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runtime: fix heap bitmap repeating with large scalar tails

When heapBitsSetType repeats a source bitmap with a scalar tail
(typ.ptrdata < typ.size), it lays out the tail upon reaching the end
of the source bitmap by simply increasing the number of bits claimed
to be in the incoming bit buffer. This causes later iterations to read
the appropriate number of zeros out of the bit buffer before starting
on the next repeat of the source bitmap.

Currently, however, later iterations of the loop continue to read bits
from the source bitmap *regardless of the number of bits currently in
the bit buffer*. The bit buffer can only hold 32 or 64 bits, so if the
scalar tail is large and the padding bits exceed the size of the bit
buffer, the read from the source bitmap on the next iteration will
shift the incoming bits into oblivion when it attempts to put them in
the bit buffer. When the buffer does eventually shift down to where
these bits were supposed to be, it will contain zeros. As a result,
words that should be marked as pointers on later repetitions are
marked as scalars, so the garbage collector does not trace them. If
this is the only reference to an object, it will be incorrectly freed.

Fix this by adding logic to drain the bit buffer down if it is large
instead of reading more bits from the source bitmap.

Fixes #11286.

Change-Id: I964432c4b9f1cec334fc8c3da0ff16460203feb6
Reviewed-on: https://go-review.googlesource.com/11360
Reviewed-by: Russ Cox <rsc@golang.org>
This commit is contained in:
Austin Clements 2015-06-23 11:35:21 -04:00
parent eabdd05892
commit a8ae93fd26
2 changed files with 44 additions and 2 deletions

View File

@ -978,8 +978,16 @@ func heapBitsSetType(x, size, dataSize uintptr, typ *_type) {
// nb unmodified: we just loaded 8 bits, // nb unmodified: we just loaded 8 bits,
// and the next iteration will consume 8 bits, // and the next iteration will consume 8 bits,
// leaving us with the same nb the next time we're here. // leaving us with the same nb the next time we're here.
if nb < 8 {
b |= uintptr(*p) << nb b |= uintptr(*p) << nb
p = add1(p) p = add1(p)
} else {
// Reduce the number of bits in b.
// This is important if we skipped
// over a scalar tail, since nb could
// be larger than the bit width of b.
nb -= 8
}
} else if p == nil { } else if p == nil {
// Almost as fast path: track bit count and refill from pbits. // Almost as fast path: track bit count and refill from pbits.
// For short repetitions. // For short repetitions.

View File

@ -0,0 +1,34 @@
// run
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Test that pointer bitmaps of types with large scalar tails are
// correctly repeated when unrolled into the heap bitmap.
package main
import "runtime"
const D = 57
type T struct {
a [D]float64
b map[string]int
c [D]float64
}
var ts []T
func main() {
ts = make([]T, 4)
for i := range ts {
ts[i].b = make(map[string]int)
}
ts[3].b["abc"] = 42
runtime.GC()
if ts[3].b["abc"] != 42 {
panic("bad field value")
}
}