Min.Y-dst.Rect.Min.Y)*dst.Stride + (r.Min.X-dst.Rect.Min.X)*4
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i0 := dst.PixOffset(r.Min.X, r.Min.Y)
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i1 := i0 + r.Dx()*4
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mi0 := (mp.Y-mask.Rect.Min.Y)*mask.Stride + mp.X - mask.Rect.Min.X
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mi0 := mask.PixOffset(mp.X, mp.Y)
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sr, sg, sb, sa := src.RGBA()
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for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {
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for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {
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@ -451,7 +449,7 @@ func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Poin
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sx0 := sp.X + x0 - r.Min.X
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mx0 := mp.X + x0 - r.Min.X
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sx1 := sx0 + (x1 - x0)
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i0 := (y0-dst.Rect.Min.Y)*dst.Stride + (x0-dst.Rect.Min.X)*4
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i0 := dst.PixOffset(x0, y0)
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di := dx * 4
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for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
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for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx {
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@ -61,15 +61,21 @@ func (p *RGBA) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.RGBA{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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return color.RGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], p.Pix[i+3]}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *RGBA) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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}
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func (p *RGBA) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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c1 := color.RGBAModel.Convert(c).(color.RGBA)
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p.Pix[i+0] = c1.R
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p.Pix[i+1] = c1.G
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@ -81,7 +87,7 @@ func (p *RGBA) SetRGBA(x, y int, c color.RGBA) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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p.Pix[i+0] = c.R
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p.Pix[i+1] = c.G
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p.Pix[i+2] = c.B
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@ -98,7 +104,7 @@ func (p *RGBA) SubImage(r Rectangle) Image {
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if r.Empty() {
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return &RGBA{}
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}
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i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*4
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i := p.PixOffset(r.Min.X, r.Min.Y)
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return &RGBA{
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Pix: p.Pix[i:],
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Stride: p.Stride,
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@ -150,7 +156,7 @@ func (p *RGBA64) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.RGBA64{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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return color.RGBA64{
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uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1]),
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uint16(p.Pix[i+2])<<8 | uint16(p.Pix[i+3]),
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@ -159,11 +165,17 @@ func (p *RGBA64) At(x, y int) color.Color {
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}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *RGBA64) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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}
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func (p *RGBA64) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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c1 := color.RGBA64Model.Convert(c).(color.RGBA64)
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p.Pix[i+0] = uint8(c1.R >> 8)
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p.Pix[i+1] = uint8(c1.R)
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@ -179,7 +191,7 @@ func (p *RGBA64) SetRGBA64(x, y int, c color.RGBA64) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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p.Pix[i+0] = uint8(c.R >> 8)
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p.Pix[i+1] = uint8(c.R)
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p.Pix[i+2] = uint8(c.G >> 8)
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@ -200,7 +212,7 @@ func (p *RGBA64) SubImage(r Rectangle) Image {
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if r.Empty() {
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return &RGBA64{}
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}
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i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*8
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i := p.PixOffset(r.Min.X, r.Min.Y)
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return &RGBA64{
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Pix: p.Pix[i:],
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Stride: p.Stride,
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@ -252,15 +264,21 @@ func (p *NRGBA) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.NRGBA{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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return color.NRGBA{p.Pix[i+0], p.Pix[i+1], p.Pix[i+2], p.Pix[i+3]}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *NRGBA) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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}
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func (p *NRGBA) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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c1 := color.NRGBAModel.Convert(c).(color.NRGBA)
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p.Pix[i+0] = c1.R
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p.Pix[i+1] = c1.G
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@ -272,7 +290,7 @@ func (p *NRGBA) SetNRGBA(x, y int, c color.NRGBA) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
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i := p.PixOffset(x, y)
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p.Pix[i+0] = c.R
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p.Pix[i+1] = c.G
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p.Pix[i+2] = c.B
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@ -289,7 +307,7 @@ func (p *NRGBA) SubImage(r Rectangle) Image {
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if r.Empty() {
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return &NRGBA{}
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}
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i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*4
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i := p.PixOffset(r.Min.X, r.Min.Y)
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return &NRGBA{
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Pix: p.Pix[i:],
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Stride: p.Stride,
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@ -341,7 +359,7 @@ func (p *NRGBA64) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.NRGBA64{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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return color.NRGBA64{
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uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1]),
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uint16(p.Pix[i+2])<<8 | uint16(p.Pix[i+3]),
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@ -350,11 +368,17 @@ func (p *NRGBA64) At(x, y int) color.Color {
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}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *NRGBA64) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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}
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func (p *NRGBA64) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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c1 := color.NRGBA64Model.Convert(c).(color.NRGBA64)
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p.Pix[i+0] = uint8(c1.R >> 8)
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p.Pix[i+1] = uint8(c1.R)
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@ -370,7 +394,7 @@ func (p *NRGBA64) SetNRGBA64(x, y int, c color.NRGBA64) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*8
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i := p.PixOffset(x, y)
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p.Pix[i+0] = uint8(c.R >> 8)
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p.Pix[i+1] = uint8(c.R)
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p.Pix[i+2] = uint8(c.G >> 8)
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@ -391,7 +415,7 @@ func (p *NRGBA64) SubImage(r Rectangle) Image {
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if r.Empty() {
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return &NRGBA64{}
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}
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i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*8
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i := p.PixOffset(r.Min.X, r.Min.Y)
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return &NRGBA64{
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Pix: p.Pix[i:],
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Stride: p.Stride,
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@ -443,15 +467,21 @@ func (p *Alpha) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.Alpha{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
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i := p.PixOffset(x, y)
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return color.Alpha{p.Pix[i]}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *Alpha) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
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}
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func (p *Alpha) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
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i := p.PixOffset(x, y)
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p.Pix[i] = color.AlphaModel.Convert(c).(color.Alpha).A
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}
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@ -459,7 +489,7 @@ func (p *Alpha) SetAlpha(x, y int, c color.Alpha) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
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i := p.PixOffset(x, y)
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p.Pix[i] = c.A
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}
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@ -473,7 +503,7 @@ func (p *Alpha) SubImage(r Rectangle) Image {
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if r.Empty() {
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return &Alpha{}
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}
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i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
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i := p.PixOffset(r.Min.X, r.Min.Y)
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return &Alpha{
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Pix: p.Pix[i:],
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Stride: p.Stride,
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@ -525,15 +555,21 @@ func (p *Alpha16) At(x, y int) color.Color {
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if !(Point{x, y}.In(p.Rect)) {
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return color.Alpha16{}
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
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i := p.PixOffset(x, y)
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return color.Alpha16{uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1])}
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}
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// PixOffset returns the index of the first element of Pix that corresponds to
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// the pixel at (x, y).
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func (p *Alpha16) PixOffset(x, y int) int {
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return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
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}
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func (p *Alpha16) Set(x, y int, c color.Color) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
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i := p.PixOffset(x, y)
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c1 := color.Alpha16Model.Convert(c).(color.Alpha16)
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p.Pix[i+0] = uint8(c1.A >> 8)
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p.Pix[i+1] = uint8(c1.A)
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@ -543,7 +579,7 @@ func (p *Alpha16) SetAlpha16(x, y int, c color.Alpha16) {
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if !(Point{x, y}.In(p.Rect)) {
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return
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}
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i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
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i := p.PixOffset(x, y)
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p.Pix[i+0] = uint8(c.A >> 8)
|
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p.Pix[i+1] = uint8(c.A)
|
||||
}
|
||||
@ -558,7 +594,7 @@ func (p *Alpha16) SubImage(r Rectangle) Image {
|
||||
if r.Empty() {
|
||||
return &Alpha16{}
|
||||
}
|
||||
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*2
|
||||
i := p.PixOffset(r.Min.X, r.Min.Y)
|
||||
return &Alpha16{
|
||||
Pix: p.Pix[i:],
|
||||
Stride: p.Stride,
|
||||
@ -610,15 +646,21 @@ func (p *Gray) At(x, y int) color.Color {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return color.Gray{}
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
return color.Gray{p.Pix[i]}
|
||||
}
|
||||
|
||||
// PixOffset returns the index of the first element of Pix that corresponds to
|
||||
// the pixel at (x, y).
|
||||
func (p *Gray) PixOffset(x, y int) int {
|
||||
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
|
||||
}
|
||||
|
||||
func (p *Gray) Set(x, y int, c color.Color) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
p.Pix[i] = color.GrayModel.Convert(c).(color.Gray).Y
|
||||
}
|
||||
|
||||
@ -626,7 +668,7 @@ func (p *Gray) SetGray(x, y int, c color.Gray) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
p.Pix[i] = c.Y
|
||||
}
|
||||
|
||||
@ -640,7 +682,7 @@ func (p *Gray) SubImage(r Rectangle) Image {
|
||||
if r.Empty() {
|
||||
return &Gray{}
|
||||
}
|
||||
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
|
||||
i := p.PixOffset(r.Min.X, r.Min.Y)
|
||||
return &Gray{
|
||||
Pix: p.Pix[i:],
|
||||
Stride: p.Stride,
|
||||
@ -679,15 +721,21 @@ func (p *Gray16) At(x, y int) color.Color {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return color.Gray16{}
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
|
||||
i := p.PixOffset(x, y)
|
||||
return color.Gray16{uint16(p.Pix[i+0])<<8 | uint16(p.Pix[i+1])}
|
||||
}
|
||||
|
||||
// PixOffset returns the index of the first element of Pix that corresponds to
|
||||
// the pixel at (x, y).
|
||||
func (p *Gray16) PixOffset(x, y int) int {
|
||||
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
|
||||
}
|
||||
|
||||
func (p *Gray16) Set(x, y int, c color.Color) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
|
||||
i := p.PixOffset(x, y)
|
||||
c1 := color.Gray16Model.Convert(c).(color.Gray16)
|
||||
p.Pix[i+0] = uint8(c1.Y >> 8)
|
||||
p.Pix[i+1] = uint8(c1.Y)
|
||||
@ -697,7 +745,7 @@ func (p *Gray16) SetGray16(x, y int, c color.Gray16) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*2
|
||||
i := p.PixOffset(x, y)
|
||||
p.Pix[i+0] = uint8(c.Y >> 8)
|
||||
p.Pix[i+1] = uint8(c.Y)
|
||||
}
|
||||
@ -712,7 +760,7 @@ func (p *Gray16) SubImage(r Rectangle) Image {
|
||||
if r.Empty() {
|
||||
return &Gray16{}
|
||||
}
|
||||
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*2
|
||||
i := p.PixOffset(r.Min.X, r.Min.Y)
|
||||
return &Gray16{
|
||||
Pix: p.Pix[i:],
|
||||
Stride: p.Stride,
|
||||
@ -756,15 +804,21 @@ func (p *Paletted) At(x, y int) color.Color {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return p.Palette[0]
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
return p.Palette[p.Pix[i]]
|
||||
}
|
||||
|
||||
// PixOffset returns the index of the first element of Pix that corresponds to
|
||||
// the pixel at (x, y).
|
||||
func (p *Paletted) PixOffset(x, y int) int {
|
||||
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*1
|
||||
}
|
||||
|
||||
func (p *Paletted) Set(x, y int, c color.Color) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
p.Pix[i] = uint8(p.Palette.Index(c))
|
||||
}
|
||||
|
||||
@ -772,7 +826,7 @@ func (p *Paletted) ColorIndexAt(x, y int) uint8 {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return 0
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
return p.Pix[i]
|
||||
}
|
||||
|
||||
@ -780,7 +834,7 @@ func (p *Paletted) SetColorIndex(x, y int, index uint8) {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return
|
||||
}
|
||||
i := (y-p.Rect.Min.Y)*p.Stride + (x - p.Rect.Min.X)
|
||||
i := p.PixOffset(x, y)
|
||||
p.Pix[i] = index
|
||||
}
|
||||
|
||||
@ -796,7 +850,7 @@ func (p *Paletted) SubImage(r Rectangle) Image {
|
||||
Palette: p.Palette,
|
||||
}
|
||||
}
|
||||
i := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X-p.Rect.Min.X)*1
|
||||
i := p.PixOffset(r.Min.X, r.Min.Y)
|
||||
return &Paletted{
|
||||
Pix: p.Pix[i:],
|
||||
Stride: p.Stride,
|
||||
|
@ -223,8 +223,8 @@ func (d *decoder) decode(dst image.Image, ymin, ymax int) error {
|
||||
}
|
||||
case mRGB:
|
||||
img := dst.(*image.RGBA)
|
||||
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
min := img.PixOffset(0, ymin)
|
||||
max := img.PixOffset(0, ymax)
|
||||
var off int
|
||||
for i := min; i < max; i += 4 {
|
||||
img.Pix[i+0] = d.buf[off+0]
|
||||
@ -235,16 +235,16 @@ func (d *decoder) decode(dst image.Image, ymin, ymax int) error {
|
||||
}
|
||||
case mNRGBA:
|
||||
img := dst.(*image.NRGBA)
|
||||
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
min := img.PixOffset(0, ymin)
|
||||
max := img.PixOffset(0, ymax)
|
||||
if len(d.buf) != max-min {
|
||||
return FormatError("short data strip")
|
||||
}
|
||||
copy(img.Pix[min:max], d.buf)
|
||||
case mRGBA:
|
||||
img := dst.(*image.RGBA)
|
||||
min := (ymin-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
max := (ymax-img.Rect.Min.Y)*img.Stride - img.Rect.Min.X*4
|
||||
min := img.PixOffset(0, ymin)
|
||||
max := img.PixOffset(0, ymax)
|
||||
if len(d.buf) != max-min {
|
||||
return FormatError("short data strip")
|
||||
}
|
||||
|
@ -49,28 +49,32 @@ func (p *YCbCr) At(x, y int) color.Color {
|
||||
if !(Point{x, y}.In(p.Rect)) {
|
||||
return color.YCbCr{}
|
||||
}
|
||||
yi := p.YOffset(x, y)
|
||||
ci := p.COffset(x, y)
|
||||
return color.YCbCr{
|
||||
p.Y[yi],
|
||||
p.Cb[ci],
|
||||
p.Cr[ci],
|
||||
}
|
||||
}
|
||||
|
||||
// YOffset returns the index of the first element of Y that corresponds to
|
||||
// the pixel at (x, y).
|
||||
func (p *YCbCr) YOffset(x, y int) int {
|
||||
return y*p.YStride + x
|
||||
}
|
||||
|
||||
// COffset returns the index of the first element of Cb or Cr that corresponds
|
||||
// to the pixel at (x, y).
|
||||
func (p *YCbCr) COffset(x, y int) int {
|
||||
switch p.SubsampleRatio {
|
||||
case YCbCrSubsampleRatio422:
|
||||
i := x / 2
|
||||
return color.YCbCr{
|
||||
p.Y[y*p.YStride+x],
|
||||
p.Cb[y*p.CStride+i],
|
||||
p.Cr[y*p.CStride+i],
|
||||
}
|
||||
return y*p.CStride + (x / 2)
|
||||
case YCbCrSubsampleRatio420:
|
||||
i, j := x/2, y/2
|
||||
return color.YCbCr{
|
||||
p.Y[y*p.YStride+x],
|
||||
p.Cb[j*p.CStride+i],
|
||||
p.Cr[j*p.CStride+i],
|
||||
}
|
||||
return (y/2)*p.CStride + (x / 2)
|
||||
}
|
||||
// Default to 4:4:4 subsampling.
|
||||
return color.YCbCr{
|
||||
p.Y[y*p.YStride+x],
|
||||
p.Cb[y*p.CStride+x],
|
||||
p.Cr[y*p.CStride+x],
|
||||
}
|
||||
return y*p.CStride + x
|
||||
}
|
||||
|
||||
// SubImage returns an image representing the portion of the image p visible
|
||||
|
Loading…
Reference in New Issue
Block a user