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mirror of https://github.com/golang/go synced 2024-11-21 21:04:41 -07:00

spec: var x = 'a' defaults to type rune

R=gri, r, r, adg, iant, ken
CC=golang-dev
https://golang.org/cl/5444053
This commit is contained in:
Russ Cox 2011-12-08 21:48:19 -05:00
parent 136c04f71a
commit a933635579

View File

@ -1,5 +1,5 @@
<!-- title The Go Programming Language Specification --> <!-- title The Go Programming Language Specification -->
<!-- subtitle Version of December 5, 2011 --> <!-- subtitle Version of December 8, 2011 -->
<!-- <!--
TODO TODO
@ -361,7 +361,7 @@ imaginary_lit = (decimals | float_lit) "i" .
<h3 id="Character_literals">Character literals</h3> <h3 id="Character_literals">Character literals</h3>
<p> <p>
A character literal represents an <a href="#Constants">integer constant</a>, A character literal represents a <a href="#Constants">character constant</a>,
typically a Unicode code point, as one or more characters enclosed in single typically a Unicode code point, as one or more characters enclosed in single
quotes. Within the quotes, any character may appear except single quotes. Within the quotes, any character may appear except single
quote and newline. A single quoted character represents itself, quote and newline. A single quoted character represents itself,
@ -513,19 +513,22 @@ literal.
<h2 id="Constants">Constants</h2> <h2 id="Constants">Constants</h2>
<p>There are <i>boolean constants</i>, <i>integer constants</i>, <p>There are <i>boolean constants</i>,
<i>character constants</i>,
<i>integer constants</i>,
<i>floating-point constants</i>, <i>complex constants</i>, <i>floating-point constants</i>, <i>complex constants</i>,
and <i>string constants</i>. Integer, floating-point, and <i>string constants</i>. Character, integer, floating-point,
and complex constants are and complex constants are
collectively called <i>numeric constants</i>. collectively called <i>numeric constants</i>.
</p> </p>
<p> <p>
A constant value is represented by an A constant value is represented by a
<a href="#Character_literals">character</a>,
<a href="#Integer_literals">integer</a>, <a href="#Integer_literals">integer</a>,
<a href="#Floating-point_literals">floating-point</a>, <a href="#Floating-point_literals">floating-point</a>,
<a href="#Imaginary_literals">imaginary</a>, <a href="#Imaginary_literals">imaginary</a>,
<a href="#Character_literals">character</a>, or or
<a href="#String_literals">string</a> literal, <a href="#String_literals">string</a> literal,
an identifier denoting a constant, an identifier denoting a constant,
a <a href="#Constant_expressions">constant expression</a>, a <a href="#Constant_expressions">constant expression</a>,
@ -3412,14 +3415,12 @@ operands and are evaluated at compile-time.
<p> <p>
Untyped boolean, numeric, and string constants may be used as operands Untyped boolean, numeric, and string constants may be used as operands
wherever it is legal to use an operand of boolean, numeric, or string type, wherever it is legal to use an operand of boolean, numeric, or string type,
respectively. Except for shift operations, if the operands of a binary operation respectively.
are an untyped integer constant and an untyped floating-point constant, Except for shift operations, if the operands of a binary operation are
the integer constant is converted to an untyped floating-point constant different kinds of untyped constants, the operation and result use
(relevant for <code>/</code> and <code>%</code>). the kind that appears later in this list: integer, character, floating-point, complex.
Similarly, untyped integer or floating-point constants may be used as operands For example, an untyped integer constant divided by an
wherever it is legal to use an operand of complex type; untyped complex constant yields an untyped complex constant.
the integer or floating point constant is converted to a
complex constant with a zero imaginary part.
</p> </p>
<p> <p>
@ -3435,32 +3436,30 @@ complex, or string constant).
</p> </p>
<pre> <pre>
const a = 2 + 3.0 // a == 5.0 (floating-point constant) const a = 2 + 3.0 // a == 5.0 (untyped floating-point constant)
const b = 15 / 4 // b == 3 (integer constant) const b = 15 / 4 // b == 3 (untyped integer constant)
const c = 15 / 4.0 // c == 3.75 (floating-point constant) const c = 15 / 4.0 // c == 3.75 (untyped floating-point constant)
const d = 1 &lt;&lt; 3.0 // d == 8 (integer constant) const Θ float64 = 3/2 // Θ == 1.5 (type float64)
const e = 1.0 &lt;&lt; 3 // e == 8 (integer constant) const d = 1 &lt;&lt; 3.0 // d == 8 (untyped integer constant)
const e = 1.0 &lt;&lt; 3 // e == 8 (untyped integer constant)
const f = int32(1) &lt;&lt; 33 // f == 0 (type int32) const f = int32(1) &lt;&lt; 33 // f == 0 (type int32)
const g = float64(2) &gt;&gt; 1 // illegal (float64(2) is a typed floating-point constant) const g = float64(2) &gt;&gt; 1 // illegal (float64(2) is a typed floating-point constant)
const h = "foo" &gt; "bar" // h == true (type bool) const h = "foo" &gt; "bar" // h == true (type bool)
const j = 'w' + 1 // j == 'x' (untyped character constant)
const Σ = 1 - 0.707 // (untyped complex constant)
const Δ = Σ + 2.0e-4 // (untyped complex constant)
const Φ = iota*1i - 1/1i // (untyped complex constant)
</pre> </pre>
<p> <p>
Imaginary literals are untyped complex constants (with zero real part) Applying the built-in function <code>complex</code> to untyped
and may be combined in binary integer, character, or floating-point constants yields
operations with untyped integer and floating-point constants; the an untyped complex constant.
result is an untyped complex constant.
Complex constants are always constructed from
constant expressions involving imaginary
literals or constants derived from them, or calls of the built-in function
<a href="#Complex_numbers"><code>complex</code></a>.
</p> </p>
<pre> <pre>
const Σ = 1 - 0.707i const ic = complex(0, c) // iΓ == 3.75i (untyped complex constant)
const Δ = Σ + 2.0e-4 - 1/1i const iΘ = complex(0, Θ) // iΘ == 1.5i (type complex128)
const Φ = iota * 1i
const iΓ = complex(0, Γ)
</pre> </pre>
<p> <p>
@ -3758,10 +3757,10 @@ In assignments, each value must be
<a href="#Assignability">assignable</a> to the type of the <a href="#Assignability">assignable</a> to the type of the
operand to which it is assigned. If an untyped <a href="#Constants">constant</a> operand to which it is assigned. If an untyped <a href="#Constants">constant</a>
is assigned to a variable of interface type, the constant is <a href="#Conversions">converted</a> is assigned to a variable of interface type, the constant is <a href="#Conversions">converted</a>
to type <code>bool</code>, <code>int</code>, <code>float64</code>, to type <code>bool</code>, <code>rune</code>, <code>int</code>, <code>float64</code>,
<code>complex128</code> or <code>string</code> <code>complex128</code> or <code>string</code>
respectively, depending on whether the value is a boolean, integer, floating-point, respectively, depending on whether the value is a boolean,
complex, or string constant. character, integer, floating-point, complex, or string constant.
</p> </p>