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exp/ssa: make Parameters values, not addresses.
We explicitly spill all parameters to the frame during initial SSA construction. (Later passes will remove spills.) We now properly handle local Allocs escaping via Captures. Also: allocate BasicBlock.Succs inline. R=iant, iant CC=golang-dev https://golang.org/cl/7231050
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@ -5,10 +5,6 @@ package ssa
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// TODO(adonovan): instead of creating several "unreachable" blocks
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// per function in the Builder, reuse a single one (e.g. at Blocks[1])
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// to reduce garbage.
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//
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// TODO(adonovan): in the absence of multiway branch instructions,
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// each BasicBlock has 0, 1, or 2 successors. We should preallocate
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// the backing array for the Succs slice inline in BasicBlock.
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import (
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"fmt"
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@ -117,7 +113,7 @@ func fuseBlocks(f *Function, a *BasicBlock) bool {
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}
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// A inherits B's successors
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a.Succs = b.Succs
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a.Succs = append(a.succs2[:0], b.Succs...)
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// Fix up Preds links of all successors of B.
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for _, c := range b.Succs {
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@ -151,16 +151,27 @@ func (f *Function) labelledBlock(label *ast.Ident) *lblock {
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func (f *Function) addParam(name string, typ types.Type) *Parameter {
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v := &Parameter{
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Name_: name,
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Type_: pointer(typ), // address of param
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Type_: typ,
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}
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f.Params = append(f.Params, v)
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return v
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}
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func (f *Function) addObjParam(obj types.Object) *Parameter {
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p := f.addParam(obj.GetName(), obj.GetType())
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f.objects[obj] = p
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return p
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// addSpilledParam declares a parameter that is pre-spilled to the
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// stack; the function body will load/store the spilled location.
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// Subsequent registerization will eliminate spills where possible.
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//
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func (f *Function) addSpilledParam(obj types.Object) {
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name := obj.GetName()
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param := f.addParam(name, obj.GetType())
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spill := &Alloc{
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Name_: name + "~", // "~" means "spilled"
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Type_: pointer(obj.GetType()),
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}
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f.objects[obj] = spill
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f.Locals = append(f.Locals, spill)
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f.emit(spill)
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f.emit(&Store{Addr: spill, Val: param})
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}
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// start initializes the function prior to generating SSA code for its body.
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@ -186,7 +197,7 @@ func (f *Function) start(mode BuilderMode, idents map[*ast.Ident]types.Object) {
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if f.syntax.recvField != nil {
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for _, field := range f.syntax.recvField.List {
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for _, n := range field.Names {
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f.addObjParam(idents[n])
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f.addSpilledParam(idents[n])
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}
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if field.Names == nil {
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f.addParam(f.Signature.Recv.Name, f.Signature.Recv.Type)
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@ -198,7 +209,7 @@ func (f *Function) start(mode BuilderMode, idents map[*ast.Ident]types.Object) {
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if f.syntax.paramFields != nil {
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for _, field := range f.syntax.paramFields.List {
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for _, n := range field.Names {
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f.addObjParam(idents[n])
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f.addSpilledParam(idents[n])
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}
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}
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}
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@ -300,18 +311,18 @@ func (f *Function) addLocal(typ types.Type) *Alloc {
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func (f *Function) lookup(obj types.Object, escaping bool) Value {
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if v, ok := f.objects[obj]; ok {
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if escaping {
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switch v := v.(type) {
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case *Capture:
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// TODO(adonovan): fix: we must support this case.
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// Requires copying to a 'new' Alloc.
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fmt.Fprintln(os.Stderr, "Error: escaping reference to Capture")
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case *Parameter:
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v.Heap = true
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case *Alloc:
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v.Heap = true
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default:
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panic(fmt.Sprintf("Unexpected Function.objects kind: %T", v))
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// Walk up the chain of Captures.
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x := v
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for {
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if c, ok := x.(*Capture); ok {
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x = c.Outer
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} else {
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break
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}
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}
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// By construction, all captures are ultimately Allocs in the
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// naive SSA form. Parameters are pre-spilled to the stack.
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x.(*Alloc).Heap = true
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}
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return v // function-local var (address)
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}
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@ -340,7 +351,7 @@ func (f *Function) emit(instr Instruction) Value {
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func (f *Function) DumpTo(w io.Writer) {
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fmt.Fprintf(w, "# Name: %s\n", f.FullName())
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fmt.Fprintf(w, "# Declared at %s\n", f.Prog.Files.Position(f.Pos))
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fmt.Fprintf(w, "# Type: %s\n", f.Type())
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fmt.Fprintf(w, "# Type: %s\n", f.Signature)
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if f.Enclosing != nil {
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fmt.Fprintf(w, "# Parent: %s\n", f.Enclosing.Name())
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@ -411,6 +422,7 @@ func (f *Function) newBasicBlock(name string) *BasicBlock {
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Name: fmt.Sprintf("%d.%s", len(f.Blocks), name),
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Func: f,
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}
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b.Succs = b.succs2[:0]
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f.Blocks = append(f.Blocks, b)
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return b
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}
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@ -246,19 +246,20 @@ type Function struct {
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// instructions, respectively).
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//
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type BasicBlock struct {
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Name string // label; no semantic significance
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Func *Function // containing function
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Instrs []Instruction // instructions in order
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Preds, Succs []*BasicBlock // predecessors and successors
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Name string // label; no semantic significance
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Func *Function // containing function
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Instrs []Instruction // instructions in order
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Preds, Succs []*BasicBlock // predecessors and successors
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succs2 [2]*BasicBlock // initial space for Succs.
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}
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// Pure values ----------------------------------------
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// A Capture is a pointer to a lexically enclosing local variable.
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//
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// The referent of a capture is a Parameter, Alloc or another Capture
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// and is always considered potentially escaping, so Captures are
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// always addresses in the heap, and have pointer types.
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// The referent of a capture is an Alloc or another Capture and is
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// always considered potentially escaping, so Captures are always
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// addresses in the heap, and have pointer types.
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//
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type Capture struct {
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Outer Value // the Value captured from the enclosing context.
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@ -266,22 +267,9 @@ type Capture struct {
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// A Parameter represents an input parameter of a function.
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//
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// Parameters are addresses and thus have pointer types.
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// TODO(adonovan): this will change. We should just spill parameters
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// to ordinary Alloc-style locals if they are ever used in an
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// addressable context. Then we can lose the Heap flag.
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//
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// In the common case where Heap=false, Parameters are pointers into
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// the function's stack frame. If the case where Heap=true because a
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// parameter's address may escape from its function, Parameters are
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// pointers into a space in the heap implicitly allocated during the
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// function call. (See also Alloc, which uses the Heap flag in a
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// similar manner.)
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//
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type Parameter struct {
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Name_ string
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Type_ *types.Pointer
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Heap bool
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Type_ types.Type
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}
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// A Literal represents a literal nil, boolean, string or numeric
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