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runtime: non-strict InlTreeIndex lookup in expandFinalInlineFrame
This is a follow-up to golang.org/cl/301369, which made the same change in Frames.Next. The same logic applies here: a profile stack may have been truncated at an invalid PC provided by cgoTraceback. expandFinalInlineFrame will then try to lookup the inline tree and crash. The same fix applies as well: upon encountering a bad PC, simply leave it as-is and move on. Fixes #44971 Fixes #45480 Change-Id: I2823c67a1f3425466b05384cc6d30f5fc8ee6ddc Reviewed-on: https://go-review.googlesource.com/c/go/+/309109 Reviewed-by: Michael Knyszek <mknyszek@google.com> Trust: Michael Pratt <mpratt@google.com>
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@ -185,7 +185,9 @@ func runtime_expandFinalInlineFrame(stk []uintptr) []uintptr {
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var cache pcvalueCache
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inltree := (*[1 << 20]inlinedCall)(inldata)
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for {
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ix := pcdatavalue(f, _PCDATA_InlTreeIndex, tracepc, &cache)
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// Non-strict as cgoTraceback may have added bogus PCs
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// with a valid funcInfo but invalid PCDATA.
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ix := pcdatavalue1(f, _PCDATA_InlTreeIndex, tracepc, &cache, false)
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if ix < 0 {
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break
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}
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